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MWO End-Game. Will it have one? Devs?


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#21 Omega59er

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Posted 10 November 2011 - 12:43 PM

View Post}{avoc, on 10 November 2011 - 09:53 AM, said:

I'm sure all or most of you have played WoW, DAOC, Rift or any other experience based model.

In pretty much all of them, you are specializing your character for a purpose. End-game.
Whether that End-game be PvP, farming, crafting, whatever there is always an End-game goal.

In this persistent world that Piranha is envisioning, will there be an End-game? Will our characters get to level 100 and stop gaining experience? Will we constantly gain experience and in 5 months new players will be so far behind that they have no hope of catching up to those who played since Beta?
Will we be training our Mechwarriors for a specific end goal or simply to our heart's content.


I guess what I'm asking is will there be something that drives us to play for something besides the enjoyment of the next mission?

As others have said already, the game will not be like RIFT, WoW, LOTRO or so on, because I have not seen anywhere that the game is called an MMORPG. It's just an MMO. Meaning Massively Multiplayer Online. I expect there to be no end to the game until Piranha says, "We're done developing this game." and it goes stagnant of updates. Then the in-game universe will no longer turn and new events will no longer take place unless it is put into the player base's hands.

#22 Draco Argentum

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Posted 11 November 2011 - 12:58 AM

View Post}{avoc, on 10 November 2011 - 11:29 AM, said:

MPBT:3025 was a lobby based multiplayer game such as you're suggesting. The reward for gaining experience was C-Bills and access to higher tiered (read, heavier classed) 'Mechs as your rank increased. MWO Devs have stated that this will not be the case in MWO.


They said no such thing. Starting in an assault mech is what they said. There are plenty of assalt mechs of varying weights and roles and plenty of bits of equipment you could progress to.



They have compared the multiplayer to Call of Duty way back when this was 3015. Expect end game to be exactly like your first game only with snazzier mechs, guns and perks.

#23 wolf on the tide

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Posted 12 November 2011 - 02:13 PM

View Post}{avoc, on 10 November 2011 - 09:53 AM, said:

I'm sure all or most of you have played WoW, DAOC, Rift or any other experience based model.

In pretty much all of them, you are specializing your character for a purpose. End-game.
Whether that End-game be PvP, farming, crafting, whatever there is always an End-game goal.

In this persistent world that Piranha is envisioning, will there be an End-game? Will our characters get to level 100 and stop gaining experience? Will we constantly gain experience and in 5 months new players will be so far behind that they have no hope of catching up to those who played since Beta?
Will we be training our Mechwarriors for a specific end goal or simply to our heart's content.


I guess what I'm asking is will there be something that drives us to play for something besides the enjoyment of the next mission?



you owe me a new keyboard m8,

i choked on my cup of tea and coughed it up all over the keyboard when you said WOW had an end game.

(raiding to get better kit, to go raiding, to get better kit, to go raiding.. thats not end game m8.. thats blizzard laughing all the way to the bank... or did you want to grind 90 levels of kung fu panda ...just so that you can go raiding again?)

sorry, but blizz never did anything origional, just what had worked in other games, but in blizz's cutesy style....actually saying that .. they did invent a new type of PvP ...player verses pointless

DAoC had a lovely end game (sans buff bots) stretch that out to 5 factions and watch as happy players blow each other to bits

#24 Havoc2

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Posted 14 November 2011 - 07:31 AM

View Postwolf on the tide, on 12 November 2011 - 02:13 PM, said:



you owe me a new keyboard m8,

i choked on my cup of tea and coughed it up all over the keyboard when you said WOW had an end game.

