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So Ppc Has A Minimum Range Why Doesn't The Gauss Rifle?


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#21 Joseph Mallan

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Posted 15 August 2013 - 02:00 PM

Because a solid metal slug screaming towards you at hyper-sonic speed really doesn't have a logical reason to have a minimum range? :)

#22 Carrioncrows

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Posted 15 August 2013 - 02:01 PM

View PostJoseph Mallan, on 15 August 2013 - 02:00 PM, said:

Because a solid metal slug screaming towards you at hyper-sonic speed really doesn't have a logical reason to have a minimum range? :)


We can throw tech jargon at it to make it work in this Fictional universe.

#23 Joseph Mallan

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Posted 15 August 2013 - 02:04 PM

View PostCarrioncrows, on 15 August 2013 - 02:01 PM, said:


We can throw tech jargon at it to make it work in this Fictional universe.

Or we can let a really silly 60 M minimum range disappear in the face of logic. :)

#24 Khobai

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Posted 15 August 2013 - 02:04 PM

Quote

I used to ask this question in reverse. Why do weapons with a ballistic flight path have a Minimum range???


The canon reason the gauss rifle has a minimum range is because it was designed to be a sniper weapon and its targeting systems arnt designed to shoot at things close up.

Its no different from playing an FPS with a zoomed in sniper rifle and trying to beat someone with a shotgun at pointblank range.

#25 Agent 0 Fortune

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Posted 15 August 2013 - 02:05 PM

View PostTrauglodyte, on 15 August 2013 - 01:46 PM, said:


Most modern day explosive rounds/missiles/torpedoes have a minimum range to prevent blow backs and suck. Would you honestly want something in the tube of your main battle tank accidentally setting off a HEAT round? That would be very bad.


Let me put it this way. I would be much more concerned about blowback from an AC20 round than and AC2 round. So the more damaging munitions would have a larger arming radius.

All this was added for Table Top game balance purposes, PGI opted for a logic rather than a worm hole that teleports the gauss projectile 60 meters away from the barrel.

#26 Deathz Jester

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Posted 15 August 2013 - 02:07 PM

View PostTrauglodyte, on 15 August 2013 - 01:46 PM, said:


Most modern day explosive rounds/missiles/torpedoes have a minimum range to prevent blow backs and suck. Would you honestly want something in the tube of your main battle tank accidentally setting off a HEAT round? That would be very bad.



Yes but this isn't a modern day setting and trying to apply real world logic to it wont work.

#27 Joseph Mallan

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Posted 15 August 2013 - 02:07 PM

View PostKhobai, on 15 August 2013 - 02:04 PM, said:


The canon reason the gauss rifle has a minimum range is because it was designed to be a sniper weapon and its targeting systems arnt designed to shoot at things close up.

Its no different from playing an FPS with a zoomed in sniper rifle and trying to beat someone with a shotgun at pointblank range.

So... Fluff? If I ha actually read that at my table I would have thrown it out without blinking. Specially since the minimum range was 2 hexes!!! The AC2's min was ...4 Hexes IIRC. I only used AC2's 3-4 times in 30 years.

#28 Carrioncrows

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Posted 15 August 2013 - 02:12 PM

View PostJoseph Mallan, on 15 August 2013 - 02:04 PM, said:

Or we can let a really silly 60 M minimum range disappear in the face of logic. :)


Ok where's the logic in the Standard shorter ranged PPC having a minimum range and the longer ranged ERPPC not having a minimum range?

#29 Agent 0 Fortune

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Posted 15 August 2013 - 02:18 PM

View PostCarrioncrows, on 15 August 2013 - 02:12 PM, said:


Ok where's the logic in the Standard shorter ranged PPC having a minimum range and the longer ranged ERPPC not having a minimum range?


Becaues extended range refers to the 90m gained from the barrel to the minimum range marker. Everything beyond 540m was just incidental.

Its like the doctor that accidently invented ****** while researching heart medicine. it is still a good heart medicacation, it just has an added bonus.

