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Why I Have No Problems With The C-Bill Drop


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#21 Kattspya

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Posted 17 August 2013 - 12:49 PM

View PostRandalf Yorgen, on 17 August 2013 - 10:00 AM, said:

I pulled 2.5 million in 3 hours lastnight with a few more losses than wins and no premium time in use. How? by dropping with three friends and co-ordinating our efforts. We also screwed around a lot as well, I know there is a Catafract out there who is having nightmares of a AC20 Raven in rivercity today. I went into about 8 different mechs as well and was just messing around. If you are getting bent over CB (video game fake money) and haven't bought any MC (video game money) then maybe you need to take a break from the game. Once it starts to feel like work you have lost sight on the main goal of any Gamer, be the best at having fun. If you're sweating a fake economy drop you aren't having fun. Pull your heads up and take a breather for a week

Few maps even fewer game modes and the ones we have are not very fun. The only thing to do is unlock mechs and if that takes too long then boredom will set in. There is almost a linear function between how much real money I spend on this game and how many mechs I have. If they want to slow that down, devalue what is left of my premium that is fine by me. I'll just spend my money on hookers and blow instead PGI doing it for me.

EDIT: That is more than 12 hours for an atlas and you need three. That is nuts.

Edited by Kattspya, 17 August 2013 - 12:53 PM.


#22 Lunatic_Asylum

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Posted 19 August 2013 - 11:08 PM

They should decrease the rewards a little bit again to compensate for repair-and-reload feature. I would love to have the latter, but I understand that some people would just avoid any fights.

#23 Wyest

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Posted 20 August 2013 - 05:20 AM

View Postlunticasylum, on 19 August 2013 - 11:08 PM, said:

They should decrease the rewards a little bit again to compensate for repair-and-reload feature.

Except they already did. You missed that, obviously.

Mind you, I'd have liked to have seen repair and rearm. Maybe with the option to get into (decent) trial mechs if you ran out of CBills for repairing your last personal mech to compensate for negative money. But I understand why they dropped it in a multiplayer game.

PVE, sure. PVP... too many variables and harsh on newbies.

#24 GRiPSViGiL

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Posted 20 August 2013 - 11:58 AM

I do not think the grind is that bad. People like to complain and can't be pleased. It takes a little bit of work to Master and Elite mechs as it should.

#25 Scromboid

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Posted 20 August 2013 - 08:00 PM

View PostGRiPSViGiL, on 20 August 2013 - 11:58 AM, said:

I do not think the grind is that bad. People like to complain and can't be pleased. It takes a little bit of work to Master and Elite mechs as it should.


They are talking about CBills, not XP.

#26 GRiPSViGiL

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Posted 20 August 2013 - 08:21 PM

View PostScromboid, on 20 August 2013 - 08:00 PM, said:


They are talking about CBills, not XP.


I know that...but it takes CBills to customize the ones you want to play and that is part of the grind.

#27 Wyest

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Posted 20 August 2013 - 09:34 PM

View PostGRiPSViGiL, on 20 August 2013 - 11:58 AM, said:

I do not think the grind is that bad. People like to complain and can't be pleased. It takes a little bit of work to Master and Elite mechs as it should.


Two to three months to get the CBills to buy and fit the mechs with my current play time. Under 1 month to elite it, going by my current XP earning. There's how many mechs?

View PostGRiPSViGiL, on 20 August 2013 - 08:21 PM, said:

I know that...but it takes CBills to customize the ones you want to play and that is part of the grind.

There's grind, then there's grind.

XP is an ok-ish grind. CBills are currently the bad kind. Twice the grind to get the same thing? That gets old fast.

#28 80Bit

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Posted 20 August 2013 - 09:37 PM

C-Bill earning rate felt great before. Now matches take longer and reward less. I don't have huge amounts of time to play, so even with Premium and Hero mechs, I won't be able to keep up to date with new mechs playing a reasonable amount of time each month.

#29 BillyM

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Posted 22 August 2013 - 12:37 PM

"b.b.b.b.but I want to own ALL the mechs!"

Cbill change hasn't affected me in the least...

