Shakespeare, on 15 August 2013 - 01:27 PM, said:
The map is just too damn small period. It was rare to have a conquest game go to caps in 8v8, now it's impossible in 12v12. You can literally tonne your way to victory here, because the whole map is a death trap.
Even forest colony holds up in 12s, in its own way (though IMO, not the winter version.) But river city is just cramped - lower spawn is a mess, fortress spawn is equally cramped. There's a reason upper city is less common now, nobody wants to journey across the bridge and into a space they can't even fit around.
I barely liked the size of it in 8's. It's frankly a good candidate to try a 4-on-4. It is our only living city map after all. But you don't get alleyway ambushes and flanks with 24 mechs on the board. you just get a bloodbath.
Upper city is not used because finally, after like a month of play, people have figured out going upper from the lower base is like a death march. In fact, lower base has every disadvantage there is in fire lanes and path options. I saw, for the first time ever today, someone request we defend base on lower. The map is so dam small, base defense feels totally silly. If someone caps, you just run back, its only 500M away.
Small map is ok. Spawn points need to be reworked, lower base should have a couple moved back towards the big ship instead of everyone in a giant line, and upper should make use of the tunnel area now. IMO, wouldnt hurt to add another tall *** building on the lower base side of the river to block LOS between the two spwan points either. Also would provide more LRM cover.