I have always said that rewards should be based upon role. We should select role when you select mechs, and all rewards should be based upon role.
Scouts: get rewarded for:
Primary (20-50 points): spotting mechs. re-spotting mechs (every 30-45 sec)
Secondary (10-20 points): tagging/arning, capping (not just finishing, but or every 5 sec on cap, double rewards for damage to enemy scouts
Tertiary (1-5 points): Damage to all others
Harasser/Flanker:
Primary: double points for dmg to enemy support and command mechs, double rewards when damaging mech while more than 200m from anyone not in your lance)
Secondary: Spotting- initial
Tertiary: capping (less rewards than scouts), dmg to other mechs
Support:
Primary: Double dmg rewards to mechs >500m or out of LoS
Secondary: 1.5x dmg to enemy offensive and defensive mechs
Tertiary: 1/2 dmg rewards to mechs <500m
Offense:
Primary: 1.5x rewards for kills, double dmg rewards to enemy defensive mechs
Secondary: Dmg rewards to others
Tertiary: 1/2 dmg rewards to enemy offensive mechs
Defense
Primary: 1.5x rewards for kills, double dmg rewards to enemy offensive, harasser, and scout mechs
Secondary: Dmg rewards to others
Tertiary: 1/2 dmg rewards to enemy Defensive, command, and support mechs
Command:
Primary: double rewards for wins, rewards for mechs following order (needs to be flush out)
Secondary: Rewards for scouts scouting, flankers flanking, support supporting, offense getitng kills and defense defending
Tertiary: 1/2 rewards for dmg and kills
I know that is a bit complex, and it probably needs work to balance it, but that is the gist.
On the upside, this would also allow the MM system to put the companies together properly. (1-2 command, 2-3 scouts, 2-3 harasser/flanker, 1-2 support, 3-4 offenders, 2-4 defenders)
Edited by Sprouticus, 15 August 2013 - 05:29 AM.