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26 Mechs On The Field (Clan Vs Is)


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#1 Five by Five

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Posted 26 August 2013 - 03:32 PM

Short question/request:

Any chance the game can support 26 mechs on the field rather than the current 24? Reason you ask,.... so when the clans come in Clan vs IS mode the play will be 2 stars against 4 lances (10 v 16). Sounds like crazy fun!

#2 Wintersdark

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Posted 26 August 2013 - 04:11 PM

Sure, but it wouldn't be fun in gameplay. I absolutely garauntee you won't see Clans balanced that way. It would be pretty much completely impossible to balance... And be a matchmaker nightmare, as most (as in, more than half) of players will want to go Clan if that's required to use Clan mechs. If there were more Clan players than IS players, but matches where designed for 10 clan players and 16 IS players... well, I'm sure you can see the problem there.

The reality is that everyone has to have access to clan mechs in some manner.

#3 Five by Five

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Posted 26 August 2013 - 05:02 PM

That would be the case if IS vs Clan was the only way that clan mechs could be played, but there will also be clan vs clan games. Since the clan v IS counts would already be lop-sided, weight limits could further tune the matchmaking (increase-decrease either side as balance requires).

Keeping teams pure-tech (each team either all clan or all IS , IS vs IS, Clan vs IS, Clan vs Clan) would actually make matchmaking and clan--IS balancing a lot easier as there are more dimensions to work with than just the mechs and weapons.

Basically, focus can be made on making clan mechs and weapons balanced against themselves (just like they are trying to balance IS mechs and weapons against other IS mech and weapons). Then use matchmaker as the big hammer to balance Clan vs IS with numbers and weight.

#4 Mechteric

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Posted 27 August 2013 - 04:18 AM

12v10 would be more likely I think . numbers often count for a lot more than the clan tech advantage in real time.

#5 CDLord HHGD

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Posted 27 August 2013 - 04:54 AM

It should be more like a Clan binary (2 stars, 10 mechs) vs an IS company (3 lances, 12 mechs).

#6 HammerSwarm

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Posted 27 August 2013 - 05:16 AM

View Postcdlord, on 27 August 2013 - 04:54 AM, said:

It should be more like a Clan binary (2 stars, 10 mechs) vs an IS company (3 lances, 12 mechs).


I dunno but I would think that 12 IS mechs would not be nearly as good as 10 Clan Mechs. Depends on how they implement clans.

If they slowly gave clan tech and new mechs to the IS forces? okay then eventually it would even out and the 2 person advantage would turn the war. That seems less than optimal because most of the battles were a LoL Roll until the clans were defeated.

If you wanna play a lawl roll that's fine. I am for whatever is balanced.

#7 CDLord HHGD

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Posted 27 August 2013 - 08:10 AM

View PostHammerSwarm, on 27 August 2013 - 05:16 AM, said:


I dunno but I would think that 12 IS mechs would not be nearly as good as 10 Clan Mechs. Depends on how they implement clans.

If they slowly gave clan tech and new mechs to the IS forces? okay then eventually it would even out and the 2 person advantage would turn the war. That seems less than optimal because most of the battles were a LoL Roll until the clans were defeated.

If you wanna play a lawl roll that's fine. I am for whatever is balanced.

Understood, but there's no organizational unit for 4 lances (outside of mercs and reinforced and cobbled together units). Lore should be paramount. And yes, the IS forces did get steam rolled in the beginning. It should happen, or perhaps the delays we are experiencing in meeting the Clans is to give the meta time to upgrade....

#8 Syllogy

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Posted 27 August 2013 - 08:15 AM

A moron piloting a Madcat is still a moron.

Using asymmetrical teams to balance Clans is a bad idea.

#9 CDLord HHGD

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Posted 27 August 2013 - 08:40 AM

View Postcdlord, on 27 August 2013 - 08:10 AM, said:

Understood, but there's no organizational unit for 4 lances (outside of mercs and reinforced and cobbled together units). Lore should be paramount. And yes, the IS forces did get steam rolled in the beginning. It should happen, or perhaps the delays we are experiencing in meeting the Clans is to give the meta time to upgrade....

After thinking about this more, maybe that's the key to satisfy Lore (and more than a few players). When we do face the clans, our units are reinforced/patched up as represented by 4 lances instead of three.....

Syllogy: I understand your concern but there are two problems.
1) Lore... There is no number equality between IS and Clan. Closest is a Clan binaries vs a IS company or a Clan trinary vs a "reinforced" IS company (4 lances instead of 3).
2) Tech... Clan tech is just that good. A moron with a gun is a dangerous moron. And those morons can hit harder, further, for longer...

FASA made it this way to balance it out. And I know the arguments here, but TT has given us a good base to work off of. ANY deviation needs to be carefully considered. Not just for the game, but for the players... Every player from the newbie console gamers to the old school BT fans.

#10 James The Fox Dixon

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Posted 27 August 2013 - 08:47 AM

View Postcdlord, on 27 August 2013 - 08:40 AM, said:

After thinking about this more, maybe that's the key to satisfy Lore (and more than a few players). When we do face the clans, our units are reinforced/patched up as represented by 4 lances instead of three.....

Syllogy: I understand your concern but there are two problems.
1) Lore... There is no number equality between IS and Clan. Closest is a Clan binaries vs a IS company or a Clan trinary vs a "reinforced" IS company (4 lances instead of 3).
2) Tech... Clan tech is just that good. A moron with a gun is a dangerous moron. And those morons can hit harder, further, for longer...

FASA made it this way to balance it out. And I know the arguments here, but TT has given us a good base to work off of. ANY deviation needs to be carefully considered. Not just for the game, but for the players... Every player from the newbie console gamers to the old school BT fans.



I could see the reinforced lances, but there must be organizational composition to be taken into account. I already wrote up the organization formation in Battletech Universe Drop Limits thread.





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