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You Guys Hate Ppc/gauss Meta? Watch Out For Those Spiders!


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#1 Yiazmat

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Posted 15 August 2013 - 02:58 PM

Then you're going to HATE the Spider 5K meta. Bwahahahahah!!!!
Posted Image

Last thing I killed was a Hunchback 4SP. He kept over heating as he fired it LL's at me. Knowing my Hunchback well, I figured he was running an XL. So I kept jumping (did I mention I was legged?) and popped off that XL for kill #6.... When I finally limped my way back to cap I find a 88% Stalker who one shots me. Lol, moral victory I guess.

God I love this mech. OK, proceed to flame the spiders wonky hit boxes/MG's dmg/HSR fail/ yadda yadda yadda. Fact of the matter is, in good hands, this little dude is DEADY!

It's not that their boxes are wonky, they're meant to be small; it's how survive. I've been hit by single PPC's and see my LT/CT both light up. Has anyone looked into that? Shots are so large, the Spider is so small, that the damage is split? Or It's the game trying to figure out which torso it hit? Left? Center? Aww, to hell with it, toss that shot out because I'm not sure where it hit. It happens on ALL light mechs. Hell, I've hit ATLAI in the CT with AC/20's and big guns of the like, only to have the paper doll flash, and still remain grey. Huh?

And lasers? Why's it so hard to hit a Spider with lasers compaired to, say, the Jenner? Easy. The Jenner is a phallus with legs. When you sweep it with fire, the lasers hit everything as long as you're on target. With the Spider, it's very spindly. Lots of fire gets negated by the fact that the beams go between the arms ALL THE TIME =D. When one shot can kill you, we'd better have something going for us.

Edited by Yiazmat, 15 August 2013 - 03:13 PM.


#2 xCico

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Posted 15 August 2013 - 02:59 PM

Haters gonna hate.

#3 KapnKrump

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Posted 15 August 2013 - 03:19 PM

Posted Image

A laughable thread.

I can't take you screen capture brag-a-bouts seriously anymore.

Total match damage is based on so many variables. Overall match length, time alive and conditions of win collectively outweigh players skill when comparing damage numbers.

Also have we forgotten so easily damage done VS. kills shouldn't climb together?

A better player makes 5 kills with 250 damage. A less skilled player makes 5 kills with 700 damage :)

When you post a stats screenshot of your spider's 6.0 K/D ratio over 1 hundred games I'll take your broken spider boasting seriously.

#4 MonkeyCheese

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Posted 15 August 2013 - 03:22 PM

View PostKapnKrump, on 15 August 2013 - 03:19 PM, said:

A better player makes 5 kills with 250 damage. A less skilled player makes 5 kills with 700 damage


This that is all

#5 Yiazmat

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Posted 15 August 2013 - 03:29 PM

View PostKapnKrump, on 15 August 2013 - 03:19 PM, said:

A laughable thread.

I can't take you screen capture brag-a-bouts seriously anymore.

Total match damage is based on so many variables. Overall match length, time alive and conditions of win collectively outweigh players skill when comparing damage numbers.

Also have we forgotten so easily damage done VS. kills shouldn't climb together?

A better player makes 5 kills with 250 damage. A less skilled player makes 5 kills with 700 damage :)

When you post a stats screenshot of your spider's 6.0 K/D ratio over 1 hundred games I'll take your broken spider boasting seriously.


Oh, I'm not about to argue with you. I was being a good little scout, calling positions. But PUG dropping only yields so much coordination. I did what I could, but I can't MAKE people focus fire or fall back when walking into a fatal funnel engagement.

Edited by Yiazmat, 15 August 2013 - 03:30 PM.


#6 Rippthrough

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Posted 15 August 2013 - 03:32 PM

View PostMonkeyCheese, on 15 August 2013 - 03:22 PM, said:

This that is all


Since you mention it:

Posted Image

#7 Yiazmat

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Posted 15 August 2013 - 03:40 PM

View PostRippthrough, on 15 August 2013 - 03:32 PM, said:


Since you mention it:

Posted Image


So what you're saying is that if you don't bring a pop-tart and jump snipe to pick off players, you're bad and you haven't contributed to the game?

/slow clap

#8 Rippthrough

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Posted 15 August 2013 - 03:44 PM

Nah, I did 1000 damage in a 5k the other day too.

#9 Yiazmat

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Posted 15 August 2013 - 03:52 PM

then I'm fairly sure that damage contributed to a fun game.

#10 Royalewithcheese

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Posted 15 August 2013 - 04:30 PM

View PostKapnKrump, on 15 August 2013 - 03:19 PM, said:

Posted Image


It's easier to sit on cap when half the opposing team is dead. Killing stuff is the most important role in role warfare :unsure:

(But yeah accuracy > damage.)

Edited by Royalewithcheese, 15 August 2013 - 04:31 PM.