#30 Joseph Mallan

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Posted 15 August 2013 - 02:20 PM

View PostCarrioncrows, on 15 August 2013 - 02:12 PM, said:


Ok where's the logic in the Standard shorter ranged PPC having a minimum range and the longer ranged ERPPC not having a minimum range?

it came out first, was built with less sophisticated materials? I thought that was a dumb rule too BTW.

#31 Carrioncrows

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Posted 15 August 2013 - 02:25 PM

Lol, I know they are lots of silly rules that defy logic.

I just figured it was good food for thought.

#32 Khobai

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Posted 15 August 2013 - 02:33 PM

Quote

So... Fluff? If I ha actually read that at my table I would have thrown it out without blinking. Specially since the minimum range was 2 hexes!!! The AC2's min was ...4 Hexes IIRC. I only used AC2's 3-4 times in 30 years.


IMO customization ruins battletech. Part of the fun of battletech was in getting stuck with random stock mechs and having to make do the best you could with them. Even if they were AC/2 Jagers with paperthin armor.

#33 DONTOR

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Posted 15 August 2013 - 02:35 PM

You should look up A Rail Gun fring on youtube. Its the exact same thing as a gauss rifle, and then tell me how that warrants less damage at closer range. Cause it doesnt!

#34 Stoicblitzer

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Posted 15 August 2013 - 02:39 PM

the 90m PPC min range is a joke. 5 damage @ 45m. 0 damage @ 0m if that's possible?

Should be 0 damage under 120m if they want to keep them as they are now. imo.

#35 wolf74

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Posted 15 August 2013 - 02:43 PM

For the Gauss Rilfe if a raisings %. So closer you are higher the change of the hit doing the damage to the target But bouncing back and hitting you also for 5-15 damage. These would be a good close up counter for the Gauss.

As for the AC/2, AC/5, & UAC/5. A fused war head is logical. Drop the damage to ¼ when in side min range.

Edited by wolf74, 15 August 2013 - 02:44 PM.


#36 Bhael Fire

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Posted 15 August 2013 - 02:50 PM

I seem to recall that the Gauss Rifle had a minimum range last year at some point, but it was removed.

I might be smoking crack though. :)

#37 shortpainter

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Posted 15 August 2013 - 02:57 PM

The table top minumum range simply means it is harder to aim up close. Like if you got in a fight in a phone booth, would you want a spear or a dagger? In a way, the spear has a minimum range.

Minimum range in table top had nothing to do with damage potential, it was just about using the right weapon for the proper range. PPC in table top still did 10 damage at zero range, unlike MWO.

#38 Monky

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Posted 15 August 2013 - 03:01 PM

Minimum ranges in btech don't mean 'it can't fire or hit in this range' it means 'it hits less accurately', usually reflected by a to hit modifier. This also counts for LRM's.

#39 Khobai

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Posted 15 August 2013 - 03:02 PM

Quote

Because Gauss was already nerfed to 10% health to make it explode all the time. It's easier to make a nerf than to un-make a nerf. I guess some players still use Gauss anyway though so the nerf didn't work 100%.


Because it was a stupid nerf. Gauss exploding for paltry 20 damage is still way less debilitating than any of your ammo slots exploding for instadeath damage.

#40 Mystere

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Posted 15 August 2013 - 03:03 PM

View PostCarrioncrows, on 15 August 2013 - 01:28 PM, said:

Curious question, but I swore the Gauss Rifle had a minimum range.

And it does: http://www.sarna.net/wiki/Gauss_rifle

Which translates into 60m for MWO.

So why doesn't the Gauss Rifle have a minimum range in MWO?


Because people find such a thing extremely silly.


View PostCarrioncrows, on 15 August 2013 - 02:01 PM, said:

We can throw tech jargon at it to make it work in this Fictional universe.


But a gauss rifle is not a 105mm howitzer. :)

Edited by Mystere, 15 August 2013 - 03:07 PM.






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