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Mechwarrior Online Launch Party!


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#561 soarra

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Posted 27 September 2013 - 03:55 PM

View PostHeffay, on 27 September 2013 - 03:05 PM, said:


They were sync dropping for dramatic effect. It wasn't necessary.

i'm sure

#562 RG Notch

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Posted 27 September 2013 - 04:01 PM

View Postsoarra, on 27 September 2013 - 03:55 PM, said:

i'm sure

Yep, the 45 minute late start, the technical issues and the general amateurish vibe were all for dramatic effect as well. :D

#563 soarra

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Posted 27 September 2013 - 04:35 PM

View PostRG Notch, on 27 September 2013 - 04:01 PM, said:

Yep, the 45 minute late start, the technical issues and the general amateurish vibe were all for dramatic effect as well. :D

lol

#564 Duvanor

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Posted 27 September 2013 - 04:37 PM

View PostBenden, on 27 September 2013 - 12:23 PM, said:


Lol mate. You look like a newcomer.
(...stuff...)
(and btw, Transformable Mechs DO belong to the original Battletech Lore : the Landing Air Mechs. That mech coming soon part of their kinda founder 2 pack (phoenix), the Phoenix Hawk is supposed to exist in a LAM version (5 tons heavier if memory serves). Also from memory, Wasp and Valkyrie are also LAM.)

Edit : " http://www.sarna.net/wiki/Land_Air_'Mech " (copy paste the url).


You are a real MWO expert, aren't you? But there is no Phoenix Hawk in that pack. Just the 55 ton Shadow Hawk.

#565 Tarzilman

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Posted 27 September 2013 - 05:13 PM

View PostTaren Avalis, on 27 September 2013 - 03:28 AM, said:

PGI hasn't exactly churned out tons of content, but they're a small studio with a fraction of the resources of studios that have tanked much bigger projects. If all the people crying about the game's lack of content in this thread really cared about the game/IP you think they would've caught on by now with all of their purported wisdom and realized that all the good suggestions in the world can't make PGI work faster, and either accepted that or moved the hell on, instead of bringing their toxic attitude here and constantly bashing the developers.

At this point, if you really feel the developers cheated you, contact the BBB, Labor and Industry, start a class-action suit, do whatever you need to, except hanging around on the forums trolling like teenager with no outlet for their frustrations at the world at large. All you're doing is doing harm to the IP and creating a stigma that may chase players AND developers away for years to come at this point. I understand that the idea is "PGI screwed me, I'm going to make sure they never succeed with this game out of spite", but how often does that type of rancor actually do any good in this screwed up world? I'll answer that for you - never. Maybe instead of being so ******* petty, you could get over yourselves and move on, and deal with this issue in the appropriate channels as I mentioned, or *gasp* just learn to let something go without the need for vengeance.

Investing in the development of a game in its infancy is a risky venture - if you all don't know development timelines change, and hopes and expectations get tempered with realism over the course of a project, I guess you haven't seen too many of these massively multiplayer games over the past decade. You bought futures in PGI, and they didn't carry the torch of this game to your liking, but you should've known the risk when you started throwing money at the screen.

I feel your pain. I waited almost decade hoping that BioWare would make a Star Wars MMO, only to watch the studio/publisher combine to butcher the entire project and make a half-assed WoW clone that could've been so much more. Instead, they folded, set up a cash shop, and went into maintenance mode to milk the few people still into the game enough to shell out money for new dress-up items. When I realized that all the good suggestions in the world weren't getting through to the company, I voted with my wallet and moved on, but I didn't keep trolling the forums like a spurned lover.

In case you haven't noticed, that's the way the MMO winds are blowing these days. Sad but true. It's not about making the game that it could be - it's about making enough of a game to get by and turn a profit. All that seems to take anymore is a cash shop. Developers are sick of scrambling to make timelines under the threat of incessant nerd rage, it seems, and just tune us out and move on to the next cash grab.

So where does that leave us? I'll take this game for what it is, a fun stompy robot simulation, lacking any sort of substance or reason to play other than enjoying the thrill of the battle, the IP, and shooting {Scrap} with your friends. I still find it vastly more entertaining than the same-old Call of Duty remake every year, which has just as little substance and still manages to be one of the most popular games in the world.

