So, I was watching the online chat with Art Director Dennis de Koning, and he was describing the time it took to create a 'mech, from sketch to being in-game. I think this would be great for a Dev-Blog, maybe with in progress shots, sketches, and so on. Walk us through the thought process, how you manage to make each 'mech unique, yet instantly recognizable.
Walk us through the creation of a 'mech
Started by RotS Targe, Jun 13 2012 06:33 PM
2 replies to this topic
#1
Posted 13 June 2012 - 06:33 PM
#2
Posted 13 June 2012 - 07:20 PM
sure thing
and he DID kind of explain how they went about it
and he DID kind of explain how they went about it
Edited by That Guy, 13 June 2012 - 07:21 PM.
#3
Posted 13 June 2012 - 07:32 PM
I meant creating the look for the 'mech, from the first sketches to getting it to the point it is at in that video. Show us how you went from this http://mwomercs.com/...dragon-sketches to this http://mwomercs.com/...-dragon-concept and finally to this http://mwomercs.com/...47-screenshot-1
1 user(s) are reading this topic
0 members, 1 guests, 0 anonymous users















