http://mwo.smurfy-ne...6b9d68894ebad4b
Jagersniper
#1
Posted 08 October 2013 - 07:50 PM
#2
Posted 08 October 2013 - 08:05 PM
That build just isn't going to work out well, for a couple reasons.
1) ERPPC's are hot. VERY hot. They're a usable weapon, but generally just one. Two is going to push you to roughly 50% heat in a single shot. Because of this, you're going to be firing the ERPPC's *or* the LRM's, but generally not both.
2) LRM's are usable, but only at >180m and against slower targets.
What this creates is an average speed mech that's extremely vulnerable up close. While the ERPPC's can hit and damage mechs at point blank range, you can only fire them twice before you're utterly helpless for about 10-20 seconds... and that's just enough to fire them once more before staring at a 100% heat gauge again.
You won't live long enough for a fourth shot.
I'd recommend dropping the ERPPC's entirely. They're not terribly good weapons except in specific circumstances and builds these days. Even regular PPC's are pretty damn hot - but putting regular PPC's in this mech would be even more vulnerable up close with no ability to harm mechs within 90m whatsoever.
#3
Posted 08 October 2013 - 08:09 PM
This swaps the ERPPC's for much cooler running Large Lasers, which still put out comparable damage, and are equally effective up close an out to a decent range. It couples them with an Ultra Autocannon 5, putting the set of weapons at a much higher DPS output than the two ERPPC's and still much better heat efficiency.
The two LRM10's are replaced by four LRM5's. Same tube count, but LRM5 launchers cycle faster than LRM10 launchers, and as such put out more damage over time with the same number of tubes... and less tonnage used!
Edited by Wintersdark, 08 October 2013 - 08:11 PM.
#4
Posted 08 October 2013 - 08:22 PM
So let's start with the obvious one: Why do you waste all those nice, high-up hardpoints in the arms, and decide to snipe with ERPPC mounted on the waist level? You do realize that Jagers have barn door side torsos, right?
#6
Posted 08 October 2013 - 08:32 PM
#7
Posted 08 October 2013 - 08:41 PM
#8
Posted 08 October 2013 - 10:11 PM
JigglyMoobs, on 08 October 2013 - 08:41 PM, said:
http://mwo.smurfy-ne...94b441abd53ef8a
like this? i whould also like to know how to put the armor, more on the backside? can i take some from the legs to win some weight?
#9
Posted 08 October 2013 - 10:17 PM
What you're looking for is something like this.
Edited by Helmstif, 08 October 2013 - 10:17 PM.
#10
Posted 08 October 2013 - 10:43 PM
Plaguetongue, on 08 October 2013 - 08:31 PM, said:
no i didnt know that, help me improve it please then.. is the jager even a good sniper mech? as for the LLAS they dont have the range i want
Gauss rifles will do more damage at comparable ranges (note that listed max range is actually optimal range, ballistics will drop off to 0 damage over 3x that and energy weapons will drop off to 0 damage at 2x that.
Or, if you don't like the charge-fire nature of gauss rifles, you could try ac5's or 10's.
Ac2's have by a large margine the longest range in the game, so they could be an option too, but they present a different play style being very fast firing - really long rangeachine guns basically.
#11
Posted 08 October 2013 - 10:52 PM
You cannot snipe with ERPPCs because it's easy to see where the shot is coming from and ERPPCs travel slowly. Also, people do not run away from Gauss hits as it doesn't give a hefty cockpit shake. This usually gives you multiple shots before the target realizes it's nearly (or fully) destroyed (Every above-average player immediately reacts to a Gauss hit though).
The FB carries its lasers it its arms which is a great option (Especially on Crimsom Straight lately). The arms are rarely shot off (most Jagers) so you do not need much armor and legs even less so (Legs are targetted, let alone destroyed, in less than 1% of the games). You do have to be careful with the XL engine though. If you do not use the FB, you can try 4 small lasers in the torso.
Modules: Seismic Sensor, Advanced Zoom, Target Information Gathering.
I've been playing with it for a few days now, occasionally going over 800 damage depending on how disorganized the enemy team is. I'm getting used to the charging of the weapon and I am starting to prefer this build over the twin AC20 version (My two lance mates do not, but the team is operates nicely with 3 FBs)
Edited by The Great Unwashed, 08 October 2013 - 11:23 PM.
#12
Posted 08 October 2013 - 10:55 PM
Plaguetongue, on 08 October 2013 - 10:11 PM, said:
http://mwo.smurfy-ne...94b441abd53ef8a
like this? i whould also like to know how to put the armor, more on the backside? can i take some from the legs to win some weight?
This is what I currently have:
JM6-S
Works well if you are accurate with the Gauss and can get used to it's charge up.
Adv zoom module is crucial.
#13
Posted 08 October 2013 - 11:16 PM
Edited by Hexenhammer, 08 October 2013 - 11:20 PM.
#14
Posted 11 October 2013 - 07:09 AM
http://mwo.smurfy-ne...352fc5398bf70c0
It's good for 30 alpha shots with the two Gauss Rifles, still has space for a medium laser that is awesome for those badly damaged mech areas where you don't want to waste Gauss ammo on, and it's fast moving at approximately 70 kph.
If you're a pilot who knows how to hang back without getting left behind by the rest of your team, you will love this mech.
Also, the advanced zoom module works really well here.
#15
Posted 11 October 2013 - 02:02 PM
Semi Evil Ryu, on 11 October 2013 - 07:09 AM, said:
http://mwo.smurfy-ne...352fc5398bf70c0
It's good for 30 alpha shots with the two Gauss Rifles, still has space for a medium laser that is awesome for those badly damaged mech areas where you don't want to waste Gauss ammo on, and it's fast moving at approximately 70 kph.
If you're a pilot who knows how to hang back without getting left behind by the rest of your team, you will love this mech.
Also, the advanced zoom module works really well here.
Is the Firebrand the hero version of the Jager?
One suggestion - move the Gauss ammo from the legs to the arms or the torso. With normal ammo you want them in the legs to avoid explosions. With Gauss ammo it can actually take a couple of shots for you when your armor is gone, so you end up keeping the arm or CT for a whee bit longer.
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