Distance From Friendlies
#1
Posted 15 August 2013 - 10:21 PM
What I'd like to know: is there a way to find out how far you are away from your buddies? Or is the only in game way through dialogue throught team chat?
The only other way that might be possible but would take a lot effort is to guesstimate through number of squares on the map. If that is so, then how much distance is a square across?
#2
Posted 15 August 2013 - 10:48 PM
#3
Posted 15 August 2013 - 11:49 PM
The lines on the map grid are 360m apart. At least that's what a forum search suggested.
#4
Posted 16 August 2013 - 02:46 AM
That said the previous answers are quite right, Q is your button to know distances and info on friendly mechs in your line of sight.
#5
Posted 16 August 2013 - 06:08 AM
#6
Posted 16 August 2013 - 06:50 AM
If you are trying to pull targets for LRM boats, it IS important to make sure you're not sticking your neck out when they don't have a shot. It's also generally better to use a UAV if you want to be risky and still provide targets. It'll allow for target acquisition if you die on the approach/egress and allows targeting through ECM. Knowing where/what all the enemy has makes it one of the most effective modules in the game.
#8
Posted 16 August 2013 - 07:10 AM
Blalok, on 16 August 2013 - 06:08 AM, said:
This practice, like the tendency of some scouts to cycle through all targets, is that just as your LRMs get lock and your load of missiles is away you lose lock, and a volley of missiles along with their cool-down time is wasted. Recommend holding your lock as long as possible.
Edited by OriginalTibs, 16 August 2013 - 07:11 AM.
#9
Posted 16 August 2013 - 07:16 AM
OriginalTibs, on 16 August 2013 - 07:10 AM, said:
Oh, I don't advocate doing it continually (and certainly not while missiles are incoming), but only to garner attention (in my lrm-boat, I pick up on the 'new target available' sound much more than a text message). Absolutely hold lock while missiles are in the air, but break lock when targets go for cover and look like they'll stay there.
#10
Posted 16 August 2013 - 10:32 AM
#11
Posted 16 August 2013 - 10:52 AM
Dalziel Hasek Davion, on 15 August 2013 - 11:49 PM, said:
The lines on the map grid are 360m apart. At least that's what a forum search suggested.
Right on the first part. The second part is old.
Current grids are now all consistent, and it was either 500 or 1,000. Believe it's 500 from one side to the other, and 1,000 meters square.
#12
Posted 16 August 2013 - 11:02 AM
scJazz, on 16 August 2013 - 07:07 AM, said:
It has a couple bugs. Artemis is a direct fire only system that is currently giving its bonuses regardless of LOS to target. If you fire from behind cover, for example, you're getting an Artemis (50%) bonus when you should be getting no bonus (regular LRM salvo). It also applies its bonuses to Streak missiles, which it clearly shouldn't.
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