Like Crey Rivers said, some of us come here to look for info and discussion about the game, and half the threads we stumble into are haunted by the same handful of ******** trolls that just can't seem to let go. I care too, but I'm realistic. This is about as good as it gets for the immediate future. The one good thing about this game is that some of us have real lives - and it doesn't take a massive time commitment to get a few drops in with friends and then move on to wife, kids, job, etc. So don't play it constantly. Play it a little bit. And maybe in 6 months or a year this game will be a little closer to what you want, and you can throw yourself into it again with gusto. And if not - find something else to do, because there are a hell of a lot better things to do with your life than troll a bunch of silly Canadians without the wherewithal to defend themselves or the care to justify their actions to you. They're making enough cash from mechs they really don't care. Sad truth of online games today.


Just quoted it, because it's true. Read it and think about it.

#566 RavenGenesis

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Posted 27 September 2013 - 05:48 PM

There's just too many people feel entitled to force their points through, and when it doesn't reflect they start rinse and repeat their ideas like a broken record and draw every fault in the game to be blamed because their idea was not implemented.

In a lot of the cases, that's true, but there's other cases there's just no way that could be done on the scale of this company.. On one hand you have people crying about the cost of the MC cost of things, the other you have people crying for more content more expansion of the game that's barely launched out of its beta. It's almost like people take developers as robots with no physical limitation or financial needs to fill.

I was at the launch party, they're all humans.. no robots. They don't act snobbish or like they're bagging loads of money, (no gold blings and designer styles)... If you walked passed them, amongst themselves they're actually watching the games and discussing people's playstyles and trends on maps and frequency it's being used... basically you can tell they are into what they're making..

TL:DR, don't like the game, move on... don't try to preach your point across to developers over and over and over and over and over and over again

#567 Duvanor

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Posted 28 September 2013 - 02:24 AM

I think, some folks in the forums make it a habit to complain and jump on every metaphorical whine train. Don't get me wrong - there are a lot of things that could be better here, especially comunication. I just say AtD 47.

But when I look back to the other MW games with multiplayer I think MW:O has the superior multiplayer experience. MW 2-4 all had 3PV. The netcodes of MW2 and 3 were atrocious and it got never fixed. Poptarts like in MW4 won't be possible in MW:O, even with the 3PV. I don't like 3PV or coolant flush, but the MW:O implementation is more balanced then in previous games. So the Devs are not repeating mistakes of those games.

MW3 and 4 had not more mechs and as far as I remember not more maps for multiplayer, when they were released. Despite that we entered the MSN gamig zone after the SP campaign and started playing there for years. You may say now that was a different time. And it surely was. But most of us are here because we liked that time, right? At last I for my part don't want another CoD or BF. I want a good old mech game.

There is still a lack of content, but PGI will deliver. Probably not as fast as we would like them to. Probably even not as fast as they should do it from an objective point of view. But they will deliver. So we need patience. It does not help to preach against them and swing a metaphorical "the end is near" sign.

That does not mean there should be no critique. But it should be constructive, not destructive. People who make it a habit to complain or get insulting are not helping at all. Worse are those folks that have lost their hope for MW:O and stay in the forums with a irrational thirst for revenge. They seem to take this very personal and want to bring MW:O down. Thats just sad. Those folks should move on and do something more to their liking. Woulld be better for them and for the rest of us.

TL:DR
Compared to previous MW games MW:O offers a superior multiplayer experience.
PGI is slow, but progress is visible and eventually they will deliver that what we are missing now.

Criticism has its place, but it has to be constructive. Whiners do no good. And those critics who don't want to improve the game anymore but want to see it fail should stop wasting their and our time and move on.

#568 Accurs3D

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Posted 28 September 2013 - 02:40 AM

What prizes did 1st place receive? 2nd?

From what I understand, 1st place received 660 Tis, Razer Blackwidow Ultimate keyboards, Razer Kraken Pro headsets, and some type of Razer mice, I think Taipans. 2nd place received 660 Tis.

I've been told that the graphics cards were 660 Tis by some people, I've heard that they were 770s from Phil.

Edited by Accurs3D, 28 September 2013 - 02:41 AM.


#569 101011

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Posted 28 September 2013 - 03:25 AM

View PostDuvanor, on 28 September 2013 - 02:24 AM, said:

TL:DR
Compared to previous MW games MW:O offers a superior multiplayer experience.
PGI is slow, but progress is visible and eventually they will deliver that what we are missing now.

