stjobe, on 21 August 2013 - 01:21 AM, said:
Scouting in the traditional sense (send out a light 'mech to find, target, and relay data on the enemy) has been dealt a number of severe blows in MWO:
* It's not rewarded with CB or XP in any appreciable amount
* An assault is as good at it as a light, and gets rewarded as much (or rather little) for it.
* Seismic sensor both removes the need for close scouting and makes sneaking up on someone near impossible
* Aerial Drone is way better at relaying targeting data than any 'mech, light or not.
* And now 3PV
All this means is that lights have little choice but become Strikers, whether they want to or not; it's the only viable role for a light in MWO.
When the only role for 'mechs is "do as much damage as possible", is anyone surprised we have a heavy bias towards the upper end of the weight scale?
Actually it is rewarded because knowing the bad guys position is a game changer if people decide to do something about it. Scouting is useless when the team is just taking pot shots like World of Tanks fail all game long. Scout, harrass, and flank, get it done and win.