#11 Bishop Steiner

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Posted 15 August 2013 - 04:43 PM

View PostYiazmat, on 15 August 2013 - 02:58 PM, said:

Then you're going to HATE the Spider 5K meta. Bwahahahahah!!!!
Posted Image

Last thing I killed was a Hunchback 4SP. He kept over heating as he fired it LL's at me. Knowing my Hunchback well, I figured he was running an XL. So I kept jumping (did I mention I was legged?) and popped off that XL for kill #6.... When I finally limped my way back to cap I find a 88% Stalker who one shots me. Lol, moral victory I guess.

God I love this mech. OK, proceed to flame the spiders wonky hit boxes/MG's dmg/HSR fail/ yadda yadda yadda. Fact of the matter is, in good hands, this little dude is DEADY!

It's not that their boxes are wonky, they're meant to be small; it's how survive. I've been hit by single PPC's and see my LT/CT both light up. Has anyone looked into that? Shots are so large, the Spider is so small, that the damage is split? Or It's the game trying to figure out which torso it hit? Left? Center? Aww, to hell with it, toss that shot out because I'm not sure where it hit. It happens on ALL light mechs. Hell, I've hit ATLAI in the CT with AC/20's and big guns of the like, only to have the paper doll flash, and still remain grey. Huh?

And lasers? Why's it so hard to hit a Spider with lasers compaired to, say, the Jenner? Easy. The Jenner is a phallus with legs. When you sweep it with fire, the lasers hit everything as long as you're on target. With the Spider, it's very spindly. Lots of fire gets negated by the fact that the beams go between the arms ALL THE TIME =D. When one shot can kill you, we'd better have something going for us.


Yeah. So when I nail an overheated Spider, at PBR with my AC/10s, perfectly lined shot, MULTIPLE times and no damage? That is just small hitboxes?

Sorry Yiaz, I may not be "leet", but I'm a dang sight too good to have missed those shots, and I see it literally dozens of times per day, on the Commando and Spider in particular. The fact that HSR is so borked I can shoot a frikking Highlander in the same scenario and do no damage, is quite a bother too, but I notice the frequency of non registered hits on mechs other than Spiders is much much lower.

Spiders can be great tools, before HSR and their hit boxes getting broken, there were a handful of guys who tore it up with them (DEX47, on my team being the best Megaman Pilot I have ever seen). But the sudden rapid accession of them to the King of the Hill should be the first giveaway that it's the mech, not the mechwarriors that has suddenly gotten out of hand. Just like the height of the Raven-3L cheese days.

#12 Rippthrough

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Posted 15 August 2013 - 04:57 PM

The HSR isn't helping, but then all the lights are similar, it certainly ain't king of the hill in light fights, that's still the jenner.

#13 Thorqemada

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Posted 15 August 2013 - 05:04 PM

Suggestion for the FAQ
Q: Why should i shot Spiders?
A: The Art Team is damned proud of the incredible lighting effects and wants you Players to feel the awe.

(Came to my mind as i spectated PPCs hitting a Spider 4, 5, 6 times and all it did was some flashing on the Mech model...)

:unsure:

#14 Psikez

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Posted 15 August 2013 - 05:11 PM

shut up and vote for crab

#15 Yiazmat

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Posted 15 August 2013 - 05:50 PM

well bishop,  that is either hsr/server lag or like i suggested, the game being confused were the impact point was between two small points and threw out the hit. I know you're a great pilot, but buggy game is bugged.

Edited by Yiazmat, 15 August 2013 - 06:08 PM.


#16 Bishop Steiner

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Posted 15 August 2013 - 07:17 PM

View PostYiazmat, on 15 August 2013 - 05:50 PM, said:

well bishop, that is either hsr/server lag or like i suggested, the game being confused were the impact point was between two small points and threw out the hit. I know you're a great pilot, but buggy game is bugged.

hey now, flattery will get you everywhere.

Naw, Pat Kell, Koreanese, Wispsy, those cats are great, and don't need hacks like some D-bag so called "pros" on here. Or those who can't bring themselves to deviate from the exploits and cheese.

But I am good enough to not miss a shutdown mech at pBR, lol.

And yup, buggy game is indeed buggy.. or spidery, or something.

#17 Psikez

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Posted 15 August 2013 - 07:34 PM

View PostBishop Steiner, on 15 August 2013 - 07:17 PM, said:

hey now, flattery will get you everywhere.
But I am good enough to not miss a shutdown mech at pBR


Can I get you on my team when I'm pugging? because that would be a 100% improvement over my current solo trials

#18 Gideon Grey

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Posted 16 August 2013 - 05:55 AM

View PostMonkeyCheese, on 15 August 2013 - 03:22 PM, said:


This that is all


Though somewhat accurate in general, it is not definitively true. High kill with low damage can also be a result of high alpha alone. If others are doing a lot of the work of breaking down the armor on opponents and one guy with a 30+ alpha keeps firing that last big punch that kills, is that truly skill? Hey, a kills a kill and team victory is most important (ie I'm not one to cry "kill stealer") but as a predominantly light pilot I see this a lot. I dodge weave dodge and methodically strip down a mech at close range only to have a 2ppc+gauss finish him from 600m. Good for the team, frustrating on a personal level, but not necessarily an indicator of skill. Also, I've been on the other side with my dual GR Ilya. Once had 5 kills with like 300 damage and felt a tiny bit bad about it.





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