Jump to content

Mech Chassis/variants Whose Models Change According To What Is Mounted


9 replies to this topic

#1 ice trey

    Member

  • PipPipPipPipPipPipPipPip
  • 1,523 posts
  • LocationFukushima, Japan

Posted 05 July 2013 - 02:30 PM

Hey guys.

One of the selling points for me for MWO before the Closed Beta was even released was that they advertised that 'Mechs would appear differently based on their loadouts. Up until now, I thought that was a hollow promise, as the only equipment that seemed to cause any physical change to the exterior of the 'mech was whether or not you equipped AMS.

But recently I purchased a 2K2 Katapult, and noticed that when I pulled one of the PPCs off the 'mech, the barrel of the gun seemed to disappear. Replacing the PPC with a Medium Laser, for instance, would put a little laser in it's place. Likewise, removing a Machine Gun or one of the Medium Lasers in the Torso would make it's respective weapon disappear or change accordingly.

This is exactly what I was hoping to see occur in MWO for all the Chassis, but so far as I can tell it only applies to this one.

Are there any other 'mechs whose models change visibly depending on what loadout you give it?

#2 Trev Firestorm

    Member

  • PipPipPipPipPipPipPipPip
  • The Boombox
  • The Boombox
  • 1,240 posts

Posted 05 July 2013 - 02:49 PM

Its mostly just the newer released mechs, but complaints about the k2 gaussapult gained it a pass at this, alot of older mechs still need a graphics pass for weapon changes...

Jagers and blackjacks are good examples modular graphics.

Edit for wording.

Edited by Trev Firestorm, 19 August 2013 - 11:10 PM.


#3 CDLord HHGD

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 9,190 posts
  • Location"You're not comp if you're not stock."

Posted 05 July 2013 - 03:33 PM

Yup, in CB it didn't exist, but they are implementing it more (I saw an Atlas with differences as well). More to come I am sure.

#4 Angel of Annihilation

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • The Infernal
  • The Infernal
  • 8,881 posts

Posted 05 July 2013 - 03:43 PM

Most of them have their appearance change to one degree or another now though it isn't alway accurate to the weapon or very obvious.

#5 axeman

    Member

  • PipPip
  • Survivor
  • Survivor
  • 48 posts

Posted 05 July 2013 - 04:50 PM

It actually did exist in closed beta. the only thing I ever saw it on was on the CN9-A centurion, if you gave it an LBX it would change to the arm the 9D has now, when the 9D was released the arms became fixed

#6 Tennex

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • The 1 Percent
  • The 1 Percent
  • 6,619 posts

Posted 05 July 2013 - 05:05 PM

old news friend. almost everymech except maybe jenner, raven... (commando?) change their looks based on loadout

#7 MuonNeutrino

    Member

  • PipPipPipPipPipPip
  • 478 posts
  • LocationPlanet Earth, Sol System, Orion Arm, Milky Way Galaxy, Local Group, Virgo Supercluster

Posted 05 July 2013 - 05:28 PM

It's not on all mechs yet, but a lot of the newer ones do this. The ones I'm personally aware of include:

Raven: Right arm shows if you have 0, 1, or 2 energy weapons equipped, left arm on the 4x might do the same for ballistics (I don't remember for sure).
Blackjack: The arms and torsos show different models/barrels for lasers, PPCs, large (10/20)/small (2/5)/ultra/LB-X autocannons, machine guns and gauss.
Quickdraw: Shows the same laser cap/PPC barrel difference that the blackjack does, and the left torso missile hardpoint(s) change the number of tubes in response to the equipped missile weapon (though there are some annoying glitches with that).
Catapult: As you noted, the K2 has modular arm energy and torso ballistic hardpoints. The arms differentiate between PPCs and lasers, and the torsos have different models for autocannons, machine guns, and gauss rifles (though all autocannons look the same, unlike on the blackjack).
Jagermech: The arms show the same variety of ballistic weapon barrels as the blackjack. I don't own any myself, so I don't know if it has variable energy weapon models as well.
Highlander: The right torso differentiates between lasers and PPCs (I think), and the left torso/left arm hardpoints change the number of tubes in response to the equipped weapon. I don't know if the right arm model varies, but it might.
Atlas: Some of the variants will have the left shoulder missile tubes get covered up, or the left hip SRM rack disappear, in response to a lack of missiles or certain arrangements of missile weapons, though the actual number of tubes on the model doesn't change like more recent mechs do.

I'm sure there are others, but those are the one's I'm personally aware of.

#8 mistformsquirrel

    Member

  • PipPip
  • Knight Errant
  • Knight Errant
  • 48 posts

Posted 05 July 2013 - 05:51 PM

Heavy Metal definitely does.

Ballistic arm differentiates between Gauss Rifle, Machine Gun, and each grade of Autocannon as well, including a special model for the Ultra AC/5. Energy arm differentiates between lasers and PPCs (but large lasers and small lasers appear identical). Missile hardpoint differentiates each kind of launcher.

#9 BillHones

    Member

  • PipPipPip
  • Storm
  • Storm
  • 77 posts
  • LocationKerbin

Posted 19 August 2013 - 08:03 PM

yes its an old topic... however i bought a jenner f. how can they use a hardpoint to fire two weapons? it shoots two lasers from same point. i even tested with small and medium. u can see the beam change color when both fired. also a buddy said his hunchback g with 2 lbx10 shoot twenty pellets from same barrel bc they dont show two. this bugs me quite a bit. with this be addressed?

#10 Wolfways

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Mercenary
  • 6,499 posts
  • LocationIn a shutdown overheated mech near you.

Posted 19 August 2013 - 08:45 PM

MWO is going to look ridiculous with all those light mechs carrying huge PPC barrels... :)





1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users