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12 V 12 Is Not Worthing Playing Under The New C Bill Scheme


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#1 ShadowDarter

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Posted 10 August 2013 - 03:44 AM

This is not a troll post, but since to the recent changes to the C-bill payouts i see some serious issues to the meta game.

Reward/Effort: this has dropped significantly enough to make me wonder if any player would be able to buy the heavier mechs.

Smaller maps have turned into Ferret fights, but the fun factor has dropped at least in my case, close to zero.

in my opinion one of the two needs to be pulled either the 12v12 or the present C-bill payout.

#2 Adrienne Vorton

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Posted 10 August 2013 - 04:54 AM

the payout has to - and i am sure it will - be readjusted. it´s too heavily weighted towards 8+ assists (thats about the sweetspot to earn closer to the old values) with all other rewards (not talking premium/hero/ ressource) having close to none influence. the theory behind it was correct (more mechs, more possible income) but reality looks different in most cases.

they now only need to balance theory with reality, but they´ll need a while to collect data to come to a decission. that´s always the case when numbers come into play. periodic values

Edited by Adrienne Vorton, 10 August 2013 - 04:56 AM.


#3 Scromboid

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Posted 10 August 2013 - 05:11 AM

I have new builds geared towards getting assists. I always have 10-12 at least.

My CBill generation is abysmal when we win.... almost non existent when we lose.

PGI needs to fix this FAST, not wait for their normal cycle of things to do something.

#4 Samurai Pumpkin

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Posted 10 August 2013 - 05:39 AM

This is kind of reposting what I said the other day but..

Rewards were cut by about 30%
Matches take a bit longer now too.

Add that up and Your cbill earnings have been cut in half.

#5 Johnny Z

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Posted 14 August 2013 - 10:16 AM

/disagree

One of the best things about the original game was that each mech was a rare and nearly impossible to replace.

There has to be some kind of mission failed cost also.

I could think of many reasons to make mechs/credits worth alot.

Entering into a battle with no forethought or risk would take away from the game in my opinion.

#6 Lostdragon

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Posted 14 August 2013 - 01:58 PM

View PostJohnny Z, on 14 August 2013 - 10:16 AM, said:

/disagree

One of the best things about the original game was that each mech was a rare and nearly impossible to replace.

There has to be some kind of mission failed cost also.

I could think of many reasons to make mechs/credits worth alot.

Entering into a battle with no forethought or risk would take away from the game in my opinion.


You may as well give up on any video game simulating mechs being rare and extremely valuable because that makes for a really boring and unprofitable game. It is in PGI's best interest to promote mech collecting because they will make money off the bays at a minimum and possibly colors and camo.

Seeing cbills trickle in is a very bad thing unless you are expecting people to buy mechs with MC, but that has its own set of pricing issues. People will get bored playing the same mech over and over, especially if they don't see the rewards from that play adding up to a new mech in a reasonable time frame.

#7 Angel of Annihilation

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Posted 15 August 2013 - 02:09 AM

View PostAdrienne Vorton, on 10 August 2013 - 04:54 AM, said:

the payout has to - and i am sure it will - be readjusted. it´s too heavily weighted towards 8+ assists (thats about the sweetspot to earn closer to the old values) with all other rewards (not talking premium/hero/ ressource) having close to none influence. the theory behind it was correct (more mechs, more possible income) but reality looks different in most cases.

they now only need to balance theory with reality, but they´ll need a while to collect data to come to a decission. that´s always the case when numbers come into play. periodic values


I don't know about that. I have had plently of games where I have knocked out 8-10 assists and I am still not seeing near the same rewards I was before.

Case in point was a match I had early today in my heavy metal. I did 8 assists and like 750 damage which would have earned me near 300k with the hero bonus. I think I managed like 215K out of that match.

