![:rolleyes:](https://static.mwomercs.com/forums/public/style_emoticons/default/smile.png)
![](https://static.mwomercs.com/forums//public/style_images/master/icon_users.png)
![](https://static.mwomercs.com/img/house/davion.png)
Machineguns And Battlemechs
#61
Posted 19 August 2013 - 07:33 AM
![:rolleyes:](https://static.mwomercs.com/forums/public/style_emoticons/default/smile.png)
#62
Posted 19 August 2013 - 07:47 AM
Alex Warden, on 19 August 2013 - 07:33 AM, said:
![:rolleyes:](https://static.mwomercs.com/forums/public/style_emoticons/default/smile.png)
You're welcome
![:angry:](https://static.mwomercs.com/forums/public/style_emoticons/default/smile.png)
"Forever" is a relative term; in TT, it would take 4-5 turns (40-50 seconds) to breach the head armour of a 'mech with a single MG (2 damage per 10-second turn, max 9 armour on head). Of course, a quad- or hexa-mount would do it in a single turn (10 seconds, 8 damage for the quad mount, 12 for the hexa-mount).
And that is the same for any 'mech, no matter how large or small; head armour is capped at 9 for all 'mechs in TT.
Also note that it's debatable whether what Grayson Death was using was a 'mech-scale MG (seeing how the "grip was familiar" - do 'mech MGs even have grips? Debatable, as I said).
#63
Posted 19 August 2013 - 08:02 AM
stjobe, on 19 August 2013 - 07:47 AM, said:
![:rolleyes:](https://static.mwomercs.com/forums/public/style_emoticons/default/smile.png)
"Forever" is a relative term; in TT, it would take 4-5 turns (40-50 seconds) to breach the head armour of a 'mech with a single MG (2 damage per 10-second turn, max 9 armour on head). Of course, a quad- or hexa-mount would do it in a single turn (10 seconds, 8 damage for the quad mount, 12 for the hexa-mount).
And that is the same for any 'mech, no matter how large or small; head armour is capped at 9 for all 'mechs in TT.
Also note that it's debatable whether what Grayson Death was using was a 'mech-scale MG (seeing how the "grip was familiar" - do 'mech MGs even have grips? Debatable, as I said).
The MG Grayson used was a vehicle mounted machinegun. One could argue that it was a mech class MG mounted on a vehicle, and given a grip so it could be manually fired.
Kind of like this:
![Posted Image](http://world.guns.ru/userfiles/images/grenade/gl19/mk19mod3-3.jpg)
And yes, I know that's a Mark 19 grenade launcher and not a 20mm machinegun, but it still illustrates my point.
#64
Posted 19 August 2013 - 08:23 AM
ShotgunWillie, on 19 August 2013 - 08:02 AM, said:
The MG Grayson used was a vehicle mounted machinegun. One could argue that it was a mech class MG mounted on a vehicle, and given a grip so it could be manually fired.
I know what you mean, and the reason I say it's debatable is because the fluff isn't really all that clear when it comes to the distinction between 'mech-mounted MGs, vehicle-mounted MGs, support MGs, Battle Armour MGs, and infantry MGs.
'Mechs mount MGs that are "vehicular-scale", some of them are fluffed as 20mm, and they all have a damage value vs 'mechs, but when they are mounted on tripods they become Support MGs and don't have a damage value against 'mechs any more.
Meanwhile Battle Armour MGs are fluffed as being "in the vicenity[sic] of 12.7 mm or 0.50 calibre" because "[t]his calibre of round is better able to damage BattleMechs, BattleArmor and Combat Vehicles", but they are "typically upgraded versions of infantry-support weapons, which can rival their larger vehicular-scale cousins" - the infantry support weapons alluded to being the Support MGs above that are vehicular-scale MGs mounted on tripods.
It's a mess.
Edited by stjobe, 19 August 2013 - 08:24 AM.
#65
Posted 19 August 2013 - 08:28 AM
![Posted Image](http://upload.wikimedia.org/wikipedia/commons/thumb/e/e1/Tracer_rounds_ricochet_off_of_a_tank_as_security_police_heavy_weapons_specialists_fire_a_High-Mobility_Multipurpose_Wheeled_Vehicle_(HMMWV)_mounted_.50_caliber_machine_gun_at_the_Air_Mobility_Warfare_Center_960701-F-NO765-002.jpg/1024px-thumbnail.jpg)
with a madman face on
![:rolleyes:](https://static.mwomercs.com/forums/public/style_emoticons/default/wink.png)
#66
Posted 19 August 2013 - 08:31 AM
#67
Posted 19 August 2013 - 08:38 AM
BulletChief, on 19 August 2013 - 07:09 AM, said:
that's the fun of battletech... a lot of technology was lost during wars so it's a nice blend of sci-fi high-tech and fairly primitive low-tech weaponry.
even today we already have some tech that is more advanced than in the b-tech universe.
you know what einstein sad about the 4th world war... Battletech is kinda like that.
And yet every single targeting computer in the game is magically accurate... how about that ..... missed opportunity PGI.
#68
Posted 19 August 2013 - 08:38 AM
lockwoodx, on 19 August 2013 - 08:31 AM, said:
that's what i love about the early books. weapons are crazy powerful in a real war scenario.
a single medlaser overheats like crazy and a Srm2 actually does damage^^... and flamers kill ofc
![:rolleyes:](https://static.mwomercs.com/forums/public/style_emoticons/default/biggrin.png)
Edited by BulletChief, 19 August 2013 - 08:40 AM.