A few things here. Most of what you said is valid, but your first statement (MW:O has superior MP), while maybe true (I can't judge, I never enjoyed multiplayer in any of the other games and therefore never really played), does bring up another point. All the other MechWarrior games were developed for singleplayer, not multiplayer, so there didn't have to be as much of a focus on gameplay balance and 'mech sizing and community warfare and coolant flush and 3PV and all the other {Scrap}. Personally, if they had decided to put out a singleplayer game, I wouldn't be here right now. But they didn't, and now they're doing a poor job on balancing and keeping things relevant. On your second point, I'm going to have to say that progress is anything BUT visible. Tell me, what have you seen about Clan 'mechs since March when they were first discovered? All we have are promises. What have you seen about UI 2.0? Nothing but sketch-ups and promises. What have we heard about new game-modes? Nothing but promises...are you seeing the trend? It's not a matter of 'eventually' delivering what the game's missing, it's a 'maybe' delivering. Honestly, if they just put out a screenshot of UI 2.0, I would be a lot happier.

#570 Duvanor

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Posted 28 September 2013 - 03:56 AM

True, the other MW games had a single player campaign. I played that one. Took me something like a week. And after that I played several years multiplayer. I hope you get my point there.

Concerning UI2.0: There is more then some sketch-ups. The mechfilter and renaming mechs looked pretty good. Of course you can argue because we saw it as a video in a video. So maybe the evil PGI overlords did not record an actually working version of UI2.0 but created a fake video. But I am not that paranoid.

Nothing regarding the Clans. That's true. But they got a bit more into detail with CW. Especially some of the rewards, the workings of houses and mercenary contracts. They should have done more by now, but you can see that CW is more fleshed out then it was in previous presentations.

4 Weeks till UI2.0, shortly after that CW phase 1. At least that's a deadline and I think, after showing the video and giving us loyalty boosters on October 15th, they will deliver CW1 with the November patch. Phase 2 and 3... well, I expect them to not meet that deadline, but they are workig on it and it will eventually be there. I can wait and let's be honest. Even with CW we will still have 2 teams of 12 Mechs duking it out. That won't change and as long as I don't play MW:O to excess, its enogh to keep me entertained.

Edited by Duvanor, 28 September 2013 - 03:59 AM.


#571 Tarzilman

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Posted 28 September 2013 - 05:56 AM

Absolute agreement, Duvanor. It was about time that more ppl supposed to be those "white knights" but rather are grey ones showed up themselfes to talk about the game. Talk about its strengths and weaknesses in a neutral way, without being to emotional and provocative.
As long as it is fun, it can't be such a bad game as it is told these days in the forums. Sure it can't be to everyones liking and disappointment is always part of a games development. But we all should bring down the anger and emotions that flowed in our posts.

#572 Mystere

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Posted 28 September 2013 - 06:50 AM

View PostTarzilman, on 28 September 2013 - 05:56 AM, said:

Absolute agreement, Duvanor. It was about time that more ppl supposed to be those "white knights" but rather are grey ones showed up themselfes to talk about the game. Talk about its strengths and weaknesses in a neutral way, without being to emotional and provocative.
As long as it is fun, it can't be such a bad game as it is told these days in the forums. Sure it can't be to everyones liking and disappointment is always part of a games development. But we all should bring down the anger and emotions that flowed in our posts.


Many people just can't handle the very simple fact that there are still a lot of people enjoying the game. As such, they're acting like sour grapes.

#573 Kread

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Posted 28 September 2013 - 07:02 AM

What the above fools are totally ignoring is, the launch party was terribly filmed, organized and had the technical competence associated with a toddler playing with his food.

What was revealed was a rehash of exactly the same lies you were told when you purchased the founders package and then a year ago. ie we will do this we will do that, when they have zero intention of doing anything.

Whether they are corrupt, incompetent or just plain stupid is irrelevant,

The end result is the same for MWO fans and players.....Zero, nothing , zip a big fat FK U.

If you want to defend the above I have only pity for you.

#574 Mystere

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Posted 28 September 2013 - 07:06 AM

View PostKread, on 28 September 2013 - 07:02 AM, said:

What the above fools are totally ignoring is ...


The only fools I am seeing here are those who claim:
  • They hate the game.
  • They hate PGI.
  • They are no longer playing the game.
and yet still inhabit the forums like a band of spurned lovers reduced to stalking.

The honorable, not to mention sensible, thing to do is leave. But, I guess such things are quite lacking these days ...

Edited by Mystere, 28 September 2013 - 07:07 AM.


#575 Kread

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Posted 28 September 2013 - 07:11 AM

Mystere your sucking at the teat that is not feeding you, open your eyes, see reason (unless PGI is playing you to post then good luck to you ).

