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Patch Day - August 20Th - LIVE!


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#761 Airborne Thunder

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Posted 20 August 2013 - 03:05 PM

View PostMonkeyCheese, on 20 August 2013 - 02:47 PM, said:

Way to ruin some good patchnotes, 3pv bitching aside why the hell are the door indicators suddenly broken?

Maybe they disabled them so we would be forced to use their 3rd person view to see if they were open. They seem to be really trying to cram this 3rd person view thing down our throat and I wouldn't put it past them to stoop to that sort of thing.

Edited by Airborne Thunder, 20 August 2013 - 03:19 PM.


#762 Banshee Bullet

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Posted 20 August 2013 - 03:06 PM

View PostHorrace, on 20 August 2013 - 02:52 PM, said:

Guys this is part of the beta process, they'd never have known how third person would have worked if they hadn't patched it in during beta.

I'm sure they can adjust it.


you realize the game goes full release next month right?

#763 Koniving

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Posted 20 August 2013 - 03:06 PM

View PostAirborne Thunder, on 20 August 2013 - 02:48 PM, said:

To all those players saying "chill out this is just Beta, they are going to adjust based on our feedback". BULLpucky! They don't care what we have to say. They are going to do what they want as long as they feel it will make them the most money. Have they listened to us when it comes to the C-bill nerf? Ghost heat? This whole 3rd person view thing? Nope. They do what they want and ignore us. We are not Beta testers we are suckers that complain (as if it will do any good) while we just keep playing and handing them over more of our cash.


Well, those using the third person are gimped to heck (watch the crosshair in first person zoomed in, then watch it in third person zoomed in or not. Notice it bouncing in third? Meanwhile it's pinpoint precise in first?). Actually would like to see that bouncing crosshair in first person.

I could understand ignoring people on the cbill nerf. I made 210,000 cbills last night without premium with the "nerf." Employ this thing called Teamwork and watch your earnings grow.

Beyond that, the ghost heat issue? Yeah -- I would have liked PGI to listen to those of us who had better, simpler, and consistent solutions. There are far better solutions all over the place -- even the awful ones are better. Not all, but some.

I had a simple one. Had some good backing. Namely cut the capacity. Or standardized the raising one so it raises by the same factor regardless of SHS or DHS so that it's fair for both sides instead of creating this huge performance gap. Also with a cap of 45 for example, just 5 points above a trial mech and 5 points lower than a mech with just 10 DHS, how many PPCs can you fire together with 45 as your cap instead of 60? Instead of 88.56? 30 would be better, but even 45 is still an improvement against the alpha warrior.

"We considered reducing the capacity but we felt this nerfed all mechs." That was the idea, Paul. That was the idea. Made the heat system much more MW3-like, which many believe to be very fair except for the instant-hit lasers. Guess what? We don't have instant hit lasers, so we're fine there. :P

Homeless Bill's solution was another good one. It traded heat penalties for accuracy penalties with a more consistent interlinking model. You fire 2 PPCs + 2 LL + 2 SL, great; but you just hit the limit and now your aim goes to {Scrap}. Instead of "Oh you can fire 2 PPCs + 2 LL + 6 ML with no problem, but if you fire 3 LL you'll heat up more due to Ghost Heat!" ...wait, what? Heh. Trouble is it outright states at the beginning that it had no intention of addressing the core heat issue and instead focused entirely on pinpoint.

Personally, a bouncing crosshair as you walk that gets worse with the faster you go, yet still manages close to pinpoint so long as you use skill to time your shot is much better. This means for that perfect bullseye you'd have to stand still or slow down. What I like is the third person shows its possible and didn't even need a proper headbob to make it happen. So.. How come in first person the 3D cockpit bounces all over the place but we magically "glide" as if nothing is happening?

#764 Mystere

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Posted 20 August 2013 - 03:07 PM

View PostKattspya, on 20 August 2013 - 02:35 PM, said:

That is correct but do you have any proof that they are listening? We can only judge them by actions and this far they show nothing but contempt, ineptitude or insanity.


