What Do You Think Of Mm?
#1
Posted 24 August 2013 - 09:26 PM
#2
Posted 24 August 2013 - 09:32 PM
#3
Posted 24 August 2013 - 09:35 PM
Too often, people who haven't figured out to unlock arms from torso, run stock trial mechs, etc, end up in games vs customized mechs run by great players. This is not good for the newbie as they get annihilated, and is not good for the veteran as they basically don't face a challenge. Combined, this is not good for MWO as one player leaves out of frustration and the other leaves out of boredom.
Edited by Monky, 24 August 2013 - 09:36 PM.
#4
Posted 24 August 2013 - 09:39 PM
Matchmaker honestly isn't a huge issue for me to begin with. I'll play against anyone, I don't really care. I will say though that in 12v12 there just doesn't seem to be any rhyme or reason to the matching.
#5
Posted 25 August 2013 - 04:02 AM
The only thing, really..worse than the "new exciting 12 man" matches is the lag that 50% more computers trying to play introduced. Fing amazing. unplayable.
#6
Posted 25 August 2013 - 04:25 AM
Then too many times I end up in matches where I have in my team players that are using trial mechs/champion mechs with things like arm lock on Atlases with LL in the arms or jenners, stalkers etc with arm-lock on; when I spectate I often run into improbable builds and several times my team or the enemy team ends up having virtually one less lance, since often 4-5 players barely reach 100-150 dmg or die within the first very minutes of the match.
Later on gaming experience is clearly fubar (at least for me), to me there are less and less players for the matchmaker to choose from, so the results are often hilarious and the "user experience" ranges from a few balanced and good fights (those that you don't mind to lose) to a majority of 2/3-12s where no-one gets back for the base or it's really useless even to bother about telling people what to do, they won't listen or to total wipeouts for your own team.
Later on my will to keep playing this game is really going away from me, this along with the absolutely "gg" choices that PGI is making make me really think that the next month's launch isn't going nowhere where it should.
It might be that a lot of people are in vacation, but later on team speak servers looks to be pretty deserted, even by the hardcore players..
#7
Posted 25 August 2013 - 01:34 PM
My biggest area of concern is making the weight matching more robust and introducing a strict tonnage limit to reduce the number of assaults per team. I believe that the high number of slow mechs is leading to much more passive games because they don't want to commit to pushes they're too slow to run from. This is why you generally see mediums and lights being much more aggressive.
#8
Posted 26 August 2013 - 07:03 AM
#9
Posted 26 August 2013 - 07:33 AM
#10
Posted 26 August 2013 - 07:50 AM
Scenario A.) I have 11 brain-dead companions, who are a stone around my neck. They force me to make every push, every decision, because they simply have no idea what they are doing. I lose these battles often, if not 100% of the time. Enemy team seems to consist of veterans or a pre-made group who brag about their "skill" as they stomp us into the ground.
Scenario B.) I have 8 brain-dead companions, but my lance can follow orders and they are all running half-way decent builds. Not bleeding-edge meta stuff, but not horrible builds. The four of us can sometimes overcome the 8 zombies if we can coordinate enough. Win rate is about 33% on these, unless we run into a premade, where it drops to 25%.
Scenario C.) I only have 4-6 comatose teammates. The team moves as a blob, with lances branching out to cover positions as needed. Win rate is around 75%, unless we come across a pre-made team, where it drops to about 50%.
Scenario D.) Team is full of intelligent, well rounded players who know how to work as a team. Win rate is 100% against pugs, 80% against a premade of 4+.
My conclusion? I am on the edge of either really high, or really low ELO. Matchmaking for me is a frustrating experience half the time, with unsatisfying stomps occuring often. About one in ten games results in an extremely sweet matchup where both teams have an equal number of competent players... that's when this game shines brightest.
#11
Posted 26 August 2013 - 08:42 AM
Edited by General Taskeen, 26 August 2013 - 08:43 AM.
#12
Posted 26 August 2013 - 09:04 AM
#13
Posted 26 August 2013 - 10:04 AM
#14
Posted 26 August 2013 - 10:07 AM
Give us 1-50, Bungie.
#15
Posted 26 August 2013 - 12:55 PM
DegeneratePervert, on 26 August 2013 - 07:50 AM, said:
Scenario A.) I have 11 brain-dead companions, who are a stone around my neck. They force me to make every push, every decision, because they simply have no idea what they are doing. I lose these battles often, if not 100% of the time. Enemy team seems to consist of veterans or a pre-made group who brag about their "skill" as they stomp us into the ground.
Scenario B.) I have 8 brain-dead companions, but my lance can follow orders and they are all running half-way decent builds. Not bleeding-edge meta stuff, but not horrible builds. The four of us can sometimes overcome the 8 zombies if we can coordinate enough. Win rate is about 33% on these, unless we run into a premade, where it drops to 25%.
Scenario C.) I only have 4-6 comatose teammates. The team moves as a blob, with lances branching out to cover positions as needed. Win rate is around 75%, unless we come across a pre-made team, where it drops to about 50%.
Scenario D.) Team is full of intelligent, well rounded players who know how to work as a team. Win rate is 100% against pugs, 80% against a premade of 4+.
My conclusion? I am on the edge of either really high, or really low ELO. Matchmaking for me is a frustrating experience half the time, with unsatisfying stomps occuring often. About one in ten games results in an extremely sweet matchup where both teams have an equal number of competent players... that's when this game shines brightest.
This is pretty much my conclusion as well. It seems my ELO score likes to bounce me around all over the place like it doesn't have a clue what to do with me. It is always asking itself, "Do I move him up or down a ranking? Do I place him with a bunch of newbies to offset his skill? Do I place him with players of equal skill?" Basically I never get a consistant gaming experience. I mean I know I am not at the top of the skill chats because sometimes I get matched against players that run circles around me but it is like I am right on the edge that top ranking and the MM spazzes out because of it.
#16
Posted 26 August 2013 - 05:55 PM
Edited by Zphyr, 26 August 2013 - 05:56 PM.
#17
Posted 26 August 2013 - 05:58 PM
#18
Posted 26 August 2013 - 06:16 PM
I feel that in most matches, my contribution to the success or failure in a match is closer to < 25%, so the MM is literally deciding the fate of the match more often than not.
#19
Posted 26 August 2013 - 07:34 PM
Has PGI ever explained ow ELO works? I mean do they they have a target ELO for each match, mixing and matching high and low ELO players to reach the target or do they try to match teams combine ELOs?
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