MoonUnitBeta, on 15 August 2013 - 08:47 AM, said:
Huge sky scrapers and office buildings in the middle, the main inlet of roads and highways comes in from the top and bottom. They travel through the center
Industrial/train/sea crate yard to the left with cranes and some big open factory warehouse buildings that you can walk into.
Small open park to the right with lots of big floofy trees and a hill poking over the tree tops.
I’m guessing this might help make assaults take the highways into the city, and lights going through the part or industrial site to scout.
And like OP said, same scale as Terra Therma or Alpine
I like it.
I envision a city on an island like a wagon wheel. A series of circular roads that radiate out from a central park. The "spoke" roads do not go in one straight line from the hub to the outer road at the industrial warehouse/beach area, so that way there is no unbroken line of sight from inner city to outer.
I would have one man made grand canal through the middle, with many bridges over it, their should be more bridge than openness down to the water, the canal at many places should be almost a tunnel, with buildings above it so that way you don't kill the city feel. Som spots would be open, like it could open up at the park, but overall im thinking enclosed, in some spot between buildings it could open down to the canal like a court yard maybe. There would be some boat docks, like garages off the canal, where medium size boats could dock under the city and offload freight into the train tunnel system.
Their would be 2 or 3 large bridges that ran off the island out to the main land that can not be traveled to. i like the idea of the two layer bridges so that there can me mechs above and below on the bridges.
The brides from the main land would be the "highways" which would be elevated above the regular city streets. They would turn and wind their way though the sky scrapers so that there is again, no line of sight from one side of the city to the other. The highway would have several on/off ramps where the non jump mechs could get on and off.
The center of the city would be the park, the park would be surrounded by a business skyscraper zone. The next zone going out would be a mid sized building residential/commercial zone, the next zone going out would be industrial, warehouses, the cranes you mentioned, docks, factories etc on one end of the island, on the other it would be high end looking homes, tourist things like an amusement park pier and beaches.
Some of the ground level streets I would put crosswalks across from building to building, like in downtown Atlanta, so that some of the roads have a height limit for mech travel if you cant jump them.
The subway would need some serious thought to make playable and balanced. I think it would need to be weight restricted, ie atlas cant just walk around down their, but there needs to be a check in place so that the last living commando cant go down there and shutdown and ride the clock out. I think for one thing I would make the subway a "hot spot" with the city heat pipes making the area have a higher heat than the above area.
Edited by Geminus, 15 August 2013 - 01:15 PM.