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Patch Day - August 20Th - LIVE!


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#1 InnerSphereNews

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Posted 20 August 2013 - 07:31 AM

Hello MechWarriors!

This is a reminder that - 1) Today is a patch day, and 2) That means servers will be coming down at 10am PDT!

I'll update this with the patchnotes once they're all completed. Oh, and if you post 'were patchnotes' or other hilarious posts about the patchnotes, I will remove them.

That said, hope you guys enjoy it, and we'll see you on the battlefield!

Cheers,
The MechWarrior Online Team

UPDATE

Greetings MechWarriors,

Wow another patch notes intro! I hope I never stop writing these and I hope you never stop reading.

Lots happening in the the world of MWO so first a little recap

  • The Launch Event was announced if you can make it we hope to see you there.
  • Phoenix Variants were revealed and the Loyalty program is unlocking bonus content adding more and more value.
  • Sarah's Jenner donation drive is over and It raised a lot of money for a good cause. Thank you from the bottom of our hearts for making this such a success.

On to the Patch content

  • 3rd Person is here! We hope you enjoy it!
  • The Kintaro is available for C-bills now and we have also released a slew of patterns for the Kintaro.
  • The Catapult Champion CPLT-A1©, with its 10% XP bonus, is available for MC now.

See you on the Battlefield,

Matt Newman
Content

New Mechs
Kintaro KTO-20


  • Tonnage: 55
  • Engine: 275 Standard

    • Top Speed: 81 kph
    • Max Engine Rating: 360
  • Torso Movement:

    • 115 degrees to each side.
    • 25 degrees up and down.
  • Arm Movement:

    • 45 degrees to each side.
    • 30 degrees up and down.
  • Armor: 358 (Ferro-Fibrous)
  • Internal Structure: Standard
  • Weapons & Equipment:

    • Left Arm: SRM 6
    • Center Torso: Large Laser
    • Right Torso: SRM 6, LRM 5
    • Right Arm: Medium Laser x2
  • Hardpoints:

    • Left Arm: 1 Missile
    • Left Torso: 1 AMS
    • Center Torso: 2 Energy
    • Right Torso: 2 Missile
    • Right Arm: 2 Energy

  • Heat Sinks: 10 Double

  • Jump Jets: 0 (0 Max)

  • ECM Capable?: No

  • Module Slots: 2
  • Movement Archetype: Medium

Kintaro KTO-18



  • Tonnage: 55
  • Engine: 275 Standard

    • Top Speed: 81 kph
    • Max Engine Rating: 360
  • Torso Movement:

    • 100 degrees to each side.
    • 20 degrees up and down.
  • Arm Movement:

    • 35 degrees to each side.
    • 30 degrees up and down.
  • Armor: 352 (Standard)
  • Internal Structure: Standard
  • Weapons & Equipment:

    • Left Arm: SRM 6, LRM 5, Medium Laser
    • Center Torso: SRM 6
    • Right Torso: SRM 6
    • Right Arm: Medium Laser
  • Hardpoints:

    • Left Arm: 1 Energy, 2 Missile
    • Left Torso: 1 AMS
    • Center Torso: 1 Missile
    • Right Torso: 2 Missile
    • Right Arm: 1 Energy

  • Heat Sinks: 10 Single

  • Jump Jets: 0 (0 Max)

  • ECM Capable?: No

  • Module Slots: 2
  • Movement Archetype: Medium

Kintaro KTO-19


  • Tonnage: 55
  • Engine: 275 Standard

    • Top Speed: 81 kph
    • Max Engine Rating: 360
  • Torso Movement:

    • 100 degrees to each side.
    • 20 degrees up and down.
  • Arm Movement:

    • 35 degrees to each side.
    • 30 degrees up and down.
  • Armor: 358 (Ferro-Fibrous)
  • Internal Structure: Standard
  • Weapons & Equipment:

    • Left Arm: SRM 6, LRM 5, Medium Laser
    • Center Torso: Narc
    • Right Torso: SRM 6
    • Right Arm: Medium Laser
  • Hardpoints:

    • Left Arm: 1 Energy, 2 Missile
    • Left Torso: 1 AMS
    • Center Torso: 1 Missile
    • Right Torso: 1 Missile
    • Right Arm: 2 Energy

  • Heat Sinks: 10 Single

  • Jump Jets: 0 (0 Max)

  • ECM Capable?: No

  • Module Slots: 2
  • Movement Archetype: Medium

Catapult CPLT-A1©


  • Tonnage: 65
  • Engine: 280 Standard

    • Top Speed: 69.8 kph
    • Max Engine Rating: 315
  • Torso Movement:

    • 120 degrees to each side.
    • 16 degrees up and down.
  • Arm Movement:

    • 0 degrees to each side.
    • 35 degrees up and down.
  • Armor: 394 (Ferro-Fibrous)
  • Internal Structure: Endo-Steel
  • Weapons & Equipment:

    • Left Arm: LRM 15, Streak SRM 2 x2
    • Right Torso: Beagle Active Probe
    • Right Arm: LRM 15, Streak SRM 2 x2
  • Hardpoints:

    • Left Arm: 3 Missile
    • Right Torso: 1 AMS
    • Right Arm: 3 Missile

  • Heat Sinks: 10 Double

  • Jump Jets: 0 (4 Max)

  • ECM Capable?: No

  • Module Slots: 2
  • Movement Archetype: Large
  • 10% XP bonus

Cockpit Items

  • Highlander Statue.

