

How Is The Ylw
#21
Posted 18 August 2013 - 07:48 PM
107KPH with speed tweak, strolling through the Countryside putting AC20 rounds into peoples faces.
Hit and run is the name of the game, dont ever stop running and dont think that a Yen Lo with no AC20 is not a threat.... they are usually the ones that get you.
#22
Posted 18 August 2013 - 08:07 PM
#23
Posted 18 August 2013 - 09:40 PM
Bishop Steiner, on 18 August 2013 - 07:09 PM, said:
because I can do that combo, better, in other Cents?
UH No, you cant.
No other Centurion can carry two UAC5's.
And before anyone complains about jamming UAC5's dont jam if you exert trigger DISCIPRINE!
I bought a Lo-Wang when it came out, just so I could say "YOU NO MESS WITH LO-WANG!" before every match. and was pleasantly surprised to discover ho effective it was.
Edited by Gandalfrockman, 18 August 2013 - 09:43 PM.
#24
Posted 18 August 2013 - 09:50 PM
#25
Posted 18 August 2013 - 10:04 PM
The YLW's torso twisting is faster and greater IIRC, so if you have had minimal issues with the Cent-AL, the YLW should fit into your gameplay.... in theory.
Edited by Deathlike, 18 August 2013 - 10:04 PM.
#26
Posted 19 August 2013 - 01:19 AM
240 STD engine, near max armor
Put a AC20 in it, x4 tons of ammo
x2 medium lasers
It's a bit better than YLW because you don't lose the cannon so easily and you have 2 shield arms
#27
Posted 19 August 2013 - 04:06 AM
Carrioncrows, on 19 August 2013 - 01:19 AM, said:
240 STD engine, near max armor
Put a AC20 in it, x4 tons of ammo
x2 medium lasers
It's a bit better than YLW because you don't lose the cannon so easily and you have 2 shield arms
UHHH NO.
That mech isnt nearly as fast, doesnt come close to matching the torso twist rang/speed of the wang,
AND the ac20 doesnt have the same range of motion since its stuck in a torso segment instead of an arm.
AND You cant use an xl engine with that loadout, so no zombie builds.
AND it doesnt have centurions AWESOME hit boxes. (Big arms Tiny center torsos).
AND it doesnt have any center torso or head weapons, so even if you could zombie, it would suck at it.
Are people even paying attention when they post this stuff? cmon folks think bbefore you post.
Edited by Gandalfrockman, 19 August 2013 - 04:17 AM.
#28
Posted 19 August 2013 - 04:32 AM
Even without a sale, a Flame will give you more "bang for your buck" imho.
The X5 is pretty good, but then again, a Jenner is better. Boring sale is boring, too bad you didn't get a Heavy Metal when that money-maker had a discount.
Edited by Frechdachs, 19 August 2013 - 04:35 AM.
#29
Posted 19 August 2013 - 06:07 AM

Edited by LordDante, 19 August 2013 - 06:08 AM.
#30
Posted 19 August 2013 - 09:21 AM
Gandalfrockman, on 19 August 2013 - 04:06 AM, said:
UHHH NO.
Uhhh Yes. Try it, don't try it. It doesn't bother me.
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It is just as fast and you are right it doesn't have the twist range / speed of the wang, but it is also a Cbill mech and not something to buy with MC. So if you don't like playing with a singular AC20 backed up by meds it is far better you find out on a Cbill mech then burn MC.
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Sure but it's also damn near impossible to lose the AC20 as you can protect it far more efficiently.
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Do you even know what a zombie build is? it's where you lose both side torso's and only have you're CT left. If you had an XL you can't make a Zombie build.
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x2 Shield arms that are almost a requirement to be destroyed to get to the torso's.
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Well you got me there.
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Take a moment and understand what I posted. Anyone and Everyone that is decent at this game knows the first thing you do is hammer that Gun Arm in a YLW. It only has 32 armor and 16 structure.
The TBT-7K has 49 armor and 24 structure and more times than not you have to hammer through the 32 armor and 16 structure shield arm to get to it.
IMHO that fact alone trumps a lot of what the YLW can do. I still own a YLW, I still use it. It's great, especially when you put an XL engine in it. But when it comes down to a no holds knockdown brawl I prefer to use TBT-7k because the longer I keep that cannon the more effective I am.
Look at the hunchback, the reason it's not more effective is because how quickly it looses it's "Hunch" and they blow the cannon out of the water.
#31
Posted 19 August 2013 - 09:45 AM
#32
Posted 19 August 2013 - 09:51 AM
This mech is awful stock.
Gandalfrockman, on 18 August 2013 - 09:40 PM, said:
I call BS on that. UAC5's can jam on the first shot. the bloody things are too random
#33
Posted 19 August 2013 - 11:36 PM
Is one of your assaults going toe to toe in an equal fight ? Swing the odds in your favor.
Are there other striker mechs on your team ? Join up with them and hit the OPFOR from the rear.
Never stop moving. Always twist to right. Master the cycle time. Aim for a weak spot.
Don't take shots. Take THE SHOT.
Echo is down......next target.........
#34
Posted 19 August 2013 - 11:56 PM
Ransack, on 19 August 2013 - 09:51 AM, said:
This mech is awful stock.
I call BS on that. UAC5's can jam on the first shot. the bloody things are too random
No it can't.
And before you ask, yes i tried it, i wrote a macro which shoots exactly after 1.1 secs and i can fire to infinity and back with it.
As soon as you stay on that button, you have the possibility to jam the UAC5 but the first shot will always come out, even if it jams after it.
But if you fire after the cooldown, you're fine and have a faster AC5.
Edited by 627, 19 August 2013 - 11:57 PM.
#35
Posted 19 August 2013 - 11:57 PM
627, on 19 August 2013 - 11:56 PM, said:
No it can't.
And before you ask, yes i tried it, i wrote a macro which shoots exactly after 1.1 secs and i can fire to infinity and back with it.
As soon as you stay on that button, you have the possibility to jam the UAC5 but the first shot will always come out, even if it jams after it.
Odd. Since I have had them jam on exactly one shot before.
#37
Posted 20 August 2013 - 06:14 AM
But with the state of the game i won't defend this position to the death so i would guess it's a hit reg bug or what not. Maybe we will see some kind of handbook or manual how weapons should work in the far future...
#38
Posted 20 August 2013 - 06:32 AM
627, on 20 August 2013 - 06:14 AM, said:
But with the state of the game i won't defend this position to the death so i would guess it's a hit reg bug or what not. Maybe we will see some kind of handbook or manual how weapons should work in the far future...
Pretty sure that is what I said. Have had the gun jam on the first shot. Not as in, I could not fire a single bullet, but as in firing that single round caused the UAC5 to jam. It should not be able to until at least 2 shots are off. That is the nature of a UAC5. Fire it like a normal AC, no jams. Fire in rapid fire, run the risk.
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