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What Mech Have The Most Srm Slot?


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#1 GMAK

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Posted 16 August 2013 - 05:02 PM

I can't find mech with a lot of this. Any help thanks.

#2 ovie

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Posted 16 August 2013 - 05:06 PM

Stalker and Kintaro both have varients with 4-5 missile hardpoints. The Stalker is the far superior mech of the two.

#3 GMAK

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Posted 16 August 2013 - 05:08 PM

Do you have the name of the one with 5 missile hardpoints? I see one with 4 and one anti missile, is it that one? The STK55

#4 Greyrook

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Posted 16 August 2013 - 05:22 PM

Let's not forget the obvious, CPLT-A1 with 6 missile hardpoints

The Stalker STK-5M has 5 spread across it's whole body; the 3H, 3F, and 5S all have 4 with various numbers of tubes. Check out smurfy for the breakdown http://mwo.smurfy-net.de/mechlab#i=46

Edited by Greyrook, 16 August 2013 - 05:25 PM.


#5 Mazzyplz

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Posted 16 August 2013 - 05:28 PM

if you want to settle with 4 you can try the jagermech "A" variant and the Awesome 8r.
i just killed 6 guys in a row with the awesome and SRM

#6 GMAK

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Posted 16 August 2013 - 05:38 PM

View PostGreyrook, on 16 August 2013 - 05:22 PM, said:

Let's not forget the obvious, CPLT-A1 with 6 missile hardpoints

The Stalker STK-5M has 5 spread across it's whole body; the 3H, 3F, and 5S all have 4 with various numbers of tubes. Check out smurfy for the breakdown http://mwo.smurfy-net.de/mechlab#i=46



Ok thaks found the cplt.

#7 warner2

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Posted 17 August 2013 - 07:31 AM

Mak54291, most is not always best (bigger is not always better). The Centurion has 3 in it's torso. Put 3 SRM6 2ML on there and ton for ton that's a very good load-out. That's probably better than a Catapult, which has it's ears shot off, as even if you lose your SRM6s (or run out of ammo) you are a very tough 'mech to kill running around with 2 ML in the CT (a good Zombie 'mech)..

#8 Koniving

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Posted 17 August 2013 - 08:24 AM

Catapult A1 has the most possible slots. However the most is not always the best.

#9 Not A Real RAbbi

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Posted 17 August 2013 - 12:10 PM

Remember, too, that some mechs (CATAPULT) have those tricky missile doors. If you're hit while they're open, it's much worse. If you try to fire with them closed, there's a delay while they open before they actually fire.

Stuff an SRM6 into the left arm of a RVN-3L. It'll fire all six missiles, but one-at-a-time. So if you're going for all-out splat, find a mech with at least 6 tubes exposed for each SRM6 you mount. 4 tubes per SRM4. And so on.

Be aware that SRMs, like LRMs, are vulnerable to AMS. The more you fire at once, the more likely it is that they'll get through the target's AMS. If you're hosing SRMs through a single tube at a target with AMS, you might not get any of them through at all.

Catapults and Centurions both have missile bay doors. Not sure about the others. There's a Trebuchet variant, like the 3L Raven, that has a NARC tube by design, so any missile launchers stuffed in that location will fire their whole volley one-at-a-time.

The Jagermech variant with the arm-mounted LRM-15s is a good call--all 15 tubes on each arm are open, so up to 15 missiles at a time can fire in volley from each. That's an easy pair of SRM6s per arm. There was a problem with it for LRM firing, but that's not a problem if you're gutting it for SRMs.

BEWARE--firing 4, 5, or even 6 SRM6s at once WILL throw quite a bit of heat. Also, Artemis fire control will cost you an extra ton PER LAUNCHER. It's very worthwhile to have, but that's one less heat sink or ton of ammo per Artemis launcher. You cannot mix and match, either--it's all or nothing with Artemis.

Good luck deciding!

Edited by TheRAbbi, 17 August 2013 - 12:12 PM.


#10 NineTails

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Posted 17 August 2013 - 01:08 PM

The CN9-A offers the best combination of SRMs to viability. With ghost heat screwing builds that have more than 3 SRM6 launches, the CN9-A reigns. And my beloved AS7-D-DC.

#11 Lan

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Posted 17 August 2013 - 01:54 PM

Here's a list of all mechs, hardpoints, missileslots, enginesize etc...

http://mwo.smurfy-net.de/

#12 Victor Morson

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Posted 17 August 2013 - 02:21 PM

Catapult A1 has the most (6). However, with Ghost Heat, the most =/= the best.

If you want a powerhouse, competitive SRM 'mech I recommend the Centurion 9A with 3 SRM6. Throw a couple lasers and a standard engine on it, and it'll be one of the hardest to kill, most damaging SRM boats you can field.

#13 Koniving

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Posted 17 August 2013 - 02:45 PM

Currently you do not appear to get "Ghost heat" with SRM-2s by themselves. Problem is... that's only 12 missiles, the same you'd get with 2 SRM-6s.

Of course, they would not spread like SRM-6s and shoot slightly faster, but not enough to matter.

Personally I prefer LRM-5s, as there is no penalty for firing it all at once.

You can build 6 SRM-6s and have them chainfire or fire 2 at a time on an A1 and it would work.

#14 Victor Morson

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Posted 17 August 2013 - 04:26 PM

View PostKoniving, on 17 August 2013 - 02:45 PM, said:

Currently you do not appear to get "Ghost heat" with SRM-2s by themselves. Problem is... that's only 12 missiles, the same you'd get with 2 SRM-6s.


SRM-2s were added to Ghost Heat.

This means an 3x SRM-2 and 1x SRM-6 results in ghost heat for 4 SRM6 launchers!

#15 Koniving

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Posted 17 August 2013 - 04:36 PM

View PostVictor Morson, on 17 August 2013 - 04:26 PM, said:


SRM-2s were added to Ghost Heat.

This means an 3x SRM-2 and 1x SRM-6 results in ghost heat for 4 SRM6 launchers!

True.
But I've run builds with 5 SRM-2s... and got no heat penalties.
Much like LRM-5s with 15s will cause ghost heat penalties.
But 5 or 6 LRM-5s without the others do not.

Edited by Koniving, 17 August 2013 - 04:36 PM.


#16 Victor Morson

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Posted 17 August 2013 - 04:40 PM

View PostKoniving, on 17 August 2013 - 04:36 PM, said:

True.
But I've run builds with 5 SRM-2s... and got no heat penalties.
Much like LRM-5s with 15s will cause ghost heat penalties.
But 5 or 6 LRM-5s without the others do not.


5 SRM/2 actually does cause Ghost heat, but since the highest gun in the pack is an SRM-2, it's very minimal. If you were to fire an SRM-6 in the mix, it would Ghost Heat all of them to SRM-6s, basically.

I have no idea to this day what would happen if you fire 3 PPCs and 4 SRM2s, for example, however. Would they all ghost heat to the PPC level? Would the launchers ghost heat to their linked launchers? God I hate the whole system.

LRM/5 is apparently entirely immune to Ghost Heat unlike the SRM/2, and can be used without restrictions.

#17 Mazzyplz

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Posted 18 August 2013 - 11:42 PM

the whole system is characterized by mediocrity. indeed.

a very poor attempt at "balance"





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