--billyM

#30 Angel of Annihilation

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Posted 23 August 2013 - 07:11 PM

View PostBillyM, on 22 August 2013 - 12:37 PM, said:

"b.b.b.b.but I want to own ALL the mechs!"

Cbill change hasn't affected me in the least...

--billyM


Yes it has. It will not take you alot longer to do. You might not mind it taking longer but that doesn't change the fact that it does and that is an "effect" of the change that "affects" the time it takes to aquire the same things.

#31 Almond Brown

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Posted 25 August 2013 - 09:37 AM

View PostBoyinleaves, on 14 August 2013 - 11:50 PM, said:

The problem people have?

Premium Time; they paid (probably) for it, and it is now less effective than previously.

Other than that, yes, it was probably going to happen sooner or later, and hopefully PGI will eventually implement something to balance income and expense out.


Premium Time is still a 50% bonus. It was 50% and remains @ 50%. Where is the LESS in that? The C-Bills per "microsecond played" has been reduced. Need to play more microseconds to compensate. ;)

#32 Almond Brown

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Posted 25 August 2013 - 09:51 AM

View PostGreyrook, on 17 August 2013 - 06:02 AM, said:


stuff

This all goes without saying the obvious: "WHY are people outright defending this cut in C-Bills?" I am seriously perplexed. I can appreciate not wanting to become vehement over such things, I certainly don't, but who says to themselves, "I want it to take longer to do things in this game." ?


Despite those who simply dismiss the fact that MWO has not been Officially Launched, it is a Beta game and has undergone Economic changes before, both up and down. In reality it is like giving a kid a cookie a day for a week and then next week only one every other day. They figure they got screwed over and complain, but guess what, they didn't BUY the cookies. Yes, they got less Cookies and they were FREE. All the kids had to do to get one, was show up.

Now the kids want their Cookies, without even having to show up.

#33 Royalewithcheese

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Posted 25 August 2013 - 11:09 AM

View PostAlmond Brown, on 25 August 2013 - 09:51 AM, said:

Now the kids want their Cookies, without even having to show up.


I personally see it as less "cookies" and more "unlock speed." I don't see a chassis as a product, I see it as an unlocked option in the actual product, a computer game. Personally, if the unlock speed in a game is making the game less fun for me, I'm not going to pay money to unlock things faster. I'm going to play the game as long as it is the most fun thing of its type to play, or play something else if that is more fun.

#34 IC Rafe

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Posted 25 August 2013 - 12:21 PM

View PostAlmond Brown, on 25 August 2013 - 09:51 AM, said:


Despite those who simply dismiss the fact that MWO has not been Officially Launched, it is a Beta game and has undergone Economic changes before, both up and down. In reality it is like giving a kid a cookie a day for a week and then next week only one every other day. They figure they got screwed over and complain, but guess what, they didn't BUY the cookies. Yes, they got less Cookies and they were FREE. All the kids had to do to get one, was show up.

Now the kids want their Cookies, without even having to show up.


Except some people are paying for their "cookie" by using premium time, which is now less efficient, or have bought things which are now a bad choice in their eyes. A game where you sell things at very high real money prices is not a beta anymore.

#35 Greyrook

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Posted 25 August 2013 - 12:23 PM

View PostAlmond Brown, on 25 August 2013 - 09:51 AM, said:


Despite those who simply dismiss the fact that MWO has not been Officially Launched, it is a Beta game and has undergone Economic changes before, both up and down. In reality it is like giving a kid a cookie a day for a week and then next week only one every other day. They figure they got screwed over and complain, but guess what, they didn't BUY the cookies. Yes, they got less Cookies and they were FREE. All the kids had to do to get one, was show up.

Now the kids want their Cookies, without even having to show up.

Except some of us did pay for the cookies--as denoted by that little founders' tag there--and hoped that their investment would be going towards a well-rounded system. But even if we hadn't, a pointlessly simplistic cookie analogy doesn't exactly do justice to the larger issue; any game that feels like "a grind" (that the effort put in exceeds the rewards gained) is going to quickly become a test of patience. This isn't something that needs to be experimented with like weapon balancing and so on, it's basic Skinner box logic and most players were expecting a marginal increase in C-Bill rewards with 12v12, not a hefty decrease. You can argue that one just needs to "put more time in, get over it," but players' time should be valued, because there is a lot of other choices out there and even a completely free user is still adding to the pool of players and lowering match wait times and so on.

