Xasti, on 22 August 2013 - 05:47 AM, said:
3
Complaining About 3Pv Is Bad And You Should Feel Bad
Started by Xasti, Aug 22 2013 05:47 AM
27 replies to this topic
#21
Posted 22 August 2013 - 08:28 AM
It's not unfair simply because both sides have it.
#22
Posted 22 August 2013 - 09:14 AM
Kyone Akashi, on 22 August 2013 - 08:28 AM, said:
Both sides also had access to ECM-Streak-Ravens with flawed hitboxes and bugged missile damage. That doesn't make the game any more fun for everyone involved, just like not every single player feels it is "okay" to use such things in a match simply because they are available.
By that Logic, they should ban both the (er)PPC and Gauss. You know. Just like not every single player feels it is "okay" to use such things in a match simply because they are available.
#23
Posted 22 August 2013 - 10:11 AM
Xasti, on 22 August 2013 - 05:47 AM, said:
I'm noticing a lot of posts mentioning an unfair advantage 3PV gives. You are hamstringing your own argument. It's not unfair simply because both sides have it. If one side possesses an advantage the other cannot have or be compensated in some matter, then its unfair. This is how balance occurs. Overall summations of pros and cons for your chosen loadout and team. If the enemy team scouts are using 3PV, tell your own scouts to use it. Don't call for its removal with arguments of "balance". Use the flaws that actually matter and could cause a change. Raytracing, gain of more information than intended, lack of HUD elements, etc. Otherwise you sound like someone arguing to remove pawns from the chess board because they give an advantage.
Personally I like 3PV. It allows for my heavier teammates to avoid stripping my armor off my light and mediums during the march to battle. It allows for better navigation through hazards and getting yourself unstuck. And yes, you can "peek" with it. Most sane militaries would literally kill to have that perk. In the current meta, 3PV is almost required for light/medium scouting to avoid being instantly cored by a sniper. It adds an element of stealth to the game that could not have been added otherwise. Why shouldn't my team be alert and aware that their position is being watched constantly?
Personally I like 3PV. It allows for my heavier teammates to avoid stripping my armor off my light and mediums during the march to battle. It allows for better navigation through hazards and getting yourself unstuck. And yes, you can "peek" with it. Most sane militaries would literally kill to have that perk. In the current meta, 3PV is almost required for light/medium scouting to avoid being instantly cored by a sniper. It adds an element of stealth to the game that could not have been added otherwise. Why shouldn't my team be alert and aware that their position is being watched constantly?
If you read the complaints literally, you are correct. However, I believe that the INTENT of those posts was to point out that 3PV has typically conferred an advantage over players who do not chose to use it.
In the current iteration it appears that 3PV doesn't confer the same huge advantage it did in past Mechwarrior games, but it still allows peeking over hills for some that switch from 1stPV to 3PV.
That to me isn't the real issue. It's that 3PV will eventually push 1stPV into the minority and thus kill the game for those of us who like first person view.
#25
Posted 22 August 2013 - 01:17 PM
Xasti, on 22 August 2013 - 05:47 AM, said:
I'm noticing a lot of posts mentioning an unfair advantage 3PV gives. You are hamstringing your own argument. It's not unfair simply because both sides have it. If one side possesses an advantage the other cannot have or be compensated in some matter, then its unfair. This is how balance occurs. Overall summations of pros and cons for your chosen loadout and team. If the enemy team scouts are using 3PV, tell your own scouts to use it. Don't call for its removal with arguments of "balance". Use the flaws that actually matter and could cause a change. Raytracing, gain of more information than intended, lack of HUD elements, etc. Otherwise you sound like someone arguing to remove pawns from the chess board because they give an advantage.
Personally I like 3PV. It allows for my heavier teammates to avoid stripping my armor off my light and mediums during the march to battle. It allows for better navigation through hazards and getting yourself unstuck. And yes, you can "peek" with it. Most sane militaries would literally kill to have that perk. In the current meta, 3PV is almost required for light/medium scouting to avoid being instantly cored by a sniper. It adds an element of stealth to the game that could not have been added otherwise. Why shouldn't my team be alert and aware that their position is being watched constantly?
Personally I like 3PV. It allows for my heavier teammates to avoid stripping my armor off my light and mediums during the march to battle. It allows for better navigation through hazards and getting yourself unstuck. And yes, you can "peek" with it. Most sane militaries would literally kill to have that perk. In the current meta, 3PV is almost required for light/medium scouting to avoid being instantly cored by a sniper. It adds an element of stealth to the game that could not have been added otherwise. Why shouldn't my team be alert and aware that their position is being watched constantly?
Thanks for proving the point
You have to use 3rd person view to remain competetive (aka have equal 'advantage') with people who chose to use 3PV
not using it is no longer an option.
This logic is bad, and you should feel bad.
Edited by Monky, 22 August 2013 - 01:18 PM.
#26
Posted 22 August 2013 - 08:58 PM
I don´t use the 3PV as I find it uncomfortable to have a big mech almost in the center of my view, but I can´t understand why I should find it unfair to be playing against someone who uses this option. There is pros and cons with both views.
There is no need to make a HUGE issue out of this.
There is no need to make a HUGE issue out of this.
#27
Posted 22 August 2013 - 09:03 PM
I give this a 1.5.
Also sesimic gives way more advantage.
Also sesimic gives way more advantage.
#28
Posted 23 August 2013 - 01:26 AM
Lots of people are upset because 1) the gaming community didn't want it and PGI did it anyway, 2) PGI said they wouldn't do what they just did and that undermines the already low confidence people have in PGI's design philosophies 3) it further reduces the simulator aspect of the game which was pretty central to the classic MW experience and 4) people are worried the advantages of improved view in 3rd person will make playing in 1st person a disadvantage. For me, it's an immersion killer so I don't use it.
Instead of working on this waste of programming time, PGI could have been trying to fix inconsistent hit/damage registration, dodgy hit boxes for some mechs, squiffy game balance, stability, HUD bugs and a two dozen other serious issues.
Instead of working on this waste of programming time, PGI could have been trying to fix inconsistent hit/damage registration, dodgy hit boxes for some mechs, squiffy game balance, stability, HUD bugs and a two dozen other serious issues.
Edited by Xajorkith, 23 August 2013 - 01:48 AM.
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