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How Useful Is 3Pv To New Players?


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#1 MustrumRidcully

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Posted 21 August 2013 - 09:33 AM

Do we have any here that could tell us?

I tested 3PV a bit today, and I noticed that on larger mechs at least (Jagermech, Atlas, Highlander), I can barely see the legs of the mech. I have some trouble believing this would make things easier for players then the minimap indicator for the same purpose.

Then there are certain limitations with 3PV:
- Crosshair Shake. That makes targeting more difficult. I don't think this is something that newbies will have trouble grasping as a disadvantage, but it will make combat harder for them in 3PV.
- Arm Lock. This is certainly also a complexity issue for new players - not just torso and legs show in different directions, so can the arms. But disabling it completely means that you suffer another drawback in 3PV.
- No Mini Map. That makes navigating the map a lot harder, and without radar contacts, also makes it more difficult to identify where everyone is (though you still have the indicators at the top.)
- Blinking Drone. Obviously a balancing feature (and kinda an immersion thing, now you know why you can look over your shoulder), but it can be a drawback when moving around.

The end result seems to me that even for a new player, switching between 3PV and 1PV will be a common occurence, and I wonder if this wouldn't ultimately make the game more complex, not less.

These limitations are there in place to balance 3PV vs 1PV, obviously. How well this worked or didn't work (especially since we can switch between 3PV and 1PV is a topic for other threads (it already is a topic in other threads, no need to belabour it here).

My concern is that all the drawbacks put on 3PV will not help new players at all. Maybe they can see their legs, but now they have the burden of switching views if they want a mini map, arm movement or no crosshair shake.

It seems all the balancing attempts for 3PV just made it less of the solution it was intended to be, and it would have been better to go unabashedly 3PV (with a better angle, more options, full minimap and what not), with all features of 1PV, and just keep 3PV and pure 1PV seperate queues.

Or, if that is not an economical solution, at least abandon the balancing attempts completely and focus on making 3PV a play mode that could be used exclusively without drawbacks (with or without blinking drones.)
Yeah, that would suck for those of us that never wanted 3PV and want to play 1PV, but it sucks for us the way it's currently, too, and it doesn't look to me that 3PV fans or new players will really be happy with this solution either.

What do you think? Does 3PV work in the long run for 3PV? Do you think switching between 3PV and 1PV regularly will be a positive feature for new players?

#2 Budor

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Posted 21 August 2013 - 09:38 AM

This is a good question because imo. its not usefull at all the way they implemented it. It puts you at a severe disadvantage in combat, as if the gap between awfull and mediocore players wasnt big enough allready...

#3 Corpsecandle

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Posted 21 August 2013 - 09:43 AM

From what I've read of the command chair posts on the topic you've hit the nail on the head. They want new players to find value in 1st person right from the beginning. All the limitations that you've described where explicitly put their to encourage players to swap back and fort between. This of course excludes the issues with being able to see the mechs legs. 3pv was implemented to teach people that mechs move like tanks.

#4 TostitoBandito

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Posted 21 August 2013 - 09:44 AM

Not useful at all. Much more difficult than 1PV, at least if you want to be effective in the game. If all you care about is seeing your pretty mech, then sure it's great.

#5 Tal Kharn

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Posted 21 August 2013 - 11:32 AM

People using 3PV imo are severely handicapped combat wise. They give their position away with the camera, the arm lock is huge, the no mini-map will mean more suicide charges by new players.............and all they get is "oh look at my paintjob" and "oh thats whats around that corner......kinda".

After all the hyperbole about 3PV, it has appeared on our doorstep looking rather unfit for duty. Personally i'm happy with this cause the biggest advantage it adds is easily countered by the numerous disadvantages it has. But yeah new players............oh you poor poor creatures.........this is going to be like a death sentence. If this is what you need to walk in a straight line, then i'm sorry but you've got bigger issues now that you had pre-patch.

#6 Vexidious

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Posted 21 August 2013 - 07:51 PM

1) Can't see your legs on most mechs.
2) Reticule shake make targeting more difficult.
3) No mini-map means you don't know where your team is, or where the enemy is, unless they are right in front of you.

Yup, looks like a death sentence to me.

#7 MustrumRidcully

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Posted 22 August 2013 - 12:45 AM

Still, do we have any new players that could tell us how they feel about it? Maybe you can see enough after all?

#8 Maarve

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Posted 22 August 2013 - 01:29 AM

most new player's are quitting due to the cbill grind before they get around to the forums , good luck with that .

#9 Maarve

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Posted 22 August 2013 - 01:32 AM

wait I guess im new , a few weeks old counts right ? . 3pv is **** as explained on most mechs you cant see your legs and its much easier to manouver in 1pv when u have the mini map indicator . The people gatting the most out of this are experienced players using it to scout or peep over hills . In short newbies gain nothing from this view it simply ruins the gameplay for everyone .

#10 MustrumRidcully

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Posted 22 August 2013 - 02:09 AM

View PostMaarvelous, on 22 August 2013 - 01:32 AM, said:

wait I guess im new , a few weeks old counts right ? . 3pv is **** as explained on most mechs you cant see your legs and its much easier to manouver in 1pv when u have the mini map indicator . The people gatting the most out of this are experienced players using it to scout or peep over hills . In short newbies gain nothing from this view it simply ruins the gameplay for everyone .

Do you remember how long it took you to figure out the mini map indicator?It has been so long ago I don't remember anything about this learning experience.

I could imagine being able to see your legs count, but when trying 3PV, I always had trouble seeing my legs, particularly when you actually twist - it seems the camera gets closer to the mech or something, because when I looked left or right, I often couldn't see my legs at all, while when I watched directly from the back, I could see the top.





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