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Cloaking Armor for Mech's ????


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#41 DueMe

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Posted 13 June 2012 - 07:53 AM

Skip the cloaking. For visual camo a paint style program should open so you can customize the pattern and color. It will keep the game interesting. Atleast for those who enjoy that style of play.

#42 FactorlanP

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Posted 13 June 2012 - 07:54 AM

View PostTymanthius, on 13 June 2012 - 06:27 AM, said:

Not quite on topic, but I wonder how effective camo style paint jobs will be?




Could possibly be very effective, depending on how the game uses the icons and red triangles. If those things are tied to electronics packages that can be jammed, then an old fashioned camo may help to make a mech standing still to blend into the enviroment. Assuming of coarse that it isn't standing 20 feet taller then everything around it...

Edited by FactorlanP, 13 June 2012 - 07:55 AM.


#43 wanderer

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Posted 13 June 2012 - 07:56 AM

View PostKeizer, on 13 June 2012 - 07:45 AM, said:

as long as it was visually only then i would like it if it starts messing with my sensors then no....just simple adaptive camo thats all


Adaptive armor works better in Battletech the slower you go- but the amount of computing power it takes to keep something as big as a moving 'Mech hidden just isn't efficient given the tech levels- which is why it's lostech. I'm expecting that stealth armor in MWO would reduce the range you'd show up on sensors and render stuff that requires lockons have troubles doing so, but it won't hose visuals (ie, looking at the 'Mech).

#44 frankyes

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Posted 13 June 2012 - 07:56 AM

View PostCCC Dober, on 13 June 2012 - 07:50 AM, said:

Gentlemen, if you don't drive a Scout or do not appreciate their work, then it is VERY easy to dismiss or outright deny them cloaking technology. But you will sooner or later see the wisdom behind granting them access, when the Mechs and weapons become that much more deadly (and they will most definitely). A Scout's armor is his ability to remain unseen (or not being hit at worst) and people will know the maps after a while and where it is possible to hide 'safely' and cover most of the approaches. So if you want Scouts Mechs still be as viable and useful as on day one, when the environment gets more deadly for them, then don't bar their way to better tools. At the end of a day it is just that. CLPS does not deal damage or achieves objectives. It amplifies the inherent abilities of a good Scout Mech and that's that. Each Mech has a role and to allow others to develop theirs while not giving the Scouts their due is going to have unwanted 'side effects' such as neglect and disturbed role balance.


You can hide in plain sight. BAP, ECCM, and ECM on a Raven and you can't see ****. I don't think every map will be the size of a solaris arena, instead a remarkable size that it'd take you about 25 mins > to traverse the entire map. Consequently, scouts are crucial, almost negating a cloak all in itself. If you're standing still you're not doing much except for hiding and scouts should not hide as much as recon.

#45 Nintenja

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Posted 13 June 2012 - 07:58 AM

If it is like the past games. Stealth is turning your mech off. :lol:

View PostDueMe, on 13 June 2012 - 07:53 AM, said:

Skip the cloaking. For visual camo a paint style program should open so you can customize the pattern and color. It will keep the game interesting. Atleast for those who enjoy that style of play.

View PostDueMe, on 13 June 2012 - 07:53 AM, said:

Skip the cloaking. For visual camo a paint style program should open so you can customize the pattern and color. It will keep the game interesting. Atleast for those who enjoy that style of play.

Being able to set camo for different planets would be cool. I wish all shooters did this. BF3 for instance. The right camo really can make a difference.

#46 Major Bill Curtis

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Posted 13 June 2012 - 07:58 AM

View PostRogen, on 13 June 2012 - 07:41 AM, said:

I thing that stealth armor could be introduced in the game (after that 10 year of game time), but as it have i'ts drawbacks i don't see problem here, it make the mech run much hotter, and is really effective only at long range, while it provede no benefit at short range.

This^^

All of these systems only reduce hitting at medium and long range in TT; they can mess with ECM, can produce ghost targets (which ECM can already do), and will help you remain hidden if you are already hidden from view by terrain.

None of the "stealth" systems hinder anyone who is looking right at you at short range. This is TT, of course, and I realize that some other MW titles have made systems work so that you are visually invisible, or nearly so.

None of these systems is particularly overpowered in TT, and they generate considerable heat. One day, they may provide some advantages to scouts, but not today.

You can do a lot with ECM at any rate, which will be available from the beginning.

#47 Fetladral

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Posted 13 June 2012 - 07:59 AM

View PostKeizer, on 13 June 2012 - 06:20 AM, said:

So are we going to have any kind of cloaking tec. such as a some sort of poloymorphing skin texture that will blend with what ever you are standing in front of? Maybe some other kind of visual dampener but not radar? And if there is not this tec is there anyone besides me that would like it?


I don't think armor like that exists ever but I don't know much about the much later years and even then battlemechs carry a fusion reactor so they run pretty hot even when not fireing weapons that I don't think that armor could conceal a mech from thermal imaging. There is stealth armor and null signature armor but both of those are just advanced ECM and just effect radar but not visual sensors.

#48 Fastred

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Posted 13 June 2012 - 08:00 AM

First thing I thought when I read this is how much I could abuse the idea if it were implemented. So no I think it would be an extremely bad move. Alot of us pvp and know the mind set if you allow many of the gamers out their the ability to abuse a poorly thought out mechanic they will wreck your game and blame the devs while they do it.