(raiding to get better kit, to go raiding, to get better kit, to go raiding.. thats not end game m8.. thats blizzard laughing all the way to the bank... or did you want to grind 90 levels of kung fu panda ...just so that you can go raiding again?)

sorry, but blizz never did anything origional, just what had worked in other games, but in blizz's cutesy style....actually saying that .. they did invent a new type of PvP ...player verses pointless

DAoC had a lovely end game (sans buff bots) stretch that out to 5 factions and watch as happy players blow each other to bits


Sorry about your keyboard :)

I have never played Wow to the end (found it boring) but the "end-game" I'm referring to is the end of progression. I don't think I'm explaining what I was asking properly.
I played and loved DAoC immensely for it's PvP. That being said, we did have a few people in our guild who couldn't stand PvP and preferred to craft, raid, whatnot. In the strict sense of PvP, there really was no "end-game" as you could continue to earn Realm Points, fight other players etc. In a PvE sense, once you hit 50 the game was over. You continue to raid if you wanted the fanciest gear or whatnot but if you weren't PvPing, you really had no use for it.

As this is a "persistent online world" I am also expecting/hoping that there will not be an end-game, but I'm curious for those who prefer to fight the environment (if there is one) if they will be reduced to an endless cycle of level up, re-roll.

#25 Steadfast

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Posted 14 November 2011 - 08:02 AM

Allright, first, I played DAoC back than - I hated it. I hated PvP which was to me something totaly absurd and had nothing to do with my back than know skills of any kind. You had to use a totaly differnet kind of skills than a First Person Shooter and that was - too me back than - the epitome of "Skill".
So, again, I hated DAoC and its PvP heavy enviroment. With every fiber I had. It was no RP it was ... something different. It still is. I do hate the PvP in WoW, I will hate the PvP in SW:ToR and I will hate PvP in DIII. I guess we can safely see a pattern here.
Now, I do love the pvp which is entailed in Online shooter Like things like BF3 or WoT. from those two one (namely WoT) has a kind of endgame. Its the clan wars section. Wherein you fight for supremacy (states to be preciser, but why stop for those, lets fight for planets and there we have it - BT) over certain areas in order to get more influence to better fight othere clans etc. p.p... For that you take out the biggest and best Tanks. I see it the same in here. You most certainly will not fight with the lowliest 'mech in a clan war enviroment. Not in the "end" so to say, as it would (from a PoV as a game developer) cut into your possible profits. You have to earn your way up, be it either by using up time or paying in cash to get to the top ranks which will be there. Of course, you could go into the game with your starting flea, sure think. But be prepared to get into a world of hurt if you have to face of a panther for example. As this is probably not the best way to fight in a clan war enviroment (bear with me here, of course I meant not The BT Clans, but gamer-clans) , you'll probably have to server your way up to the top. Maybe its not even to fight your way up tonnage wise but rather component wise (like a bit better armoured variant with a bit better sensor suites and more balanced wepaon loadout) or you have to train your pilot fopr a certain type of mech (like light/ med, heavy and assault) or whatnot -you will most certainly have an element of advancement in this game. And thus we will have a kind of endgame where no advancement alone by statistics is possible as you reached the pinnacle of it.
But thats where the good stauf starts - fight against other players, this time for real.
The reason why I think a progression comparable to the one in WoT will be done or is possible - it was in a way the same with the one online variant I played, MPBT 3025 - you had to advance to unluck higher 'mechs and earn the creds for it. I liked the idea somehow and think, this basic idea will fly.
I am not good with words (thats why I use a lot of them), but I do hope you see what I hope/ think for this game. We'll see anyways, ain't we?
Take good care all
~S~
Daniel

Edit: And somehow I never thought about any serious PvE content with this game - don't know why not but i just can't see it.

Edited by Steadfast, 14 November 2011 - 08:03 AM.


#26 vasile

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Posted 14 November 2011 - 08:16 AM

I do not see world of tanks as the comparisson, I think EVE is more the model for this game. History progression, internal economy, player factions and some plot points decided by actual live battles; too some extend ofcourse. In such a game there is no end game and can expand as EVE does.

#27 fuguzawaz

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Posted 14 November 2011 - 10:14 AM

Even if there was some sort of end game, there are other weight classes you could train in. If I decide to max out my scout mech skills, and get bored with it, I could start training in medium or something. And what if they decide not to do the experience the traditional way, where you level up a skill to its max and it stays there? If i were them, i would do it more like a slider, and if you choose to level up a skill, other skills would go down (not all, just opposite skills), that way, your character is ever changing, and your not going to be maxed out and just destroy some noob because your over level 9000 (tee hee) and he is level 0.





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