How To Mess Up A New Players Start
#1
Posted 23 August 2013 - 12:37 PM
The Cadet day is suppose to get it you to the point that you can buy your first mech. This is how mine went:
Day 1: I played a bunch of games made about 8 million or so in CBs: I bought a Catapult, Tossed in an XL engine played around with the builds.
Day 2: I decided to switch to a different mech as a Catapult wasn't my style of Mech. I sold my catapult and apparently all components on it for half price. Effectively reducing my cash to 4 million CBs. Staring at my sum of money, I also didn't research well enough and bought myself a Raven-4X, and started running it for about 40-60k per match now. I have finally figured out that I will need to purchase all three varients of the Raven to get my skills up. At the rate I am going, It should take awhile, nothing like being the 60kph Light mech in a world were everyone is moving 130+. Using the weakest variant of a mech.
In Conclusion: there probably needs to be some instruction for new players. I realize I have training mechs I can play, but I am unable to spend experience on those pilots. I really should be able to at least spend the pilot experience on them.
#2
Posted 23 August 2013 - 12:40 PM
#3
Posted 23 August 2013 - 12:43 PM
Edited by Macbrea, 23 August 2013 - 12:44 PM.
#4
Posted 23 August 2013 - 12:46 PM
MC should not be, what you have and buy with you keep it.
#5
Posted 23 August 2013 - 12:56 PM
#6
Posted 23 August 2013 - 01:01 PM
That's with no premium time.
Spend MC on hero/champ mechs, maybe turning MXP into GXP. The hero mech usually come with pretty good builds that don't require a bunch of upgrades.
Note that mech bays past the first 4 need
Edited by Ertur, 23 August 2013 - 01:05 PM.
#7
Posted 23 August 2013 - 01:01 PM
I purchased a Cicada 3C because I wanted to try out a quick mech with a PPC. The amount of time it took me to grind out enough c-bills to afford my next mech while piloting that abomination? A LOT.
#8
Posted 23 August 2013 - 01:06 PM
The sale cost for mechs is really unfortunately low, but it does say quite clearly how much you are getting back when you sell a mech.
#9
Posted 23 August 2013 - 01:13 PM
It'll suck having to make a new name though.
Edit: Also here's a website to plain builds http://mwo.smurfy-net.de/mechlab
Edited by Mockeryangel, 23 August 2013 - 01:18 PM.
#10
Posted 23 August 2013 - 01:17 PM
I am not too worried about the fact I am behind the curve. Obviously, It's possible to catch up. It's just a factor of other lights utterly destroy me.
#11
Posted 23 August 2013 - 01:35 PM
Save your cbills and get one XL engine as big as will fit in all ravens, and get that (XL295 4.8M cbills). Just swap it between them. If you pull the engine out, it goes into your inventory, it isn't automatically sold.
Then save up for the third raven. Ditch NARC and the big engine will fit. Or you can play around with the mechlab; if you think an XL280 would give you better loadouts and be fast enough, then get one of those. Just keep in mind that speed is life for lights. But I'd suggest getting the engine before getting the final Raven in any case.
#12
Posted 23 August 2013 - 01:45 PM
Ertur, on 23 August 2013 - 01:35 PM, said:
Save your cbills and get one XL engine as big as will fit in all ravens, and get that (XL295 4.8M cbills). Just swap it between them. If you pull the engine out, it goes into your inventory, it isn't automatically sold.
Then save up for the third raven. Ditch NARC and the big engine will fit. Or you can play around with the mechlab; if you think an XL280 would give you better loadouts and be fast enough, then get one of those. Just keep in mind that speed is life for lights. But I'd suggest getting the engine before getting the final Raven in any case.
The 2x and 4x can only go as high as 245, so advising him to buy "one engine" and a "xl295" isn't going to work out very well for him. You're right about the NARC being junk, though
#13
Posted 23 August 2013 - 02:01 PM
That should give me a working 4X and a working 3L for xp grinding. I will figure out what to do with the 2X when I get back to needing to do that grind.
#15
Posted 23 August 2013 - 02:23 PM
Macbrea, on 23 August 2013 - 01:17 PM, said:
I am not too worried about the fact I am behind the curve. Obviously, It's possible to catch up. It's just a factor of other lights utterly destroy me.
You should go around with something like this RVN-4X to get more speed and behave as a striker/flanker, and with something like this in the RVN-2X, trying to hammer down or self-light/tag enemy targets with some point defense.
The above builds are for saving some money in xl engines, the only worth XL engine is a 295 or a 280 for the 3L. Don't buy for now any sub-250 xl engine, unless you wish to go with the commandoes, otherwise any xl engine above or on par a 255xl is good.
Edited by John MatriX82, 23 August 2013 - 02:26 PM.
#16
Posted 23 August 2013 - 02:33 PM
That's my 2 cents.
#17
Posted 23 August 2013 - 09:07 PM
#18
Posted 23 August 2013 - 10:36 PM
I like Bad 'Mechs Anonymous : Raven 2x. It's funny and informative.
#19
Posted 25 August 2013 - 08:17 PM
Macbrea, on 23 August 2013 - 02:01 PM, said:
That should give me a working 4X and a working 3L for xp grinding. I will figure out what to do with the 2X when I get back to needing to do that grind.
That is the funny thing about lights. Because they really need an XL engine, Endo-steel, and possibly ferro-fibrous armor, they are not that much cheaper than a heavy mech, which often needs only endo-steel (both are getting DHS).
Ravens are fun, if you do get a -3L, putting the 210XL in the -4X leaves enough tonnage for an AC/20, and the 245XL equipped -4X can mount dual ERPPC's. The -2X seems bad, but my -2X shares a 245XL with my -4X and has 4 medium lasers, an SRM6, maxed armor, and as many DHS as I cram into it. It takes time to overheat and its last battle (only the third time I used it) had it take down an Atlas in Frozen City
#20
Posted 25 August 2013 - 08:40 PM
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