}{avoc, on 10 November 2011 - 09:53 AM, said:
I'm sure all or most of you have played WoW, DAOC, Rift or any other experience based model.
In pretty much all of them, you are specializing your character for a purpose. End-game.
Whether that End-game be PvP, farming, crafting, whatever there is always an End-game goal.
In this persistent world that Piranha is envisioning, will there be an End-game? Will our characters get to level 100 and stop gaining experience? Will we constantly gain experience and in 5 months new players will be so far behind that they have no hope of catching up to those who played since Beta?
Will we be training our Mechwarriors for a specific end goal or simply to our heart's content.
I guess what I'm asking is will there be something that drives us to play for something besides the enjoyment of the next mission?
In pretty much all of them, you are specializing your character for a purpose. End-game.
Whether that End-game be PvP, farming, crafting, whatever there is always an End-game goal.
In this persistent world that Piranha is envisioning, will there be an End-game? Will our characters get to level 100 and stop gaining experience? Will we constantly gain experience and in 5 months new players will be so far behind that they have no hope of catching up to those who played since Beta?
Will we be training our Mechwarriors for a specific end goal or simply to our heart's content.
I guess what I'm asking is will there be something that drives us to play for something besides the enjoyment of the next mission?
As others have said already, the game will not be like RIFT, WoW, LOTRO or so on, because I have not seen anywhere that the game is called an MMORPG. It's just an MMO. Meaning Massively Multiplayer Online. I expect there to be no end to the game until Piranha says, "We're done developing this game." and it goes stagnant of updates. Then the in-game universe will no longer turn and new events will no longer take place unless it is put into the player base's hands.
















