

Win Or Lose
Started by SiorAlpin Wolf, Aug 14 2013 10:37 AM
9 replies to this topic
#1
Posted 14 August 2013 - 10:37 AM
After watching closely over the past few weeks i have come to discover that hit detection is possibly at it's very worst at this moment in time, from piloting and as a spectator i have seen (witnessed) many shots fired and hit its designated target with no damage registering on the targeted mech, yet the visuals give every inclination that you have hit your target.
There may be a few or many reasons for this but it is getting to the point that the players displaying skill are the ones who are really feeling the frustration of this dilemma, those that just aim for the CT are probably un aware that their shots are not being registered, but those that aim for specific areas of a mech are probably acutely aware.
So it now comes down to hit detection whether you win or lose, if its not the definitive faction it is most certainly a major contributing part of a win or lose.
There may be a few or many reasons for this but it is getting to the point that the players displaying skill are the ones who are really feeling the frustration of this dilemma, those that just aim for the CT are probably un aware that their shots are not being registered, but those that aim for specific areas of a mech are probably acutely aware.
So it now comes down to hit detection whether you win or lose, if its not the definitive faction it is most certainly a major contributing part of a win or lose.
#2
Posted 14 August 2013 - 01:04 PM
SiorAlpin Wolf, on 14 August 2013 - 10:37 AM, said:
After watching closely over the past few weeks i have come to discover that hit detection is possibly at it's very worst at this moment in time, from piloting and as a spectator i have seen (witnessed) many shots fired and hit its designated target with no damage registering on the targeted mech, yet the visuals give every inclination that you have hit your target.
There may be a few or many reasons for this but it is getting to the point that the players displaying skill are the ones who are really feeling the frustration of this dilemma, those that just aim for the CT are probably un aware that their shots are not being registered, but those that aim for specific areas of a mech are probably acutely aware.
So it now comes down to hit detection whether you win or lose, if its not the definitive faction it is most certainly a major contributing part of a win or lose.
There may be a few or many reasons for this but it is getting to the point that the players displaying skill are the ones who are really feeling the frustration of this dilemma, those that just aim for the CT are probably un aware that their shots are not being registered, but those that aim for specific areas of a mech are probably acutely aware.
So it now comes down to hit detection whether you win or lose, if its not the definitive faction it is most certainly a major contributing part of a win or lose.
Hit detection is very bad at times, it's as if the netcode fixes and state rewind were removed when fighting some mechs yet others take normal damage. It doesn't seem to be limited to any specific mech type, I've seen hit detection issues with all weight classes and have also been able to damage all weight classes without issues.
I suspect high ping players are getting a sort of lagshield effect at times with the hit detection problems. I personally don't care to deal with hit detection problems so I don't often log in these days.
It's a bad sign that the game was more playable in closed beta 1 year ago than it is now, at least when hit detection was a problem collision knockdowns could be used to keep a badly lagshielded enemy mech out of action until the rest of the team could focus fire it while it was on the ground and not moving.
#3
Posted 14 August 2013 - 01:07 PM
I am still killing fast lights so it is not as bad as it used to be. Trust me on that. This is different than saying it is "good" though.

#4
Posted 14 August 2013 - 01:11 PM
If you want real craziness... I was watching the last 2 mechs on both side of a match the other day and 2 of the mechs when they got close to each other would lag so much my system swore they were both frozen in time. At the same time I could switch to the other mech on my team and watch him looking around and checking for the enemy. Then return to the time frozen duo and their eternal duel...
#5
Posted 14 August 2013 - 04:11 PM
My ping is generally around 52 and I notice the hit detection issue often. I can't actually say that it is just a certain type of weapon either, I have seen it effect everything and I have seen the hit detection be the determining factor in matches.
I suppose it's all how you spin it, though. Considering half the patch changes feel like placebos that we are supposed to imagine in place, it is almost as if PGI is going to give up on it and just repackage it as a random die roll element lol.
All I can say now is this close to release and all the content that supposedly has been in the works since last year better result in a 5 or 6 gig patch come release day. If CW ends up being nothing more than a choose your own map and collect a new currency dog and pony show I am splitsville.
I suppose it's all how you spin it, though. Considering half the patch changes feel like placebos that we are supposed to imagine in place, it is almost as if PGI is going to give up on it and just repackage it as a random die roll element lol.
All I can say now is this close to release and all the content that supposedly has been in the works since last year better result in a 5 or 6 gig patch come release day. If CW ends up being nothing more than a choose your own map and collect a new currency dog and pony show I am splitsville.
Edited by UntamedZer0, 14 August 2013 - 05:02 PM.
#6
Posted 14 August 2013 - 06:51 PM
UntamedZer0, on 14 August 2013 - 04:11 PM, said:
If CW ends up being nothing more than a choose your own map and collect a new currency dog and pony show I am splitsville.
Kurita: 14
Davion: 8
Marik: 11
Liao: 12
Steiner: 10
Pirates: 33
There's CW in all its glory. Enjoy.
#7
Posted 14 August 2013 - 07:18 PM
The issue with hit reg is that it "ISN'T" consistent, you never know when you are going to have bad hit reg, and when you are not.
If there is no way to gauge whether you are actually hitting your target and doing damage via the crosshair turning red, the readout on your sensors showing it light up, and visually seeing the round hit the target, then their is no point for MWO to come out of BETA.
It's pretty bad when you log in and have no idea whether hit reg will be good or bad, and it's not debatable if there is no way to know if what your seeing on your screen is actually happening or not..
If there is no way to gauge whether you are actually hitting your target and doing damage via the crosshair turning red, the readout on your sensors showing it light up, and visually seeing the round hit the target, then their is no point for MWO to come out of BETA.
It's pretty bad when you log in and have no idea whether hit reg will be good or bad, and it's not debatable if there is no way to know if what your seeing on your screen is actually happening or not..
#8
Posted 15 August 2013 - 01:11 AM
PanchoTortilla, on 14 August 2013 - 06:51 PM, said:
Kurita: 14
Davion: 8
Marik: 11
Liao: 12
Steiner: 10
Pirates: 33
There's CW in all its glory. Enjoy.
Davion: 8
Marik: 11
Liao: 12
Steiner: 10
Pirates: 33
There's CW in all its glory. Enjoy.
Sadly I believe that's what it will be. Which is sad that after all the supposed thought going into it that thats about all we get. That score board in different colors with the same two old boring game modes. I am holding out to see what they cal release, got to give them the benefit of the beta doubt.
#9
Posted 15 August 2013 - 05:03 AM
I personal have had few problems with hit detection up until recently month+, and these seem to be the 2 reported mechs Spider (Which I unloaded 3xML 1xAC20 into with no damage) and Zombie Centurion which seems to take a hell of a lot more damage to kill than it should.
Beyond that have no problem knocking out lights with ML and AC20 combo.
Getting better yes, but I have to wonder if problem comes from network lag or users computer (deliberate or otherwise).
Beyond that have no problem knocking out lights with ML and AC20 combo.
Getting better yes, but I have to wonder if problem comes from network lag or users computer (deliberate or otherwise).
#10
Posted 15 August 2013 - 07:32 AM
Moving to Patch feedback
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