New Skin

  • Virus skin.

Gameplay

  • Reducing spread on LBX-10 from 2.25 down to 1.3
  • Reducing the crit probability of Machine Guns. (0.11, 0.06, 0.02 > 0.06, 0.03, 0.01)
  • Crit damage multiplier on Machine Guns reduced from 12.5 to 9.0
  • Ultra AC/5 has a 15% chance of jamming, down from 25%
  • Streak SRM-2 damage has been increased from 1.5 to 2.5
  • AC2 cooldown was increased to 0.52s (up from 0.50) to fix a timing issue.
  • Reduced the amount of Conquest Resource reward for the losing team.
  • Increased heat amount on lava in Terra Therma.

    • Lava heat increased by 20%.
    • Lava damage amount per second doubled.
    • Slightly increased ambient heat in center volcano area.


  • Third Person View:

    • In the options menu is a "Start In Third Person" option to determine which view you start each match in

      • By default, this option is toggled on (to start games in third person view)
    • When you are in third person view, Arm Lock is turned on and cannot be turned off
    • When you are in third person view, the lance and minimap HUD elements are not available
    • When you are in third person view, there is a camera drone hovering behind you that other players can see
    • By default, you can press F4 to toggle between third and first person view

      • This key can be rebound in the options menu
    • You cannot switch views while your Mech is shut down


  • Medium Mech Tuning:

    • Blackjack:



      • Torso Pitch Angle increased to 30 degrees


      • Torso twist speed increased by 25%


    • Centurion:



      • Torso pitch angle increased to 25 degrees


      • Torso twist speed increased by 25%


      • Arm pitch angle increased to 35 degrees


    • Cicada:


      • Torso pitch angle increased to 30 degrees

      • Torso twist speed increased by 10%


    • Hunchback:


      • HBK-4H, -4J, -4P, -4SP:


        • Torso pitch angle increased to 20 degrees

        • Torso twist speed increased by 25%

        • Arm pitch angle increased to 35 degrees

        • Max engine size increased to 275

        • Torso pitch speed increased by 10%

        • Torso twist angle increased to 125 degrees


      • HBK-4G:


        • Torso pitch angle remains at 25 degrees

        • Torso twist speed increased by 25%

        • Arm pitch angle increased to 35 degrees

        • Max engine size increased to 275

        • Torso pitch speed increased by 10%

        • Torso twist angle increased to 125 degrees

    • Kintaro:


      • KTO-20:


        • Torso pitch angle increased to 35 degrees

        • Torso twist speed increased by 25%

      • KTO-18, -19, -GB:


        • Torso pitch angle increased to 30 degrees

        • Torso twist speed increased by 25%

    • Trebuchet:


      • Torso pitch angle increased to 35 degrees

      • Torso twist speed increased by 25%



Bug Fixes

  • Changed spawn location in Terra Therma for players spawning too close to the shipping containers. This was causing Mechs to have human scale movement collision capsules, making it very difficult to navigate the world.
  • Removed collision around the hole in center of Terra Therma's platform in Assault mode.
  • Fixed many "stuck bugs" in Terra Therma.
  • Fixed some collision issues in River City (Night) where certain sized Mechs were getting stuck between buildings.

General

  • Navigation marker posts in Terra Therma will now actually cast light (med+ spec) for slightly better path-finding. Pro-tip: If the marker post is on the right edge of the path, you are headed toward the center volcano.
  • Terra Therma - Damage and heat sustained whilst in the Volcano has been increased and is subject to further tweaking.
  • Cockpit lights indicating the open/closed state of weapon bay doors are currently non-functional. Normal functionality will return in a future release.



We thank you for your patience and we look forward to seeing you on the battlefield!
- The MechWarrior® Online™ Team

#2 Gregory Owen

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Posted 20 August 2013 - 07:34 AM

View PostInnerSphereNews, on 20 August 2013 - 07:31 AM, said:


Oh, and if you post 'were patchnotes' or other hilarious posts about the patchnotes, I will remove them.




Someone came to work with their grumpy pants on.

#3 N a p e s

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Posted 20 August 2013 - 07:35 AM

My mediums are gonna love the agility buffs.

