Kintaro Ct To Lose Damage Magnetism
#21
Posted 16 August 2013 - 11:49 AM
#22
Posted 16 August 2013 - 11:55 AM
Xander185, on 16 August 2013 - 11:46 AM, said:
Hunchback is going to be faster with a smaller engine, but not by much (I think you are forgetting about speed tweak). The only slow KTO is the GB... the rest can make it over 100 kph.
#23
Posted 16 August 2013 - 11:57 AM
#24
Posted 16 August 2013 - 11:59 AM
#25
Posted 16 August 2013 - 12:04 PM
#26
Posted 16 August 2013 - 12:09 PM
#27
Posted 16 August 2013 - 12:12 PM
Also all of you saying its so easy to fix the Awesome and why haven't they when they fix the Kintaro so quickly need to take a seat and be patient. Older mechs like the Awesome use different thingamajigs that make it harder to adjust said things. Same thing with why older ones don't yet have modular weapon mounts.
#28
Posted 16 August 2013 - 12:12 PM
#30
Posted 16 August 2013 - 12:16 PM
Xander185, on 16 August 2013 - 12:04 PM, said:
GB with a 290XL can crank out almost 95 kph with speed tweak. That is not exactly slow.
#31
Posted 16 August 2013 - 12:17 PM
#32
Posted 16 August 2013 - 12:18 PM
#33
Posted 16 August 2013 - 12:23 PM
Shazarad, on 16 August 2013 - 12:12 PM, said:
Also all of you saying its so easy to fix the Awesome and why haven't they when they fix the Kintaro so quickly need to take a seat and be patient. Older mechs like the Awesome use different thingamajigs that make it harder to adjust said things. Same thing with why older ones don't yet have modular weapon mounts.
Exactly this ^^
#34
Posted 16 August 2013 - 12:23 PM
#35
Posted 16 August 2013 - 12:24 PM
Gaslight, on 16 August 2013 - 11:42 AM, said:
And I think the Raven still has big leg hitboxes that were put in as a band-aid fix for its near-invulernability pre-HSR...but that can stay because HSR barely works right now and also because **** Ravens.
The Catapult's head headbox isn't particularly large. It's not the whole cockpit, just the central window. The problem is it's facing and location right in the middle of the center torso when aimed at by a large mech.
But even so, it's not really a "problem", rather just a weakness of the chassis. It's not bigger than most other mech's, it's just easy to hit.
Edited by Wintersdark, 16 August 2013 - 12:24 PM.
#36
Posted 16 August 2013 - 12:42 PM
The response is greatly appreciated!
#37
Posted 16 August 2013 - 12:44 PM
#38
Posted 16 August 2013 - 12:45 PM
This has me concerned. Side torsos are easy to destroy.
But on the plus side, this would make the Kintaro a better brawler.
#39
Posted 16 August 2013 - 12:47 PM
Some people seem to be mixing up a hit box change with actual model scale. With the Kintaro the model scale will be staying the same but the CT hit box was far to large (hitbox is invisible to your eyes and does not relate to the model ).
But having said that we are aware of some model scale tweaks we would like to make to several of the mechs. This is a larger job and were trying hard to prioritizing a run through all the mechs to correct some sizing discrepancies.
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