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Third Person Balance Issues


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#1 Devils Advocate

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Posted 20 August 2013 - 12:42 PM

I was going to make this title an I-told-you-so but I figured that wouldn't get us anywhere so let's all pretend like we didn't call this a year ago to get through this conversation together.

In third person I can see around corners with zero risk to myself. I can see over hills with zero risk to myself. Giving away my position is meaningless compared to the infinite free information I can get from parking behind a mountain with a scout and relaying every detail about your team from 800 meters away where none of you can target me. Lights were already incredibly powerful and now they are also invincible. Looking around a corner for free to see how many enemies are there with no risk before deciding whether or not to run in is a problem. Now an assault mech has no risk of overshooting it and wandering out into a battlefield to be torn apart. Speed is no long an issue when you can see through walls.

Being able to change between first and third person on the fly is a serious issue. When this was first discussed I thought it was in consideration as an option you couldn't just change back and forth as you wanted... now you have a wallhack at the press of a button. At least let us sort out who is using it and who is not.

I know PGI wont do anything to fix it. I know they wont help us deal with it. I just needed to make this thread so others have a place to lament.

Edited by Devils Advocate, 20 August 2013 - 12:44 PM.


#2 FupDup

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Posted 20 August 2013 - 12:45 PM

I for one welcome our new Red Tinkerbell™ overlords.


(Not really).

#3 CravenMadness

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Posted 20 August 2013 - 12:47 PM

Did people honestly think that they were going to be able to keep 3pv to it's own queue? There aren't enough players in this game to support something like that without the same twenty people going against one another over and over again, especially with the twisted match-maker system. And do you think they'd have tried to work out ways to edit the matchmaker it self to differentiate between 3pv and first person? Did we ever fool ourselves into thinking this wasn't going to be a major crutch? If people bitched about seismic range, how in the hell does PGI expect to foist this off on the entire pbase? If UAV time in the air was too long, what does that say about being able to count ducks from behind a building?

#4 Khobai

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Posted 20 August 2013 - 12:47 PM

the hardcore mode is supposed to disallow 3PV whenever they implement that... but it could be weeks or months who knows.

#5 Egomane

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Posted 20 August 2013 - 12:48 PM

For the time being, please direct your feedback on 3rd person view to this thread:
http://mwomercs.com/...eedback/unread/





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