Give me visual stealth and an ecm and your just destoying your game balance, assuming I were enclined to abuse a poorly thought out game features.

Edited by Fastred, 13 June 2012 - 08:05 AM.


#49 SideSt3p

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Posted 13 June 2012 - 08:09 AM

I'll pass. I'm piloting a giant stompy death robot.

Causing siesmic disruptions while moving and being stealthy seem kind of counter-productive to me.

#50 CCC Dober

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Posted 13 June 2012 - 08:12 AM

Cloaking and balance could very well go hand in hand. You may be forced to stand still or to reduced walking speed in order to keep the heat levels in check. Firing a weapon would instantly uncover you and screw your heat scale, maybe even cause a shutdown under circumstances. Still convinced that you can't balance cloaking?

#51 Orion Pirate

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Posted 13 June 2012 - 08:19 AM

You can balance cloaking for sure, and if it is balanced properly, then I would love to see it in game.

I said earlier that it should be a one shot use, it should work until you:

1. Move.
2. Operate in a cold climate where your Mech's heat source betrays you.
3. Your Magnetic Signature is always visible.
4. Take any damage to your armor, those sections that take damage should no longer function, reducing the use of the stealth.
5. Fire weapons, as the heat generated would show up on thermal, even on hot worlds. (Ballistic computers might be able to track back to you as well.)


Just some thoughts... Great for ambushes and observer scouts. :lol:

#52 Xantars

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Posted 13 June 2012 - 08:27 AM

I can see it now both side have full stealth and cammo armor. They both wander the battle feild looking for something to shoot. Seince they are both stealthed and cammoed they find nothing and go home.. sounds kinda boring to me

#53 CCC Dober

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Posted 13 June 2012 - 08:34 AM

You just gave the answer to the problem. Obviously you can either run and scout like you always do OR you pace yourself down to walking speed and remain cloaked, losing the initiative and the best positions to Scouts that move faster (old school, uncloaked).

Two different ways to achieve the same thing: find targets for your team to shoot at. The longer you take, the more time you give the other team to line up and obliterate your team. If that's not balanced, then idk.

#54 Rodney28021

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Posted 13 June 2012 - 08:36 AM

Use Search on the forum for the other threads on this subject try "cloak" "stealth" Really should check for open threads on subjects b4 starting fresh new thread. Stealth armor is Not going to exist till timeline allows. Install ECM on your scout and stay in the woods to hide from sight. There is a tier1 Scout ability the devs said.

Edited by Rodney28021, 13 June 2012 - 08:43 AM.


#55 Keizer

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Posted 13 June 2012 - 08:40 AM

View PostCCC Dober, on 13 June 2012 - 08:12 AM, said:

Cloaking and balance could very well go hand in hand. You may be forced to stand still or to reduced walking speed in order to keep the heat levels in check. Firing a weapon would instantly uncover you and screw your heat scale, maybe even cause a shutdown under circumstances. Still convinced that you can't balance cloaking?

i agree

#56 Fastred

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Posted 13 June 2012 - 08:46 AM

View PostSideSt3p, on 13 June 2012 - 08:09 AM, said:

I'll pass. I'm piloting a giant stompy death robot.

Causing siesmic disruptions while moving and being stealthy seem kind of counter-productive to me.


I was about to ask if they are using siesmic sensors. Figure three stationary scout mechs could pinpoint any move mech force perhaps even call in artillery on a general area. It is a logical approach to tracking large walking robots.

#57 CCC Dober

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Posted 13 June 2012 - 08:56 AM

View PostFastred, on 13 June 2012 - 08:46 AM, said:


I was about to ask if they are using siesmic sensors. Figure three stationary scout mechs could pinpoint any move mech force perhaps even call in artillery on a general area. It is a logical approach to tracking large walking robots.


Yeah, I do remember that the standard sensors were limited in that they could only detect Mechs above a certain mass and not on any terrain. It may just be another idea to ponder when trying to counter CLPS. Improved seismic sensors come to mind here, but they'd only work against moving targets, obviously. May have some other drawbacks too, as you already mentioned (needs several Mechs to triangulate a target etc.).

#58 HighlandWolf

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Posted 13 June 2012 - 10:50 AM

no polymorphing predator immitating anything..ugh, doesnt exist so shouldnt be in game..you can hide from sensors through trickery and smart usage of your mech..but visually?..no..not in this universe

#59 GHQCommander

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Posted 13 June 2012 - 11:21 AM

I disagree with most comments in this thread. Made from the point of view of people who not only think canon should shape the entire mmo but they think the game will survive on it and so the developers won't offer more tech.

This game is a product. I would be seriously surprised if within the first 2 years, a stealth technology is not sold in the games store.

#60 CCC Dober

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Posted 13 June 2012 - 11:26 AM

View PostHighlandWolf, on 13 June 2012 - 10:50 AM, said:

no polymorphing predator immitating anything..ugh, doesnt exist so shouldnt be in game..you can hide from sensors through trickery and smart usage of your mech..but visually?..no..not in this universe


Canon, the manuals and the novels say otherwise. I suggest you start catch up here.





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