


So Ppc Has A Minimum Range Why Doesn't The Gauss Rifle?
#21
Posted 15 August 2013 - 02:00 PM

#24
Posted 15 August 2013 - 02:04 PM
Quote
The canon reason the gauss rifle has a minimum range is because it was designed to be a sniper weapon and its targeting systems arnt designed to shoot at things close up.
Its no different from playing an FPS with a zoomed in sniper rifle and trying to beat someone with a shotgun at pointblank range.
#25
Posted 15 August 2013 - 02:05 PM
Trauglodyte, on 15 August 2013 - 01:46 PM, said:
Most modern day explosive rounds/missiles/torpedoes have a minimum range to prevent blow backs and suck. Would you honestly want something in the tube of your main battle tank accidentally setting off a HEAT round? That would be very bad.
Let me put it this way. I would be much more concerned about blowback from an AC20 round than and AC2 round. So the more damaging munitions would have a larger arming radius.
All this was added for Table Top game balance purposes, PGI opted for a logic rather than a worm hole that teleports the gauss projectile 60 meters away from the barrel.
#26
Posted 15 August 2013 - 02:07 PM
Trauglodyte, on 15 August 2013 - 01:46 PM, said:
Most modern day explosive rounds/missiles/torpedoes have a minimum range to prevent blow backs and suck. Would you honestly want something in the tube of your main battle tank accidentally setting off a HEAT round? That would be very bad.
Yes but this isn't a modern day setting and trying to apply real world logic to it wont work.
#27
Posted 15 August 2013 - 02:07 PM
Khobai, on 15 August 2013 - 02:04 PM, said:
The canon reason the gauss rifle has a minimum range is because it was designed to be a sniper weapon and its targeting systems arnt designed to shoot at things close up.
Its no different from playing an FPS with a zoomed in sniper rifle and trying to beat someone with a shotgun at pointblank range.
So... Fluff? If I ha actually read that at my table I would have thrown it out without blinking. Specially since the minimum range was 2 hexes!!! The AC2's min was ...4 Hexes IIRC. I only used AC2's 3-4 times in 30 years.
#29
Posted 15 August 2013 - 02:18 PM
Carrioncrows, on 15 August 2013 - 02:12 PM, said:
Ok where's the logic in the Standard shorter ranged PPC having a minimum range and the longer ranged ERPPC not having a minimum range?
Becaues extended range refers to the 90m gained from the barrel to the minimum range marker. Everything beyond 540m was just incidental.
Its like the doctor that accidently invented ****** while researching heart medicine. it is still a good heart medicacation, it just has an added bonus.
#30
Posted 15 August 2013 - 02:20 PM
Carrioncrows, on 15 August 2013 - 02:12 PM, said:
Ok where's the logic in the Standard shorter ranged PPC having a minimum range and the longer ranged ERPPC not having a minimum range?
it came out first, was built with less sophisticated materials? I thought that was a dumb rule too BTW.
#31
Posted 15 August 2013 - 02:25 PM
I just figured it was good food for thought.
#32
Posted 15 August 2013 - 02:33 PM
Quote
IMO customization ruins battletech. Part of the fun of battletech was in getting stuck with random stock mechs and having to make do the best you could with them. Even if they were AC/2 Jagers with paperthin armor.
#33
Posted 15 August 2013 - 02:35 PM
#34
Posted 15 August 2013 - 02:39 PM
Should be 0 damage under 120m if they want to keep them as they are now. imo.
#35
Posted 15 August 2013 - 02:43 PM
As for the AC/2, AC/5, & UAC/5. A fused war head is logical. Drop the damage to ¼ when in side min range.
Edited by wolf74, 15 August 2013 - 02:44 PM.
#36
Posted 15 August 2013 - 02:50 PM
I might be smoking crack though.

#37
Posted 15 August 2013 - 02:57 PM
Minimum range in table top had nothing to do with damage potential, it was just about using the right weapon for the proper range. PPC in table top still did 10 damage at zero range, unlike MWO.
#38
Posted 15 August 2013 - 03:01 PM
#39
Posted 15 August 2013 - 03:02 PM
Quote
Because it was a stupid nerf. Gauss exploding for paltry 20 damage is still way less debilitating than any of your ammo slots exploding for instadeath damage.
#40
Posted 15 August 2013 - 03:03 PM
Carrioncrows, on 15 August 2013 - 01:28 PM, said:
And it does: http://www.sarna.net/wiki/Gauss_rifle
Which translates into 60m for MWO.
So why doesn't the Gauss Rifle have a minimum range in MWO?
Because people find such a thing extremely silly.
Carrioncrows, on 15 August 2013 - 02:01 PM, said:
But a gauss rifle is not a 105mm howitzer.

Edited by Mystere, 15 August 2013 - 03:07 PM.
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