OK, here we go on thoughts/examples of a 3rd person view remake
Objectives;
1. Counter 'around the corner' peaking when in 3PV
2. Counter 'over the top' peaking when in 3PV
3. Counter 'against a building but able to see' problem with 3PV + fix the distinctly different ray trace bug error
4. Make the mode more newbie friendly, and less exploitable by veteran/group players.
5. Enhance the SIM feel of 3PV so it feels more like a drone and less like a floating god-eye
Here is a video rundown of the problems;
http://www.twitch.tv...nky/b/450976464
Here is the screenshot with the reduced FOV that I mentioned
Here's screenshots of high FOV + multiple monitors + 3PV vs 1PV borrowed from another post, which would be fixed by the above changes to 3PV
As seen here; http://mwomercs.com/...e-those-queues/
Here are examples on river city which are (seemingly) not ray tracing errors, collected half-assedly over 45 minutes (i got up for a sandwich and took a break to watch a youtube video or three) ;
VIDEO OF 3PV BEING USED FOR JUMP SNIPING
PICTURE EVIDENCE OF BOTH RAY TRACE AND NON RAY TRACE OVERLOOKS
Edited by Monky, 29 August 2013 - 10:05 PM.