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Huge Dense City Map


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#1 Geminus

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Posted 15 August 2013 - 07:57 AM

We need a huge (Tera Therma, alpine) sized map that is a very dense city.
I mean manhatan dense, but not all streets on a grid. Put a park or something in the center.
It could be an island to give a natural boundry that fits and makes sense.
Buildings should be a mix of height ranging from one story to too tall to jump jet up onto. There should be a variaty of alleyways that range in width that allow only lights to travel down some, medius down others etc etc. A subway system under it where up to heavies could fit under into the staiton, but only smaller mechs could fit in the tubes. Tubes should be a staight shot to prevent camping of lights, or have a moving train come by from time to time.There should also be an elevated train track system/elevated highway set to add an upper dimension other than jumping up onto buildings.
This is needed to give lights and close quarters weapons a showcase where they rain supream. Most maps favor longer range engagments and speed only gets so you far.
This is a map that should be owned by the fast, manueverable jab and move mechs.

Edited by Geminus, 15 August 2013 - 08:00 AM.


#2 MoonUnitBeta

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Posted 15 August 2013 - 08:00 AM

inb4 urbanmech

#3 xCico

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Posted 15 August 2013 - 08:01 AM

We all want that map, playing on stupid volcano map is stupid, but devs said that next maps are The Island and Jungle or MoonBase so i dont think we're going to see that kind of map soon...

#4 Geminus

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Posted 15 August 2013 - 08:06 AM

View Post19cico96, on 15 August 2013 - 08:01 AM, said:

We all want that map, playing on stupid volcano map is stupid, but devs said that next maps are The Island and Jungle or MoonBase so i dont think we're going to see that kind of map soon...

Then click like! Lol

#5 Geminus

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Posted 15 August 2013 - 08:27 AM

Lets flush this out, what would we like to see in a big city map, what would be some cool things to have that would add some exciting game-play elements?

I think that having the subterranean network would be amazing, spread out a few entry points to it though out the city.

#6 MoonUnitBeta

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Posted 15 August 2013 - 08:47 AM

View PostGeminus, on 15 August 2013 - 08:27 AM, said:

Lets flush this out, what would we like to see in a big city map, what would be some cool things to have that would add some exciting game-play elements?

I think that having the subterranean network would be amazing, spread out a few entry points to it though out the city.

Huge sky scrapers and office buildings in the middle, the main inlet of roads and highways comes in from the top and bottom. They travel through the center
Industrial/train/sea crate yard to the left with cranes and some big open factory warehouse buildings that you can walk into.
Small open park to the right with lots of big floofy trees and a hill poking over the tree tops.

I’m guessing this might help make assaults take the highways into the city, and lights going through the part or industrial site to scout.

And like OP said, same scale as Terra Therma or Alpine

Edited by MoonUnitBeta, 15 August 2013 - 08:48 AM.


#7 IIIuminaughty

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Posted 15 August 2013 - 08:50 AM

sooo...we want the big city map from mw4 with some added sceneries? im down

#8 General Taskeen

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Posted 15 August 2013 - 09:08 AM

A City Map with better programmed jump jets is required for an UrbanMech to survive. It needs its natural habitat.

Here is a city map:


Edited by General Taskeen, 15 August 2013 - 09:09 AM.


#9 MoonUnitBeta

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Posted 15 August 2013 - 09:21 AM

View PostGeneral Taskeen, on 15 August 2013 - 09:08 AM, said:

A City Map with better programmed jump jets is required for an UrbanMech to survive. It needs its natural habitat.

Here is a city map:



Well one things for sure, when I first saw that video couple years back I was totally at awe with the city. Also the hud was pretty cool too. But the city was like :)

The Mech designs were poopity. And are much better in MWO. BUT IF YOU ADD MWO MECHS WITH THE REBOOT CITY…….. OH LAWDY CATCH ME!

#10 Bishop Steiner

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Posted 15 August 2013 - 09:23 AM

GIMME MAH CITY MAP!!!!!
Posted Image

so I can bust a cap in yo butt!

