The recent issues such as the C-Bill nerf are welcomed by some players, but these tend to be the hardcore players who have committed too much time and effort to playing this game, or lack the resources to drop it in favor of alternatives. Other players will simply go on to play other games where they feel the direction to be more interesting and sustainable. This could all have been resolved had they planned ahead a little bit and had issues such as the gameplay balances, game modes etc. all advanced a bit before beginning open beta. The long open Beta may have helped bring in a fair bit of income, but the player base lost to other games will almost certainly see a good many permanent losses, which is sad.
At the moment, for many founders, the general consensus is that the game's direction has gone far away from expectation - and not in a good way. Add to this the poor communication and poor management of expectations and the situation looks pretty bad from their perspective. New players already have a pretty poor experience and the recent changes to C-Bill earnings are only making it worse - the game is already pretty grindy and monotonous - at best, MWO can be regarded as Counterstrike with Mechs, certainly because the matches almost always devolve into the gameplay. It's less simulation than it is action game, which is what most of the Hardcore Mechwarrior afficionados were looking to avoid. Anyone who has played earlier iterations of the Mechwarrior series would recall that missions would last more than 10 minutes certainly, often up to an hour or more with deep objectives and a great sense of variety and immersion. MWO can seemingly never provide this because the developers would certainly feel that the return to them in terms of real money spent is going to be very slow in such a format? Ultimately, the format they have chosen to focus on cribs a lot from World of Tanks, but in doing so, this has become too much of a copycat game and lost too much of it's sense of immersion and expansiveness that it could otherwise have banked on. Anyone who read the early promotional materials and articles in magazines such as PC Gamer would almost certainly have felt a bit disheartened with the present state of the game and it's direction - certainly, the PC Gamer article made me feel a lot more optimistic about the game than I probably should have felt, because it seemed that there was a lot of promise in this development, but under all the hero mechs and new maps, most players would probably agree that they game has actually not evolved very much, if anything, many would feel someone let down by early promises of what MWO would turn out to be.
I've more or less stopped playing MWO in favor of other games and am looking forward to games like Star Citizen, War Thunder and Battlefield 4. The real threat to MWO is the fact that other games have handled their user base in a respectful and consistent manner - not just in terms of responses, but also in terms of the game changes. The lesson I hope they learn before the game becomes almost exclusively populated by only the most diehard players and those who cannot find or fund other alternatives is that they need to refocus on developing the game rather than trying to sell off in-game assets in a game that is clearly far from where it needs to be in order to be "sticky".
For players, I think the lesson here would be not to over-commit both time and money until you are sure that the development team can show consistent and sound development directions and effective communication so as to manage expectations properly and avoid false or misleading advertisements and promises. While I can understand the sentiments of the true die-hard Battletech fans, I also believe that patience and optimism have a limit and that sometimes, it is necessary to take a break, step back and take an objective look at the state of the product that you are consuming and supporting. If you feel that the direction is fine and that the developers are taking it in the right way, by all means continue to invest your time and resources in it. However, if you feel that there are too many serious issues with the developers approach to developing the product or that you have too many gnawing concerns, you need to be able to resist the money-grab attempts by developers and provide them with feedback so they will know that something serious needs to be done so that your investment will not come to naught in the long run.
If I lament one thing about my experience in MWO, it is that early on as a founder, when I was also very optimistic and has some goodwill towards the devs (which I felt was reciprocated initially), I was more than happy to pay for the game and promote it to friends and so on. Since then, I've felt extremely letdown by the game's development and also somewhat embarrassed because my recommendation turned out to be a rather poor one. There is a largely unhappy community and I honestly do not think that this situation will improve anytime soon. For now, I am happily playing other games and simply take this as a lesson not to expect too much from a developer, no matter how beloved the franchise is.
Some key points I feel PGI need to address before the game really dies:
1. Gameplay Balances - Be more consistent and measured with gameplay balances, implementing arbitrary and confusing rules simply muddy up the gameplay experience
2. Start generating goodwill again - instead of initiatives that a clearly cash-grabs, generate good will with things that don't require players to come out with money. You need to stop looking at everything as an opportunity to make money in other words.
3. Improve your new player experience - Improving the new player experience needs to come up higher on the list of priorities, recent additions like the XP bonus etc help, but they don't really help the overall new player experience much. Also, while it is nice to see them taking a page from games like LoL, I think more original and innovative approaches might be necessary to save the game.
4. Deliver on promises and make sure gameplay is more expansive - A lot was promised in early promotional materials and so on. The game as it is is stale to all but those who can tolerate the most extreme levels of grinding and repetitive play. There needs to be more variety and sense of immersion and exploration in the game and its dynamics.
5. Focus on the BIG picture - The current focus seems to be all on the small things like getting new mechs, weapon balances etc. out While I understand that the former is the primary source of income, while the latter keeps the income going, the big picture has clearly been neglected. See the above point.
What drew many long time Mechwarrior fans to MWO was the idea of the new franchise. But aside from the Mechs, this game has very little to do with the games that drew them to MWO in the first place. Make the game more expansive and interesting soon before they are all gone for good.
As for those who a currently very frustrated with the game, take a break, play something else and don't get too stuck to move on. It will be better for you and for the game in the long run, there's too much hostility and detail picking in the forums and community at the moment.
Edited by Ulric Kerenski, 16 August 2013 - 11:44 PM.