#4 ManDaisy

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Posted 20 August 2013 - 07:36 AM

were patchnotes ... patchnotes that only come out on a full moon?

Like this if you smell like poopy pants.

Edited by ManDaisy, 20 August 2013 - 10:16 AM.


#5 Chrithu

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Posted 20 August 2013 - 07:37 AM

View PostNapes339, on 20 August 2013 - 07:35 AM, said:

My mediums are gonna love the agility buffs.



Does that mean my X-5 finally get's his 175 max twist and increased twist speed?

#6 BookWyrm

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Posted 20 August 2013 - 07:38 AM

Thank you for the advance notice, we eagerly await the patch notes when completed.

#7 Hugh Fairgrove

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Posted 20 August 2013 - 07:39 AM

View PostInnerSphereNews, on 20 August 2013 - 07:31 AM, said:


Hello MechWarriors!
This is a reminder that - 1) Today is a patch day, and 2) That means servers will be coming down at 10am PDT!
I'll update this with the patchnotes once they're all completed. Oh, and if you post 'were patchnotes' or other hilarious posts about the patchnotes, I will remove them.
That said, hope you guys enjoy it, and we'll see you on the battlefield!
Cheers,
The MechWarrior Online Team


Wow. Somones got a case of the Tuesdays.

#8 Chrithu

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Posted 20 August 2013 - 07:39 AM

View PostManDaisy, on 20 August 2013 - 07:36 AM, said:

were patchnotes ... patchnotes that only come out on a full moon?


No he just didn't finish the sentence:

Were patchnotes supposed to be posted by now?

The answer to that at all times of course is: No they were not.

#9 N a p e s

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Posted 20 August 2013 - 07:40 AM

View PostJason Parker, on 20 August 2013 - 07:37 AM, said:



Does that mean my X-5 finally get's his 175 max twist and increased twist speed?


From what I understood it was gonna increase the twist speed and the turning radius of medium mechs. Does anyone know if it also increases acceleration and deceleration? I guess we just wait for the patchnotes.

#10 HighlandCoo

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Posted 20 August 2013 - 07:41 AM

Lol - thanks for making everyone feel welcome! Can't wait to see how much hasn't changed! It's gonna be a heck of a launch party!

#11 RG Notch

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Posted 20 August 2013 - 07:43 AM

LOL these guys expect us to believe the patch notes aren't ready right now. If that's true it's sadder than their holding them back for no good reason. :D

#12 TK42Kahn

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Posted 20 August 2013 - 07:44 AM

Werenotes.

ECM now cancels enemy maps in cockpit.
Large Pulse Laser range has been effectively doubled.
Pulse PPC's are up on the public test server.
Jump Jet weight for assault mechs has been reduced 100%
Catapult Arms now rounded to show appreciation for Disney.
Artemis now enables targeting of multiple mechs for LRMs.
Dragon center torso enlarged for balance issues.
Spider armor doubled.
Rotary SRM launchers now on Public Test Servers.
Urbanmech armed permanently with consumable tactical nuke.

TK42Kahn...at my post.

Edited by TK42Kahn, 20 August 2013 - 07:45 AM.


#13 Monsoon

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Posted 20 August 2013 - 07:44 AM

View PostHugh Fairgrove, on 20 August 2013 - 07:39 AM, said:

Wow. Somones got a case of the Tuesdays.




#14 AdamBaines

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Posted 20 August 2013 - 07:44 AM

View PostGregory Owen, on 20 August 2013 - 07:34 AM, said:


Someone came to work with their grumpy pants on.


Id be a grumpy pants every day if I had to interact with this community as a developer :-)

#15 Dagger6T6

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Posted 20 August 2013 - 07:45 AM

you didn't say anything about note patches... :D

Posted Image

#16 xCico

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Posted 20 August 2013 - 07:45 AM

No trolling?
Oh :D
Well lets hope for this patch be good.
And yes, that sentence is bull****

#17 Kattspya

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Posted 20 August 2013 - 07:46 AM

That patch notes are not yet written for a build that is supposed to go live in a few hours explains a lot. Kudos for the honesty though

#18 stjobe

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Posted 20 August 2013 - 07:46 AM

View PostTK42Kahn, on 20 August 2013 - 07:44 AM, said:

Urbanmech armed permanently with consumable tactical nuke.

Consumable tactical nuke? Wow, talk about a case of bad digestion :D

#19 Hugh Fairgrove

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Posted 20 August 2013 - 07:48 AM

View PostMonsoon, on 20 August 2013 - 07:44 AM, said:




Ahhhh, love that movie so much.

#20 WVAnonymous

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Posted 20 August 2013 - 07:55 AM

In advance of the patch, I would like to complain that something in the patch is broken, and that at least three separate posters, none of whom will have read the forums, will make the identical complaint.





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