Alright, I think some of us have cooled down enough to think a bit clearly, if not, I think we need to grab a cold beer, sit down in our Lay-Z-Boy, and kick-out.
the Problem: 3rd Person View was a great idea, I'll admit it is very unpolished and very... ill-conceived, as a mechanic with the drone both being above the mech leading to players crying foul and a future segregation of the player base.
the Solution: Different Drone Viewpoints. By repeatedly pressing the F4 key the camera shifts view from REAR to RIGHT SHOULDER to LEFT SHOULDER to FREE-ORBITAL Camera. What this does is gives the user the ability to look at their mechs from different viewpoints, with the REAR mode showing the Mech's LEGS.
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the Problem: Mechwarrior Online was stated to be a simulation with mechanics mimicking the real-world, as time went on though the game pointed towards "ARCADE" mode with pinpoint accuracy and instantaneous convergence.
the Solution: Drop the convergence and add inaccuracies, a target at 600M will have a different convergence line with 300M, we see this in Airplanes and Anti-Air platforms. In reality we cant expect every single round to go where we want to, especially on mobile platforms.
Want to become more accurate? there's a thing called a "C3 computer" it takes up space and it can be destroyed but THE REWARDS CAN OUTWEIGH THE RISKS.
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the problem: there is less than 3 weeks before launch, THREE, before this game basically drops it's "BETA" tag and goes off into the "real world". This is bad, this is VERY VERY bad, with no tutorial or basic mechanics to draw in players, almost every single Grader out there is going to Fail you. Word is Jim Sterling is actually ready tear into this one right after launch and banter about "how some game developers fail to listen to the community" and "how Free 2 Play games fail because of a failure to properly allocate resources" and "how cherished IPs are being used to squeeze money at the risk of in-completion" and the list just GOES ON.
the solution: community created content competition almost every successful F2P and P2P games out there have some form of it, a game cannot rest squarely on it's developers, it also rests on the players, and face it PGI, you're behind schedule. LET US HELP YOU. we have a bunch of people willing to trample over eachother for the name of Battletech. Face it PGI, YOU NEED US... BAD. WE have different Ideas that are well received by the community Game modes and misc items. LET US HELP YOU (Seriously you're like a Crack-head who shuns their family and does depraved things for money)
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TLDR: There is so much potential in this game, and the past MECHWARRIORS have done such a beautiful job showing that potential, Living Legends and MW3 is probably the best ones done with the IP. But here it just seems wasted, so many things that can be done to make it Enticing without making it any less MECHWARRIOR.
Massimo Guarini said it best: "... I can definitely see how players who pay 60 or 70 bucks for a game can be quite sensitive to the lack of additional features that can justify their investment."
and a good handful of us are quite sensitive when it comes to this.
1
Future Action?
Started by CrashieJ, Aug 22 2013 11:25 PM
3 replies to this topic
#1
Posted 22 August 2013 - 11:25 PM
#2
Posted 22 August 2013 - 11:49 PM
Also, footnote, Why drop the amount of C-bills we're making?
you guys from PGI said "Repair and Reload" is coming back, so we're going to get hit HARD once that happens.
unless you're not...
you guys from PGI said "Repair and Reload" is coming back, so we're going to get hit HARD once that happens.
unless you're not...
#3
Posted 23 August 2013 - 01:01 AM
Jim sterling...is that the..uhm...big guy from the escapist...the one with the william dafoe puppet?
That might be really entertaining
but yeah you're right, reviews might be not uhm ...100% positive....though a zero punctuation episode about mwo would prob be really funny.
That might be really entertaining
but yeah you're right, reviews might be not uhm ...100% positive....though a zero punctuation episode about mwo would prob be really funny.
#4
Posted 23 August 2013 - 01:43 AM
I don't know if I agree with all you say, especially about the pin point convergence that I have never seen as a problem and I know I would be very pissed if my skill was determined by some RNG ever time I fire like it is in WoT.
However the spirt of your post is dead on.
PGI does not have this game in a launch state, at least not anywhere near what they promised us to be in at launch and they got their priorties mixed up.
The Economy is a prime example. Now, 3 weeks before launch isn't the time to nerf a working and stable economy that the community was happy with. All this has done was create alot of negativity from the player base, negativity that it going to be picked up on by any new players considering this game.
Additionally, as you said, adding a half-arse, semi-working 3PV to the game this late is also not a good idea. I said it before and I will say it again, people interested in playing the game in 3PV aren't going to tolertate not having a minimap or being handicaped by locked arms. As soon as they figure this out, they will bail.
Also what about UI 2.0. This is suppose to be the biggest thing that hit this game yet here we are 3 weeks before launch and it isn't even in to be tested?
Then there is Community Warfare. Again 3 weeks out and we don't even have an announcement about the mechanics behind it let alone it being in the game so we can test it prior to release.
Additonally, no new player tutorial is available and the new player experience is pretty rough around the edges a best.
Finally, here we are 1 maybe 2 patches out from final release and the last couple patches have been minor at best. No major changes or additions at all unless you count that half baked 3PV. I had honestly though that with the 12 vs 12 introduction we would have seen at least 1 major patch and several minor patches a week in lead up to release but it hasn't happened.
Right now it looks like alot this is going to come out in a massive patch on Sept 3, along with about a dozen major bug fixes they hope actually fix things and not create others. This is going to light about a dozen fires that PGI is going to have only a week to scramble and fix.
Anyway, we will see how it goes though I am concerned by the lack of patching going on and the lack of important features being pushed out for testing prior to launch. Maybe it will all go ok.
However the spirt of your post is dead on.
PGI does not have this game in a launch state, at least not anywhere near what they promised us to be in at launch and they got their priorties mixed up.
The Economy is a prime example. Now, 3 weeks before launch isn't the time to nerf a working and stable economy that the community was happy with. All this has done was create alot of negativity from the player base, negativity that it going to be picked up on by any new players considering this game.
Additionally, as you said, adding a half-arse, semi-working 3PV to the game this late is also not a good idea. I said it before and I will say it again, people interested in playing the game in 3PV aren't going to tolertate not having a minimap or being handicaped by locked arms. As soon as they figure this out, they will bail.
Also what about UI 2.0. This is suppose to be the biggest thing that hit this game yet here we are 3 weeks before launch and it isn't even in to be tested?
Then there is Community Warfare. Again 3 weeks out and we don't even have an announcement about the mechanics behind it let alone it being in the game so we can test it prior to release.
Additonally, no new player tutorial is available and the new player experience is pretty rough around the edges a best.
Finally, here we are 1 maybe 2 patches out from final release and the last couple patches have been minor at best. No major changes or additions at all unless you count that half baked 3PV. I had honestly though that with the 12 vs 12 introduction we would have seen at least 1 major patch and several minor patches a week in lead up to release but it hasn't happened.
Right now it looks like alot this is going to come out in a massive patch on Sept 3, along with about a dozen major bug fixes they hope actually fix things and not create others. This is going to light about a dozen fires that PGI is going to have only a week to scramble and fix.
Anyway, we will see how it goes though I am concerned by the lack of patching going on and the lack of important features being pushed out for testing prior to launch. Maybe it will all go ok.
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