Every since closed beta i've quite frankly been shocked at this progress system PGI put in to their game. Every time i buy a new mech the excitement is ruined by the fact that i will be forced to buy another 2 of pretty much the exact same mech (and lets be honest only a couple mechs variants actually change the play style enough for someone to want to try them...catapult comes to mind with the K2). There's nothing fun and exciting about this system and the fact its still in the game with release being so close is just amazing.
I somewhat understood PGIs reasoning behind it when we only had a handful of mechs to play around with as it gave the game a false sense of progression without the actual content to back it up, but the number of available mechs has been growing pretty steadily and i don't think that reason is valid anymore. Besides that i assume the system was made up by PGI brilliance to entice (force) players to get more and more mechbays. But to be honest i would much prefer a mechbay costing 600MC or even 900MC instead of being forced to have 3 almost identical mechs in my mechlab.
Mechs that should feel exciting and unique to obtain, do not. The grind that should eventually feel rewarding instead feels tedious and punishing. The new economy is fine, heck you could even lower it slightly more. The poorly thought out progression system however is not.
In the end i know nothing will change because frankly PGI is the king of "we know whats best for you" even though the harsh reality is that they have proven time and time again that they haven't the slightest idea.
/rant off
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*edit*
So this wont just be another rant, here are alternative ideas to the xp progression:
After removing the 3 variant travesty, they could/should add more master level skills that give each variant extra quirks. They could cost about the same as the current master skills (20-30k xp each).
For example the energy weapon focused Awsome could have:
-skill that makes it so it can alpha 3 PPCs without the ghost heat
-skill that increases the rate of fire of energy beams by 5%
-skill that increases its overall heat threshold
The missile Awsome could have missile skills (like LRM missile speed or faster lock on, etc).
Of course the bonuses should be minor for easier balance purposes and some of the variants are just too similar to have totally unique skills/quirks but in general i personally feel this kind of progression would be incomparably better and more fun than the current mess.
Edited by Kushko, 16 August 2013 - 03:44 AM.