Editing to directly answer your question as to why people stick around expressing their opinions. Me specifically.

I am tired irritated and annoyed by scam kickstarters and "founder packages" lying manipulative devs etc.

More specifically

1. Someone comes up with an idea for a game that appeals to a rabidly interested minority..
steam city (steam punk) MWO...Mechwarrior, Hex CCG nuts ..etc

2.They promise whatever it takes to get the above rabid fans to part with large amounts of money in MWO that was CW clan etc etc, they make several millions and then comes part 3.

3.None of the promises are met, but a cash shop opens up even though the game is supposed to be still in beta, devs go quiet, more {Scrap} is sold in MWO's case hero mechs mech slots etc, more millions are made.

4 Now we are 2 to 4 years down the line, the Devs having pocketed 90% of the game income have nothing more than a half assed demo of a game, what to do??

5. LAUNCH, a bunch more promises, a lame launch party, more cash shop sales, at this point its a question of squeezing whatever cash they can from whoever still plays.

This is not just MWO its has been a common scam since before Jesus, promise something you have no intention of delivering get cash for said imaginary items,

I find it annoying hence I post/try to do whatever I can to make sure these thieves do not prosper.

Edited by Kread, 28 September 2013 - 07:44 AM.


#576 Mystere

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Posted 28 September 2013 - 07:19 AM

View PostKread, on 28 September 2013 - 07:11 AM, said:

Mystere your sucking at the teat that is not feeding you, open your eyes, see reason (unless PGI is playing you to post then good luck to you ).


I play the game because I still enjoy playing it. It's really as simple as that.

What about you? Are you the "spurned lover reduced to being a stalker" I referred to previously?

Just so you know, I have left three MMOs because they were no longer fun for me. And I left without any of the temper tantrums that you and your ilk have been displaying in here.

Edited by Mystere, 28 September 2013 - 07:19 AM.


#577 Nemesiis

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Posted 28 September 2013 - 07:25 AM

The cards were EVGA 770 TI's. They also got some sort of mouse pad from razer !!

#578 Caboose30

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Posted 28 September 2013 - 08:30 AM

View PostKread, on 28 September 2013 - 07:11 AM, said:

Mystere your sucking at the teat that is not feeding you, open your eyes, see reason (unless PGI is playing you to post then good luck to you ).

Editing to directly answer your question as to why people stick around expressing their opinions. Me specifically.

I am tired irritated and annoyed by scam kickstarters and "founder packages" lying manipulative devs etc.

More specifically

1. Someone comes up with an idea for a game that appeals to a rabidly interested minority..
steam city (steam punk) MWO...Mechwarrior, Hex CCG nuts ..etc

2.They promise whatever it takes to get the above rabid fans to part with large amounts of money in MWO that was CW clan etc etc, they make several millions and then comes part 3.

3.None of the promises are met, but a cash shop opens up even though the game is supposed to be still in beta, devs go quiet, more {Scrap} is sold in MWO's case hero mechs mech slots etc, more millions are made.

4 Now we are 2 to 4 years down the line, the Devs having pocketed 90% of the game income have nothing more than a half assed demo of a game, what to do??

5. LAUNCH, a bunch more promises, a lame launch party, more cash shop sales, at this point its a question of squeezing whatever cash they can from whoever still plays.

This is not just MWO its has been a common scam since before Jesus, promise something you have no intention of delivering get cash for said imaginary items,

I find it annoying hence I post/try to do whatever I can to make sure these thieves do not prosper.

I have to confess, this has definitely crossed my mind. One of the things that stops me from thinking this is that they were working on this game long before it was to be an MMO.

#579 Heffay

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Posted 28 September 2013 - 08:36 AM

View PostKread, on 28 September 2013 - 07:11 AM, said:

I find it annoying hence I post/try to do whatever I can to make sure these thieves do not prosper.


lol...thieves.

It's rhetoric like that which makes you look bad.

#580 Mystere

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Posted 28 September 2013 - 08:40 AM

View PostKread, on 28 September 2013 - 07:11 AM, said:

Editing to directly answer your question as to why people stick around expressing their opinions. Me specifically.
...
This is not just MWO its has been a common scam since before Jesus ...


Well then, since you invoked a person's name from two thousand years ago, I have two eternal words of wisdom for you: caveat emptor. There have always been scammers, snake oil vendors, and other vile creatures since the dawn of commerce.

But, calling PGI thieves is a bit way too much. Don't you think so?

Edited by Mystere, 28 September 2013 - 08:43 AM.






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