Assaults In Support Role, Assault Cowardice And Weight Limits
#1
Posted 15 August 2013 - 02:03 AM
In several games, where we actually and clearly gained the upper hand those same assaults still hid in their cover while the frontline mediums (yeah...frontline mediums... ) and heavies were already pretty beaten up and had to make the last push towards victory on their own.
I usually play medium and it's really frustrating to do frontline duty. Lately I've won many of my games...dead. These assaults survived. So is that it? Is that the reason they take that role, to survive? Thanks for nothing!
Think about this, dear support assaults: When weight limits are in the game, you'll be a much smaller group. Yes, you will survive back in your trenchses, but once the frontline mediums and heavies are dealt with, you'll die surrounded and alone.
#2
Posted 15 August 2013 - 02:09 AM
that said, it is ok if the assault is maybe a pure lrm boat (AWS 8R, 8V), but with only one LRM20 launcher get your ***** to the front -.-
#3
Posted 15 August 2013 - 02:57 AM
#4
Posted 15 August 2013 - 03:16 AM
#5
Posted 15 August 2013 - 03:20 AM
secondly those support assaults minimize the most frustrating part of mwo, your reliance on your team. how many times in a scrap do you find your teamates running away leaving you to die when you could of won if they stayed? how about dieing when they stay, than spectating them and seeing they suck at aiming and can't even hit that altas you where engaging, or instead of pounding the enemy assault with you they're spinning around trying to gun down some spider?
#6
Posted 15 August 2013 - 03:39 AM
I was brawling in my x4 medlas ac20 3D (it's terrible, I know, but it is so much fun to pilot).
As we finish the last one and all turn to chase down the last enemy spider, I notice we have an atlas buddy @ 91% (I'm at like 30-something) and I ask him, dude where were you during that brawl (I even made a cheeky face at the end to be disarming).
His reply was "**** you , you suck."
He then proceeded to pour ~1000 lrm's into a cliff face (shooting at the spider) because he couldn't seem to grasp lrm's flight path.
#7
Posted 15 August 2013 - 04:21 AM
#8
Posted 15 August 2013 - 04:31 AM
bonus XP and cbills for damage taken by assaults
bonus XP and cbills for damage given by heavies
bonus XP and cbills for capping/spotting by lights
bonus XP and cbills (and a slightly lower level but higher overall) for everything by mediums
Edit:
Check out the feature suggestion I've got going if you like this idea:
http://mwomercs.com/...88#entry2660588
Edited by Prezimonto, 18 August 2013 - 05:27 AM.
#9
Posted 15 August 2013 - 04:38 AM
#10
Posted 15 August 2013 - 04:58 AM
Prezimonto, on 15 August 2013 - 04:31 AM, said:
bonus XP and cbills for damage taken by assaults
bonus XP and cbills for damage given by heavies
bonus XP and cbills for capping/spotting by lights
bonus XP and cbills (and a slightly lower level but higher overall) for everything by mediums
Very cool idea!!!
PS: You should go ahead and post this over in the feature suggestions.
#11
Posted 15 August 2013 - 05:03 AM
Dont blame the builds blame the players.
#12
Posted 15 August 2013 - 05:06 AM
#13
Posted 15 August 2013 - 05:59 AM
DerSpecht, on 15 August 2013 - 05:03 AM, said:
Dont blame the builds blame the players.
Well...I kinda do. I'm talking to the players, don't I? ^^ And you're right of course.
#14
Posted 15 August 2013 - 06:41 AM
When I lead the push (usually in a medium or one of my lighter heavies) I'll take the time to type "Push now" or something to that affect just before running in guns blazing. Its payed off on occasion but it can also turn me into a lonely pile of scrap metal.
#15
Posted 15 August 2013 - 06:48 AM
When tonnage comes into play, there just won't be that many assaults left in the game. They will become rare. They will need defending. They will be relegated to the role of support, occasionally moving up to engage another assault on the enemy team. So front-line medium is right. You're using that medium the way it was meant to be used. You should be able to count on your assaults to back you up though.
In the books, it was always described as an awesome thing when two assaults squared off, and it wasn't until the clans had been around for a while when it became more common for them to become front-line. Just think of them as playing their role. Not counting new players, players who don't know how to use their mech, and of course: cowardice. You just can't make everyone fight. Not counting the cowards, defend those players who don't seem to have the hang of their mechs. The more chance you give them to live, (hopefully) the better they will get.
#16
Posted 15 August 2013 - 06:55 AM
cdlord, on 15 August 2013 - 04:38 AM, said:
Or been left behind (An Atlas can do ~60kph at best folks) to be surrounded by lights and die the death of a thousand cuts. Happened again last night in fact. I see the team on radar off chasing one mech, I was surrounded by two spiders, a raven and a Cicada. Didn't end well for me but I took two with me.
If you leave your Assault Mechs to fend for themselves, you have no complaints to make.
#17
Posted 15 August 2013 - 06:58 AM
DerSpecht, on 15 August 2013 - 05:03 AM, said:
Dont blame the builds blame the players.
totally right - 400m is about optimum range for LRMs these days. it also leaves you able to close quickly to use your back up weapons (MLs etc).
#18
Posted 15 August 2013 - 07:13 AM
As for hanging back, it's just a symptom of PUGing. When I play any game with people I know, I'll trust their calls and orders because I know they know what they're doing. Thus we become more than the sum of our parts (1 + 1 = 3).
In a PUG I make basic calls which are frequently ignored; that's just how it is.
#19
Posted 15 August 2013 - 09:05 AM
#20
Posted 15 August 2013 - 09:09 AM
Also, "fire support" does not equal "cower behind cover doing jack ****". There's usually some angle you can attack from, even if you only scratch an arm or a leg. Take a few seconds to cool down, sure, but beyond that, every second not spent fighting you're basically dead weight, so try to minimize that time.
Now, the crucial part in all this is timig, is to know when and where to push and when to back off. Some people, I suppose, find it easier to err on the side of caution.
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