The proof can be found on the MG nerf. People QQed and PGI delivered. :P

#765 Chronojam

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Posted 20 August 2013 - 03:07 PM

View PostNalin, on 20 August 2013 - 02:51 PM, said:

You may be experiencing a sickness we like to call "high Elo". Symptoms include PPC/Gauss, teams full of terrible players to balance the higher Elo players, and much apathy. The cure involves uninstalling and whining non-stop on the forums.

I wouldn't fault anybody who felt obligated to try to warn others, at this point.

#766 Alekzander Smirnoff

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Posted 20 August 2013 - 03:10 PM

My HGN's still fire missiles out of the second LT slot one at a time. Guess that fix will be next patch. /sadface.

#767 Cervantes88

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Posted 20 August 2013 - 03:12 PM

Welp I haven't been playing for a long time, and when I come back, I see machinegun nerfs and streak SRMs buffs...

wat.jpg

#768 Rippthrough

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Posted 20 August 2013 - 03:12 PM

View PostMonkeyCheese, on 20 August 2013 - 02:47 PM, said:

Way to ruin some good patchnotes, 3pv bitching aside why the hell are the door indicators suddenly broken?


Same reason the sound crackling bug is back.

And the texture flickering.

And the FPS bug/memory leak.

Edited by Rippthrough, 20 August 2013 - 03:14 PM.


#769 Dan Nashe

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Posted 20 August 2013 - 03:13 PM

Tried the 3rd person view.

Three thoughts.
(1) It's not bad for 4s. It does give you some advantages but they are slight and not that great unless paired with really solid coordination. I have no real problem with it in the normal 1-4 man queue. There are about 100 things that have more effect on the battle.

(2) I think 3PV needs to be disabled in 12s. And none of the explanations for it apply in 12s. You shouldn't do 12s unless you know how to pilot and, AT LEAST UNTIL COMMUNITY WARFARE IS LAUNCHED, 12s are the competitive environment in MWO. And all of the advantages are magnified when you have 12 people moving as a unit and able to communicate instantly on teamspeak and coordinate builds and rolls. "I'll be the guy who looks over hills!"

(3) When you log in, you need something that appears on your screen the first 25 times that says "Press F4 to enter and exit third person view."

If you aren't a person like me who reads forums, that is pretty critical. Just a pop up that fades after a few seconds or something. Third person view looks really unpolished and rocky if you don't understand there's another viewpoint available (the jittery targetting reticle is not a bad thing but if you don't understand why it does that and that there is a mode with a map and a non-jittery reticle, it looks like a bug!]

Now to decide if I should file a bug indicating that after my game froze, and the alt-tab fixed it, my enemy target information display had a wwwwwwwwwww at the bottom . .

#770 Banshee Bullet

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Posted 20 August 2013 - 03:16 PM

while we're complaining about pgi lies:

I have an email from pgi tech support dated last fall (a couple days after open beta started) saying they would have the scroll wheel bug fixed shortly. Flash forward nearly a year and I still can't bind functions to my scroll wheel.

For those that don't know, during closed beta scroll up and scroll down could be used as keybinds. I had my 3rd and 4th weapon groups set to them. Still miss that :P

#771 Mystere

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Posted 20 August 2013 - 03:16 PM

View PostAndrew Cranston, on 20 August 2013 - 02:30 PM, said:

Yes, here is the problem with that logic. When the majority of your customer base disagree with you, the company, they tend to not buy what you're selling. When you continue down that path, over and over again with things like ECM/ELO/feature priorities/etc they stop buying. They can honestly disagree with the majority of the community all they like, at the end they'll have what they view as the best game ever... with no revenue to support it.


As has been said before and which I will say it again, "Forum Posters" << "MWO Community". Do not confuse the two.

(not that I am taking any sides on any issue ... at the moment :P)

#772 Silent

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Posted 20 August 2013 - 03:18 PM

View PostBanshee Bullet, on 20 August 2013 - 03:16 PM, said:

while we're complaining about pgi lies:

I have an email from pgi tech support dated last fall (a couple days after open beta started) saying they would have the scroll wheel bug fixed shortly. Flash forward nearly a year and I still can't bind functions to my scroll wheel.