I honestly see on average 50k less earnings per match for the same levels of performance and sometimes I have seen even as much as 100k. Also each match takes a ton longer. Honestly I don't see how PGI didn't notice this when when released 12 vs 12 to the test server. I mean seriously these changes to the reward structure should have never made it to live.

Then agian if they actually let us play on the test server for a full week or two rather than a couple of hours and only on a couple of days, then maybe we would have let them know there was an issue before it went live.

#8 Clydewinder

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Posted 15 August 2013 - 12:56 PM

Seems to me since most C-Bills get spent on mechs, and mechs need mechbays, that less C-Bill generation equals less MC spending. I was planning to venture off into a new chassis, perhaps QD, but I think I will just hoard my space money until the Phoenix stuff is released so I can afford to build them how I want.

#9 Carcass23

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Posted 15 August 2013 - 11:14 PM

I haven't really noticed any decrease in payout. :unsure:

#10 Lunatic_Asylum

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Posted 19 August 2013 - 11:14 PM

There is no noticable payment decrease, and people are just complaining over nothing. Get in the game and play!

#11 HeavyRain

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Posted 19 August 2013 - 11:30 PM

I love this troll, hire him and make him post more often so that he can amuse me.

#12 Angel of Annihilation

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Posted 20 August 2013 - 08:14 AM

View PostAdrienne Vorton, on 10 August 2013 - 04:54 AM, said:

the payout has to - and i am sure it will - be readjusted. it´s too heavily weighted towards 8+ assists (thats about the sweetspot to earn closer to the old values) with all other rewards (not talking premium/hero/ ressource) having close to none influence. the theory behind it was correct (more mechs, more possible income) but reality looks different in most cases.

they now only need to balance theory with reality, but they´ll need a while to collect data to come to a decission. that´s always the case when numbers come into play. periodic values


The theory was totally incorrect. The reason it was is because while yes you do have more mechs and more possible income, you also have more people competeing for that income.

For example for simplicities sake lets say each mech is worth 100,000 C-bills so in an 8 vs 8 environment, you could theoretically earn 800,000 C-bills if your entire team did nothing. However your teammates aren't just going to be doing nothing so theoretically that reward will on averge be split 8 ways or each mech will earn 100,000 C-bills on average. With me so far?

So we move to 12 vs 12 which means that theoretically a single mech could now earn 1,200,000 C-bills. However applying the same logic as before where your team actually contributes, you would be back at earning 100,000 C-bills on average.

Instead what PGI did is make it so in a 12 vs 12 environment, each mech is only worth 90,000 C-bills which means, yes you could indeed earn 1,080,000 C-bills but over time your still only going to average out to 90,000 C-bills per mech because you have 11 other mechs competeing for that reward.

Keep in mind that yes, some pilots would have occassionally seen a higher reward than before if they had left the rewards the same but this just means that it would be offset by some mechs also making less than before because the maximum value per mech is 100,000 C-bills. The key here is that over time you would end up averaging the same amounts as pre-patch because while you might have an exceptional match now and again, you will also have matches where you get killed within 30 seconds as well due to having 4 more mechs to fire at you.

#13 Almond Brown

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Posted 21 August 2013 - 11:11 AM

You should put in for more "Over Time Pay" since your day job C-Bill rate got cut back. The Dev may even be receptive. You can never know until you try. :)

#14 Wyest

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Posted 22 August 2013 - 02:01 AM

View PostAlmond Brown, on 21 August 2013 - 11:11 AM, said:

You should put in for more "Over Time Pay" since your day job C-Bill rate got cut back.

Sorry, can't do that. I need to catch the 5pm Jump Ship from Outreach to make it back to the home planet in time to avoid aggravating the Planetary Controller.

Also, my mech contract doesn't have any time bonuses for Over Time or outside normal Mercenary hours.

#15 Sephlock

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Posted 22 August 2013 - 02:34 AM

View PostScromboid, on 10 August 2013 - 05:11 AM, said:

I have new builds geared towards getting assists. I always have 10-12 at least.

Post them!





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