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The Not So Bad Atlas


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#21 Royalewithcheese

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Posted 27 August 2013 - 03:38 PM

Personally I like the UAC/5 one more - UAC/5s are absurd these days, so...

#22 Void Angel

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Posted 27 August 2013 - 04:16 PM

I think that "atlai" is not a word. =P

As for the builds, I'd take the second one, out of the two: LB-X autocannons still spread too much damage around to be preferred weapons. The Ultra AC/5, on the other hand, puts out an amazing amount of pre-jam damage (and heat) and just got a much-needed reduction in its jam rate.

For my Atlas D, I'm going to be running something like this.

#23 Pastor Priest

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Posted 27 August 2013 - 08:11 PM

View PostVoid Angel, on 27 August 2013 - 04:16 PM, said:

I think that "atlai" is not a word. =P

As for the builds, I'd take the second one, out of the two: LB-X autocannons still spread too much damage around to be preferred weapons. The Ultra AC/5, on the other hand, puts out an amazing amount of pre-jam damage (and heat) and just got a much-needed reduction in its jam rate.

For my Atlas D, I'm going to be running something like this.


When you figure out the plural for more than one Atlas, let me know :)

I like the idea of that build, but the heat... You certainly can't use those large lasers in close, unless you're dealing with lights.

#24 Void Angel

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Posted 28 August 2013 - 01:40 AM

Atlases. You have now been informed.

You certainly have to worry about the heat - more now, perversely, that the jam rate has been decreased. But normally I can do well if I maintain heat discipline. Despite the medium lasers, it's more of a medium range brawler; the SRMs and medium lasers are there for if they get close. Once I get my pilot skills, I'll be able to sustain almost half a minute of constant combat with the LLasers and UACs - or swap out the LLasers for close work with the MLasers and SRMs. You just have to use the right weapons for the job, and close-in you're still doing reasonable dps with more sustain. Check the weapon lab results in different windows to compare. =)

In the end it comes down to whether you want more midrange engagement tools or more close-range stopping power. I prefer the LLaser UAC build because it gives me more punch at medium ranges and allows me more flexibility. But the UAC is still a fine long-range weapon and it all comes down to preference. Just don't go with the LB-X unless you're one of the aficionados that really loves them.

#25 Ewigan

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Posted 28 August 2013 - 01:55 AM

Actually i prefer my D to be THE long range Atlas.

http://mwo.smurfy-ne...c641a2bf290e60b

2 ERPPC and a Gauss.... sue me, i was using that build since before it got super hyped.
You can get rid of the BAP of course, but i couldn't really figure out what to do with those 1.5 tons.

And despite of that: with advanced sensor range module it is kind of nice to get tons of spots with an atlas :angry:

#26 BR0WN_H0RN3T

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Posted 28 August 2013 - 02:16 AM

I'f you've got a D-DC and RS there's really no reason to choose another atlas...UNLESS your D-DC is a brawler. If that's the case then either D or K would work. In fact, that's exactly how I run my D. STD300, GR, ERPPC, Tag and 2 LRM15s. U could build this on the D-DC as well but anyone who runs a D-DC with LRMs is crazy.

#27 Void Angel

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Posted 28 August 2013 - 09:02 AM

I find that the Atlas is ill-suited to run LRMs in all of its variants. It's because you don't have enough missile tubes to put out a big enough volley. Instead, you end up throwing your missiles in two (or three) waves, drastically increasing the effect of enemy AMS and giving the enemy more time to get to cover. LRMs also feel a bit weak to me; I used to have a D-DC with LRMs and heavy beam weapons, but I just can't get it to work. A "good" game with that build last time I tried it was 300-400 damage, with maybe 500 on an exceptional match - compared to breaking 900 on an exceptional brawler smashing spree. Considering how much LRMs spread, even with Artemis, I feel like I'm throwing wet kittens at people.

Edited by Void Angel, 28 August 2013 - 09:03 AM.


#28 Pastor Priest

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Posted 28 August 2013 - 10:27 AM

Thanks, I now have an image of an Atlas throwing fistfuls of kittens at mechs :P.

I agree about the LRMs and putting them on an Atlas. I simply cannot find a build that uses then efficiently. There either isn't enough to be more than an annoyance, or they'd fire in multiple volleys. I think it shines most as an ambush brawler or a mid range heavy hitter.





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