Uac5 Jam Decreased Gg Pgi
#1
Posted 20 August 2013 - 12:16 PM
#2
Posted 20 August 2013 - 12:26 PM
UAC/5 double shot (25% jam) = 3.61 dps
UAC/5 single shot = 4.54 dps
UAC/5 doubleshot (15% jam) = 5.03 dps
#3
Posted 20 August 2013 - 12:29 PM
Edited by lockwoodx, 20 August 2013 - 12:30 PM.
#4
Posted 20 August 2013 - 12:53 PM
On the other hand, pinpoint alphas are still worse than any kind of DPS.
#5
Posted 20 August 2013 - 12:57 PM
*THUMBS UP* for Jamming fix. I will give the Ultra a try again!
Edited by Joseph Mallan, 20 August 2013 - 12:58 PM.
#6
Posted 20 August 2013 - 12:58 PM
Anyone wanna bet against me when I say that the UAC5 is the next balance problem PGI will have to fix?
Anyone wanna bet against me when I say that we are gonna have a ridiculous amount of Jagers and Cataphract starting today?
Not sure what's their point, but seems like instead of finding a solution to PPC+Gauss they are just buffing other random weapons.
#7
Posted 20 August 2013 - 01:02 PM
Quote
Trip UAC/5 does pinpoint alpha. Its 15x2 damage every 1.1 seconds. Its like a super Gauss.
I dont think its OP though because its ammo limited, but its still scary as hell.
#8
Posted 20 August 2013 - 01:03 PM
#9
Posted 20 August 2013 - 01:05 PM
Except I went on vacation because I thought this patch was going to be a little lighter than usual.
Now I am stuck in the Sierra Nevadas with smoke from forest fires and a grey overcast sky.
GG.
#10
Posted 20 August 2013 - 01:06 PM
Otherwise it will undoubtely create a very predictable mess with "double shot 2, 10, and 20 damage shells."
Edited by General Taskeen, 20 August 2013 - 01:07 PM.
#11
Posted 20 August 2013 - 01:17 PM
Khobai, on 20 August 2013 - 01:02 PM, said:
Trip UAC/5 does pinpoint alpha. Its 15x2 damage every 1.1 seconds. Its like a super Gauss.
I dont think its OP though because its ammo limited, but its still scary as hell.
There is also the heat difference. The Gauss still has the lock on best heat.
#12
Posted 20 August 2013 - 01:19 PM
Quote
UAC/10 and UAC/20 will be outright broken anyway. The Daishi-B can have five UAC/10s or three UAC/20s. GG.
#13
Posted 20 August 2013 - 01:43 PM
Joseph Mallan, on 20 August 2013 - 01:17 PM, said:
Don't forget that three UAC5s weigh 27 tons versus 14 tons for a single gauss. And take up 3 ballistic hardpoints as well.
Edited by Lefty Lucy, 20 August 2013 - 01:44 PM.
#14
Posted 20 August 2013 - 01:45 PM
#16
Posted 20 August 2013 - 01:50 PM
#17
Posted 20 August 2013 - 01:54 PM
#18
Posted 20 August 2013 - 01:56 PM
Lefteye, on 20 August 2013 - 12:58 PM, said:
I'll bet against you on that. It still requires you face your target longer than other weapons. It is, however, far more useful now and might actually have an acceptable niche.
#19
Posted 20 August 2013 - 01:58 PM
Victor Morson, on 20 August 2013 - 01:56 PM, said:
I'll bet against you on that. It still requires you face your target longer than other weapons. It is, however, far more useful now and might actually have an acceptable niche.
hopefully it didnt just make the ac/5 useless.
#20
Posted 20 August 2013 - 02:03 PM
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