Edited by Bishop Steiner, 15 August 2013 - 09:26 AM.


#11 Hobo Dan

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Posted 15 August 2013 - 09:25 AM

I like the idea of it being a three layered map (roof tops, streets, subway).

The roof tops give you a good wide open space to move and snipe, but you better be good at JJing.
The streets provide excellent cover, but you are wide open to flanking attacks and have limited maneuverability.
The subway is cramped and dark, but an excellent back door to the enemies side of the map.

#12 Johnny Z

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Posted 15 August 2013 - 10:12 AM

/like

#13 Geminus

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Posted 15 August 2013 - 11:53 AM

View PostMoonUnitBeta, on 15 August 2013 - 08:47 AM, said:

Huge sky scrapers and office buildings in the middle, the main inlet of roads and highways comes in from the top and bottom. They travel through the center
Industrial/train/sea crate yard to the left with cranes and some big open factory warehouse buildings that you can walk into.
Small open park to the right with lots of big floofy trees and a hill poking over the tree tops.

I’m guessing this might help make assaults take the highways into the city, and lights going through the part or industrial site to scout.

And like OP said, same scale as Terra Therma or Alpine

I like it.
I envision a city on an island like a wagon wheel. A series of circular roads that radiate out from a central park. The "spoke" roads do not go in one straight line from the hub to the outer road at the industrial warehouse/beach area, so that way there is no unbroken line of sight from inner city to outer.
I would have one man made grand canal through the middle, with many bridges over it, their should be more bridge than openness down to the water, the canal at many places should be almost a tunnel, with buildings above it so that way you don't kill the city feel. Som spots would be open, like it could open up at the park, but overall im thinking enclosed, in some spot between buildings it could open down to the canal like a court yard maybe. There would be some boat docks, like garages off the canal, where medium size boats could dock under the city and offload freight into the train tunnel system.
Their would be 2 or 3 large bridges that ran off the island out to the main land that can not be traveled to. i like the idea of the two layer bridges so that there can me mechs above and below on the bridges.
The brides from the main land would be the "highways" which would be elevated above the regular city streets. They would turn and wind their way though the sky scrapers so that there is again, no line of sight from one side of the city to the other. The highway would have several on/off ramps where the non jump mechs could get on and off.
The center of the city would be the park, the park would be surrounded by a business skyscraper zone. The next zone going out would be a mid sized building residential/commercial zone, the next zone going out would be industrial, warehouses, the cranes you mentioned, docks, factories etc on one end of the island, on the other it would be high end looking homes, tourist things like an amusement park pier and beaches.
Some of the ground level streets I would put crosswalks across from building to building, like in downtown Atlanta, so that some of the roads have a height limit for mech travel if you cant jump them.
The subway would need some serious thought to make playable and balanced. I think it would need to be weight restricted, ie atlas cant just walk around down their, but there needs to be a check in place so that the last living commando cant go down there and shutdown and ride the clock out. I think for one thing I would make the subway a "hot spot" with the city heat pipes making the area have a higher heat than the above area.

Edited by Geminus, 15 August 2013 - 01:15 PM.


#14 Corvus Antaka

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Posted 15 August 2013 - 11:55 AM

yeah we really need this.

#15 Roland

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Posted 15 August 2013 - 11:55 AM

Just recreate Big City and Inner City from Mechwarrior 4.
Those maps were awesome.

#16 Morlokk

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Posted 15 August 2013 - 03:15 PM

This sounds awesome. Then add in damage when you bump into a building glass breaks and crashes and small indents onto buildings, for a more aesthetically pleasing feel.

#17 Geminus

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Posted 15 August 2013 - 03:25 PM

View PostMorlokk, on 15 August 2013 - 03:15 PM, said:

This sounds awesome. Then add in damage when you bump into a building glass breaks and crashes and small indents onto buildings, for a more aesthetically pleasing feel.

My FPS cut in half just thinking about that. lol

Edited by Geminus, 16 August 2013 - 12:07 PM.






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