FYI and in case you missed it, I have pasted them below.
The thread is here:
http://mwomercs.com/...s-reduced-back/
Niko Snow, on 14 August 2013 - 11:12 AM, said:
As an online game, MechWarrior Online requires close attention to economy balance. We have been actively monitoring and tweaking our rewards system in preparation for upcoming features and overall economy design.
As we move closer to the game’s Launch on September 17, our developers will be addressing the community in an official post on our forums with a focus on C-Bill earnings and other reward systems.
Thank you again for your feedback and patience while we continue to adjust the game’s economy.
Niko Snow, on 14 August 2013 - 02:03 PM, said:
It's easier to test and adjust this way: By first reducing the overall reward, we can observe the telemetry of how much less players are making overall during this period of time and thus make better judgement on the value of future rewards.
This also helps reduce the possibility of over-shooting our adjustments and giving away too many rewards. In such a scenario, we would have to nerf those rewards permanently and be left with much upset from any players who had grown accustomed to those greater reward levels.
In our current development: We can confidently counter frustrations with the current rewards implementation with the knowledge that more rewards will be coming, similarly to when rewards were previously adjusted last year.
Your other concerns should be addressed in future communications from the Dev Team on the upcoming rewards.
My take:
1: It is implied that average earnings will go back up once new rewards are introduced in the future.
This may be the promised rewards for class role play - i.e. greater rewards for capping, scouting and spotting.
This is promising.
2: This is all I was looking for as a statement short term, but this response should have been posted in a more visible fashion days ago.