For those that don't know, during closed beta scroll up and scroll down could be used as keybinds. I had my 3rd and 4th weapon groups set to them. Still miss that :P


It's just postponed don't worry.

#773 Banshee Bullet

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Posted 20 August 2013 - 03:28 PM

View PostSilent, on 20 August 2013 - 03:18 PM, said:


It's just postponed don't worry.


lol, just like cw, and the clan invasion, and the Orion, and... I better stop, I have a feeling I could make this list REALLY long :P

#774 Kill Dozer

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Posted 20 August 2013 - 03:30 PM

View PostJames The Fox Dixon, on 20 August 2013 - 01:05 PM, said:

Posted ImageNekki Basara, on 20 August 2013 - 05:02 PM, said:

You missed how it's just one queue then I take it? Oh dear. Feel silly?

James The Fox Dixon:
Not really since they'll be implementing it when they can. I have faith in PGI to get the job done before launch. Don't you feel foolish for acting like a child over nothing?


Faith in PGI to get the job done?

The checks in the mail and I promise not to... well, you know the rest of that one.

#775 Airborne Thunder

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Posted 20 August 2013 - 03:31 PM

Wow, all morning I have been ranting and raving about this stupid 3rd person view thing and how there would be a great advantage over the 1st person view players. Boy was I wrong. 3rd person view sucks! All day all I hear is "how do I get out of this 3rd person view thing". I think I gave PGI too much credit. Leave it to them to screw up something as simple as a 3rd person view mode.

#776 Kill Dozer

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Posted 20 August 2013 - 03:32 PM

View PostHorrace, on 20 August 2013 - 02:52 PM, said:

Guys this is part of the beta process, they'd never have known how third person would have worked if they hadn't patched it in during beta.

I'm sure they can adjust it.


All they had to do was install Mechwarrior 4 and they would have known how it worked. No sense in wasting precious dev resources on something like this in beta.

#777 Kattspya

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Posted 20 August 2013 - 03:32 PM

View PostMystere, on 20 August 2013 - 03:07 PM, said:


The proof can be found on the MG nerf. People QQed and PGI delivered. :P

Where?

#778 Shazarad

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Posted 20 August 2013 - 03:33 PM

View PostAirborne Thunder, on 20 August 2013 - 03:31 PM, said:

Wow, all morning I have been ranting and raving about this stupid 3rd person view thing and how there would be a great advantage over the 1st person view players. Boy was I wrong. 3rd person view sucks! All day all I hear is "how do I get out of this 3rd person view thing". I think I gave PGI too much credit. Leave it to them to screw up something as simple as a 3rd person view mode.


Ok first you hate the fact that 3PV is in game and claim it will give too much advantage and is unfair for doing so. Then you come back and say its terrible and smash on PGI again for the fact that it isn't as powerful as you once thought?

Are you kidding me?

#779 Chronojam

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Posted 20 August 2013 - 03:35 PM

View PostBanshee Bullet, on 20 August 2013 - 03:28 PM, said:



lol, just like cw, and the clan invasion, and the Orion, and... I better stop, I have a feeling I could make this list REALLY long :P

You can simulate the Orion by putting two PPCs and a Gauss rifle, or thereabouts, on a Cataphract. Cost and operations will be essentially equivalent. You're welcome.

View PostShazarad, on 20 August 2013 - 03:33 PM, said:



Ok first you hate the fact that 3PV is in game and claim it will give too much advantage and is unfair for doing so. Then you come back and say its terrible and smash on PGI again for the fact that it isn't as powerful as you once thought?

Are you kidding me?
It's quite possible for third person to provide expert players with a severe advantage, especially if they are operating in a group, at the same time during which it confuses and frustrates beginners. Surely you can understand how this could be the case.

#780 Zynk

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Posted 20 August 2013 - 03:36 PM

So everyone plays third person whether they want it or NOT.





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