Airborne Thunder, on 20 August 2013 - 02:48 PM, said:
To all those players saying "chill out this is just Beta, they are going to adjust based on our feedback". BULLpucky! They don't care what we have to say. They are going to do what they want as long as they feel it will make them the most money. Have they listened to us when it comes to the C-bill nerf? Ghost heat? This whole 3rd person view thing? Nope. They do what they want and ignore us. We are not Beta testers we are suckers that complain (as if it will do any good) while we just keep playing and handing them over more of our cash.
Well, those using the third person are gimped to heck (watch the crosshair in first person zoomed in, then watch it in third person zoomed in or not. Notice it bouncing in third? Meanwhile it's pinpoint precise in first?). Actually would like to see that bouncing crosshair in first person.
I could understand ignoring people on the cbill nerf. I made 210,000 cbills last night without premium with the "nerf." Employ this thing called Teamwork and watch your earnings grow.
Beyond that, the ghost heat issue? Yeah -- I would have liked PGI to listen to those of us who had better, simpler, and consistent solutions. There are far better solutions all over the place -- even the awful ones are better. Not all, but some.
I had a simple one. Had some good backing. Namely cut the capacity. Or standardized the raising one so it raises by the same factor regardless of SHS or DHS so that it's fair for both sides instead of creating this huge performance gap. Also with a cap of 45 for example, just 5 points above a trial mech and 5 points lower than a mech with just 10 DHS, how many PPCs can you fire together with 45 as your cap instead of 60? Instead of 88.56? 30 would be better, but even 45 is still an improvement against the alpha warrior.
"We considered reducing the capacity but we felt this nerfed all mechs." That was the idea, Paul. That was the idea. Made the heat system much more MW3-like, which many believe to be very fair except for the instant-hit lasers. Guess what? We don't have instant hit lasers, so we're fine there.
Homeless Bill's solution was another good one. It traded heat penalties for accuracy penalties with a more consistent interlinking model. You fire 2 PPCs + 2 LL + 2 SL, great; but you just hit the limit and now your aim goes to {Scrap}. Instead of "Oh you can fire 2 PPCs + 2 LL + 6 ML with no problem, but if you fire 3 LL you'll heat up more due to Ghost Heat!" ...wait, what? Heh. Trouble is it outright states at the beginning that it had no intention of addressing the core heat issue and instead focused entirely on pinpoint.
Personally, a bouncing crosshair as you walk that gets worse with the faster you go, yet still manages close to pinpoint so long as you use skill to time your shot is much better. This means for that perfect bullseye you'd have to stand still or slow down. What I like is the third person shows its possible and didn't even need a proper headbob to make it happen. So.. How come in first person the 3D cockpit bounces all over the place but we magically "glide" as if nothing is happening?