#69
Posted 19 August 2013 - 08:43 AM
BulletChief, on 19 August 2013 - 08:38 AM, said:
![:rolleyes:](https://static.mwomercs.com/forums/public/style_emoticons/default/biggrin.png)
Not only that, but at least two major plot points in Decision at Thunder Rift revolves around Lori Kalmar being absolutely terrified of Flamers - as are most MechWarriors in the BattleTech Universe.
When was the last time you saw a MWO MechWarrior terrified of Flamers?
#71
Posted 19 August 2013 - 10:43 AM
lockwoodx, on 19 August 2013 - 08:31 AM, said:
TT LRMs come in sets of 120 missiles per ton, where 1 ton is equal to 1000kg (yes, BattleTech uses metric tons).
(1000 kg)/(120 missiles) = 8.33 kg per missile
TT SRMs come in sets of 120 missiles per ton (1000 kg).
(1000 kg)/(120 missiles) = 10.00 kg per missile
A single TT LRM is roughly equal in mass (and possibly, in size) to the FIM-43 Redeye shoulder-launched missile (8.3 kg per missile), while a single TT SRM is roughly equal in mass (and possibly, in size) to the FIM-92 Stinger shoulder-launched missile (10.1 kg per missile).
For comparison, an AIM-9 Sidewinder weighs 85.3 kg per missile, an AGM-122 Sidearm weighs 88.5 kg per missile, and the AGM-144 Hellfire weighs 45.4 kg per missile.
The Arrow IV missiles (at 200 kg per missile) would be roughly the same mass/size as the Isreali "Delilah" cruise missile (at 187 kg per missile).
#72
Posted 19 August 2013 - 11:28 AM
Caelroigh Blunt, on 17 August 2013 - 02:47 PM, said:
This is Battletech, Not GI Joe, World of Tanks, or any other universe. If you want to play a game in Battletech, then follow the battletech rules. machine guns do 2 damage to mech armor, heavy machine guns do 3 damage to mech armor, and light machine guns do 1 damage to mech armor. All of this internal crit nonsense needs to go and PGI should just implement them like they should be implemented.
Let me quote battletech for you in case you are still confused....
Quote
Beyond the "standard" models Clan Smoke Jaguar was the first to create Light Machine Guns and Heavy Machine Guns, which the other Clans and the Inner Sphere eventually fielded as well. The Federated Suns were also the first to mount multiple machine guns on the same linked platform creating the Machine Gun Array.[3]
Note the part about "Still damage battlemechs" Machine guns get bonuses against infantry in the board game, but they have always been used against battle armor, vehicles, and mechs. Also, if it makes you feel better... the Warthog airplane has a machine gun that fires dupleted uranium rounds that are designed to kill armored vehicles. The discription above clearly states these are large machine guns...not guns the size a human could carry.
Edited by AC, 19 August 2013 - 11:31 AM.
#73
Posted 19 August 2013 - 11:59 AM
Lil Cthulhu, on 17 August 2013 - 05:24 PM, said:
Technical specifications Heat 0 Damage 2 Minimum Range 0
Damage 2
Damage 2
Damage 2
Damage 2
Just make sure you remember that when you have MGs doing as much damage as a MWO AC2.
![:lol:](https://static.mwomercs.com/forums/public/style_emoticons/default/sleep.png)
stjobe, on 19 August 2013 - 08:43 AM, said:
When was the last time you saw a MWO MechWarrior terrified of Flamers?
When's the last time you saw a TT play afraid of Flamers?
![;)](https://static.mwomercs.com/forums/public/style_emoticons/default/tongue.png)
#74
Posted 19 August 2013 - 12:03 PM
#75
Posted 19 August 2013 - 12:04 PM
AC, on 19 August 2013 - 12:03 PM, said:
If you think a 0.5 ton weapon should do as much damage as a 6 ton weapon you are having logic issues.
#76
Posted 19 August 2013 - 12:12 PM
Not to mention PGI multiplied the MG ammo by 10x. They should have 200 rounds per ton, not 2000. That would go a long way to balancing them as well.
#77
Posted 19 August 2013 - 12:16 PM
AC, on 19 August 2013 - 12:12 PM, said:
Not to mention PGI multiplied the MG ammo by 10x. They should have 200 rounds per ton, not 2000. That would go a long way to balancing them as well.
I do not want to see a single Machine gun matching a weapon 12 times its weight. At all. Ever.
#78
Posted 19 August 2013 - 12:31 PM
#79
Posted 19 August 2013 - 12:34 PM
AC, on 19 August 2013 - 12:31 PM, said:
On TT it is a joke weapon unless mounted by the dozen. AC2s are also a PoS on TT. 2 points of damage only scare lights and Mechs with thin armor on the TT game. A MG should be a ballistic version of a small laser.
#80
Posted 19 August 2013 - 12:34 PM
AC, on 19 August 2013 - 12:31 PM, said:
Here's the difference:
In TT short-range was a bigger penalty than it is here.
Small lasers/MGs were almost impossible to get into range to use (let alone melee).
You needed to win initiative, and you needed to have good enough speed.
In MWO you don't even need all that much speed, and our mechs are much faster (due to Endo, DHS, XL engines)
3 user(s) are reading this topic
0 members, 3 guests, 0 anonymous users