#36 Sprouticus

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Posted 26 August 2013 - 11:23 AM

View PostRandalf Yorgen, on 17 August 2013 - 10:00 AM, said:

I pulled 2.5 million in 3 hours lastnight with a few more losses than wins and no premium time in use. How? by dropping with three friends and co-ordinating our efforts. We also screwed around a lot as well, I know there is a Catafract out there who is having nightmares of a AC20 Raven in rivercity today. I went into about 8 different mechs as well and was just messing around. If you are getting bent over CB (video game fake money) and haven't bought any MC (video game money) then maybe you need to take a break from the game. Once it starts to feel like work you have lost sight on the main goal of any Gamer, be the best at having fun. If you're sweating a fake economy drop you aren't having fun. Pull your heads up and take a breather for a week



The couter to this is that someone out there made 500k in that same 3 hours since you beat them up so handily (ok no one person, but you reduced the rewards for a lot of people).

As for not having fun, I am having plenty of fun, I just won't buy any more mechs or MC. I have 42, that is plenty for variety.


But think of the NEW player who joins at launch. Imagine how much fun it will be for them to grind 50-100 hours just to get ONE mech mastered. And imagine how many are just going to quit because they are bored to death playing the same thing over and over. And then imagine how frustrating it will be if 2 new players want to play together but cant because they are above or below the 2 person tonnage limit.


You want to have players with a flexible stable of at LEAST 4-5 mechs chassis. That would be 250-500 HOURS of play.

#37 Roughneck45

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Posted 26 August 2013 - 01:16 PM

The problem is that we had more and then they took it away.

Has nothing to do with the numbers, only the perceived fact that we are getting less.

An outcry is to be expected for any feature of any game that gets the same treatment. It is much wiser to give the players something small then make it better slowly over time, rather then give them something huge then nerf it into "balance".

Anyone remember the "I want a refund on seismic" threads? Or the same exact thread for anything else we had to purchase that got nerf'd?

#38 ollo

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Posted 26 August 2013 - 01:49 PM

View PostJohnny Reb, on 15 August 2013 - 12:00 AM, said:

I am sitting on 75 mill c-bills so not an issue for me.


That's almost 7 assaults, nice.

#39 mack sabbath

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Posted 26 August 2013 - 02:20 PM

View PostIC Rafe, on 25 August 2013 - 12:21 PM, said:


Except some people are paying for their "cookie" by using premium time, which is now less efficient, or have bought things which are now a bad choice in their eyes. A game where you sell things at very high real money prices is not a beta anymore.



And it sure as Hell ain't "free cookies." These PGI apologists astound me, I think Blizzard would adore them all.

#40 Greyrook

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Posted 26 August 2013 - 05:43 PM

View PostSprouticus, on 26 August 2013 - 11:23 AM, said:



The couter to this is that someone out there made 500k in that same 3 hours since you beat them up so handily (ok no one person, but you reduced the rewards for a lot of people).

As for not having fun, I am having plenty of fun, I just won't buy any more mechs or MC. I have 42, that is plenty for variety.


But think of the NEW player who joins at launch. Imagine how much fun it will be for them to grind 50-100 hours just to get ONE mech mastered. And imagine how many are just going to quit because they are bored to death playing the same thing over and over. And then imagine how frustrating it will be if 2 new players want to play together but cant because they are above or below the 2 person tonnage limit.


You want to have players with a flexible stable of at LEAST 4-5 mechs chassis. That would be 250-500 HOURS of play.


Precisely, someone who is in a team, doing well consistently in matches is already invested in the game; the problem is the new player who jumps in, gets through their cadet bonus, and then starts getting 30K on average because they're still learning and feeling out the game. And then, they find out they need to buy two more mechs to get to the Elite skills, do the math and realize that they'll be playing for a virtual eternity just to buy the other two, much less outfit them. That is not a good F2P system, and borders on requiring premium time and hero chassis for new users just to progress. But that isn't going to be enticing to someone who doesn't see value in the game otherwise.





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