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How To Not "balance" Weapons...


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#1 Sub5even

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Posted 21 August 2013 - 09:08 AM

Hy PGI,

to get things short:
  • Why did you buff the SSRM2 and make the SRM2 even more useless? And at the same time make the killing of light Mechs more easier?
  • Why did you further reduce the spread of the LBX-10 and make it more and more like a AC10? It is a shotgun, it is okey if this weapon spreads, just increase the damage, so that you feel a reward for getting into close combat.
  • Why did you reduce the jamming probability of the UAC5? In the version before you have to decide if you want burst damage and maybe loose dps or if you want "save" damage with a better dps over time. (You can do the calculation yourself, but holding the trigger results in a lesser dps over time, because of the jamming probability). Now, you get always the best dps if you ignore the cooldown and hope for a jamming free firerate. That completely destroys the interesting idea behind the UAC5. If you think this weapon should be buffed. Give more rounds per ammo or decrease the cooldown....but DO NOT CHANGE the jamming probability.
Thank you.

#2 General Taskeen

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Posted 21 August 2013 - 09:10 AM

View PostSub5even, on 21 August 2013 - 09:08 AM, said:

Hy PGI,

to get things short:

  • Why did you further reduce the spread of the LBX-10 and make it more and more like a AC10? It is a shotgun, it is okey if this weapon spreads, just increase the damage, so that you feel a reward for getting into close combat.
Thank you.




Because LB-X Autocannons are Long Range weapons, not close range Call of Duty hand-held shotguns.

#3 dubplate

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Posted 21 August 2013 - 10:19 AM

My guess on the SSRM2 is it's a bit of a band aid fix for the hit detection on light mechs. At least until they can get that sorted out it gives the players, who want to hunt light mechs, a better weapon to use.

#4 Taemien

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Posted 21 August 2013 - 10:24 AM

View PostGeneral Taskeen, on 21 August 2013 - 09:10 AM, said:


Because LB-X Autocannons are Long Range weapons, not close range Call of Duty hand-held shotguns.


This. LBXs do not lose any effective damage for spread due to long range firing. The only time they lose damage is when firing past their long range damage (which all autocannons and Gauss do in both MWO and TT).

#5 Sybreed

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Posted 21 August 2013 - 10:28 AM

View PostTaemien, on 21 August 2013 - 10:24 AM, said:


This. LBXs do not lose any effective damage for spread due to long range firing. The only time they lose damage is when firing past their long range damage (which all autocannons and Gauss do in both MWO and TT).

even then, LB-Xs are still very bad at ranges beyond 300m

#6 Deathlike

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Posted 21 August 2013 - 10:31 AM

View PostSub5even, on 21 August 2013 - 09:08 AM, said:

Hy PGI,

to get things short:
  • Why did you buff the SSRM2 and make the SRM2 even more useless? And at the same time make the killing of light Mechs more easier?

Catapult-A1 Champion said:

Buy me with MC!

Edited by Deathlike, 21 August 2013 - 10:31 AM.






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