

"don't Play It As A Frontline Mech"
#21
Posted 07 September 2013 - 11:53 AM
#22
Posted 07 September 2013 - 12:10 PM
I will sweep legs on lights with both my LL and ML even tho I waste the AC10 rounds
Sadly I will even follow my Assualt to my demise rather than let him take on 4 or 5 enemy alone, I pug probably 85 percent of the time. I see a lot of pilots in Atlas mechs that should be in heavy's and I see some heavy pilots that should be in Assults.
I once followed an Atlas around the corner only to run into a DDC/7D/Iyla then watched MY atlas fire off his 2 flamers (duh, I knew right away this would not end well)
I PREFER to follow the war plan, IF YOU MUST MEET AN ENEMY AFTER A JOURNEY, MAKE SURE IT WAS HIS JOURNEY.
In other words poke your head around the corner but BE sure you can retreat, Hopefully you will DRAW that other pilot into your team.
#23
Posted 07 September 2013 - 04:23 PM








#24
Posted 07 September 2013 - 04:32 PM
Tycho von Gagern, on 06 September 2013 - 09:35 AM, said:
When I'm not working through the Cent skill tree, I'm driving my C-4, which I've mastered and fitted with LRMs as a primary system. I'm really really really tired of people telling the LRM drivers "You've got to get more aggressive and get up front," and at the same time telling the guy in the 100 ton Fatlas "Wait for the battle to join, then skirt the edges; only commit yourself once you find an opportunity in which the odds are in your favor," or some such guru hogwash.
I was playing a PUG in which we lost pretty bad, and at the end one of my teammates chatted, "Oh, well, when the Atlas pilot says they're going to find a good place to snipe from, you know you're skrewd."
Words to live by.
I play my LRMs from about 250-400m back from the front. Anything further is usually indirect and/or just not effective due to range/time to get in cover.
I'll even play right behind a couple brawlers as long as outside minimum LRM range. Plus, the further you are back from the main line, the easier it is for a light to pick you off (as an LRM mech or sniper).
#25
Posted 09 September 2013 - 06:50 PM
It's not always bad advice - but it underscores the role that player perceptions have in the establishment of the meta game.
Edited by Void Angel, 14 September 2013 - 10:47 PM.
#26
Posted 14 September 2013 - 08:57 AM
Autobot9000, on 06 September 2013 - 07:41 AM, said:
You do realize there are ways to use LRMs that don't involve standing 600M behind everyone shooting mechs you can't even see? I myself have several assaults with LRMs which I use quite effectively. LRM boating works best when you're close enough to hit a target before it can get into cover, and preferably with enough friendly direct fire near you that the enemy can't simply rush you. Combining LRMs and direct fire weapons can also be extremely effective especially on assault mechs as they have the tonnage to throw decently sized LRM volleys while still being able to carry some other big guns. The most important thing is to always bring a TAG and Artemis and preferably BAP as well or ECM for the D-DC, that way you can simply outgun most assault mechs and you won't have as much of a problem with enemy ECM. Ideally you'll want to be shooting at mechs you can see, and you should move accordingly, but providing fire support when you have no other targets is usually a good idea, just try not to waste ammo on mechs you're not going to hit anyway. If you're firing on targets in your line of sight you're going to get shot at, so that 500-600 armor won't be going to waste, but don't facetank because it's suicide regardless of your build. You shouldn't sit back and lob LRMs unless you have ( almost ) no other weapons, as that's only rarely effective if you don't have a good spotter.
#27
Posted 14 September 2013 - 09:01 AM
#28
Posted 14 September 2013 - 09:02 AM
#29
Posted 14 September 2013 - 05:42 PM
#30
Posted 15 September 2013 - 07:39 AM
NRP, on 14 September 2013 - 05:42 PM, said:
This is the biggest problem with PUGs and Frontline mechs. A front line charge can be effective, but you often can't trust your PUG Teammates to come along, leaving you looking like Leroy Jenkins rather than Braveheart. Try nudging them on a bit, as that sometimes helps.
K/D ratio means nothing. Is it cool to have high? Yeah. Will it win you anything? Not in the long run.
To this day, I'll never forget some guy in a stalker who hid and shut down in Terra Therma when he was all alone against 5 other mechs (and he was fairly untouched) crying "I played well, I don't deserve to die". That's not helping anyone. Don't be stupid about charging in, but it's a game. The worst thing that happens is you die quickly, you tip your cap to your enemy, and you drop again.
#31
Posted 30 September 2013 - 12:01 PM
My favorite combo so far is a fast heavy with moderate armor like a Dragon. I run a mix of LRMs with a LB10 X and SL or ML as a backup. Yes, backup. Everything's set to chain fire as well. I sit back and soften up the mechs without AMS with a steady barrage from even LRM5s, and I carry a lot. When out of ammo, I come out and start sniping till I'm out of ammo on the big LB10 and then when that's gone, I go capping. More than a few times have the enemy done a push thinking to find a medium or light mech harrassing them with LRM5's and run right into a passel of trouble as I hammer their stripped armor off with the big gun. If I have nothing near me (my favorite) I sit behind a hill and rain support fire in on the enemy from targets from others and then maneouver to fire from a new spot or flank them and keep up indirect pressure.
Cowardly? Maybe. Not always the most successful if your team doesn't target, which often ends up in them getting killed because I'm not going to just charge in as I'm not a brawler, nor heavily enough armored to sit and snipe in the open like an Atlas.
The Dragon COULD be a frontline mech with the proper loadout as a brawler, slow with heavy armor. I prefer a different method as a 'second tier' fighter. If there's a tactical withdrawl, I can cover from behind the hill. If they overrun the ridge, I blast away once LOS is had.
"Artillery adds dignity to what would otherwise be an ugly brawl." Napoleon
So play your type and loadout and never let ego or bravado of others willing to throw their atlas away cause you to be stupid too.
#32
Posted 30 September 2013 - 12:15 PM
Bront, on 15 September 2013 - 07:39 AM, said:
K/D ratio means nothing. Is it cool to have high? Yeah. Will it win you anything? Not in the long run.
To this day, I'll never forget some guy in a stalker who hid and shut down in Terra Therma when he was all alone against 5 other mechs (and he was fairly untouched) crying "I played well, I don't deserve to die". That's not helping anyone. Don't be stupid about charging in, but it's a game. The worst thing that happens is you die quickly, you tip your cap to your enemy, and you drop again.
I'd like to add that the push has it's place, but shouldn't be the first thing you do. It should be the second after a little time sniping and raining fire on the enemy.
#33
Posted 01 October 2013 - 06:56 AM
Kjudoon, on 30 September 2013 - 12:15 PM, said:
I'd like to add that the push has it's place, but shouldn't be the first thing you do. It should be the second after a little time sniping and raining fire on the enemy.
Unless your side can't snipe and/or rain fire well...
#35
Posted 01 October 2013 - 01:08 PM
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