Single Heatsinks?
#21
Posted 24 August 2013 - 08:04 PM
#22
Posted 24 August 2013 - 08:50 PM
COM-2D, AMS,BAP,ECM,TAG,NARC (CP3-O) roll spotter.
Spider 5k roll UrbanMech stand in std100engine, Ac10, Small Laser & jump jets
Altas RS 46total SHS. Not telling on weapons.
#23
Posted 24 August 2013 - 09:39 PM
http://mwo.smurfy-ne...5b402b9d5bf191b
And it's more heat-efficient than DHS to boot!
#24
Posted 24 August 2013 - 09:43 PM
Single heat sinks being useless compared to DHS
High count PPC alphaing
High count Laser alphaing (not that this was really a problem but if they remove engine limitations the HBK-4P/AWS-8Q could become super lethal with big XL engines)
and makes heat management a skill you build for, need capacity? build a SHS boat so you can fire your 3/4PPC build without shutting down, but have to fall back to cover and wait some time to cool off. Need cooling? build a DHS boat so you can fire fewer weapons repeatedly and brawl effectively.
Done and done.
#25
Posted 25 August 2013 - 03:27 AM
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Absolutely selfish. But I dont play this game for other peoples gratification. I play it for my own
#26
Posted 25 August 2013 - 06:40 AM
Anyway, I'm not totally convinced that's a good direction to go, just throwing ideas out there.
#27
Posted 25 August 2013 - 01:34 PM
operator0, on 25 August 2013 - 06:40 AM, said:
They'd still be 40% more effective than SHS so still no reason to use shs.
IF there were no heatsinks in engine, then shs could be an option. But that would require building balance from scratch again, so no chance we see it I guess
#28
Posted 25 August 2013 - 03:26 PM
Khobai, on 24 August 2013 - 06:13 AM, said:
That said, I do think SHS could use a buff in order to help out trial mechs, but SHS should never be better than DHS.
But if SHS aren't viable for anything except maybe dual gauss builds, why do they exist? It means DHS are effectively a 1.5m surcharge for nearly all mechs, which only annoys people who get their great new mech, then realise they have to grind some more to actually be able to compete with it.
#29
Posted 25 August 2013 - 04:49 PM
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They shouldnt exist. IMO PGI should just remove SHS, tack 1.5M onto the cost of all mechs, and all mechs should start with DHS.
#30
Posted 26 August 2013 - 01:53 AM
Khobai, on 25 August 2013 - 04:49 PM, said:
They shouldnt exist. IMO PGI should just remove SHS, tack 1.5M onto the cost of all mechs, and all mechs should start with DHS.
Imo they should be viable. Mechs with weapons that generate little heat should have no need to upgrade to DHS. That would be the benefit, no need to shell out 1.5million C-Bills.
But PGI seem to have this notion that unless every mech is melting half way through a battle that it runs too cool.
Besides, some mechs probably couldn't come with DHS as standard as just to make some stock mechs viable for MWO you have to reduce the weight by replacing weapons with smaller ones, or adding Endo/ferro to get more ammo, and add DHS.
#31
Posted 26 August 2013 - 01:56 AM
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Unless youre playing dual gauss youre going to generate enough heat to want DHS.
#33
Posted 26 August 2013 - 03:29 AM
Wolfways, on 26 August 2013 - 03:09 AM, said:
Stock Mechs in the table top can be quite heat efficient, even though many use only single heat sinks.
Mechs with double heat sinks could field better and more powerful weapons then single heat sink mechs.
In MW:O, it's basically that stock mechs are all terribly heat inefficient and you need DHS to make a SHS-type build viable.
Basically, in TT, standard sink mechs can be fun mechs without any big heat issues. Double heat sinks enable more powerful builds with similar heat efficiency.
In MW:O, single heat sinks make your mech bad and unfun and double heat sinks are required.
They really shouldn't have picked 3050 as starting point for their game.
3025 tech could probably be more easily balanced, and 3075 maybe, too, when all that ancient 3025 tech level is outdated and almost never fielded anymore.
But they had to pick the era that is, balance-wise, the most challenging to implement, with a team that is either not experienced, large or competent enough to actually achieve this. In a Player vs Player game, where it's all about competitition and min/maxing is required if you want to be competitive, hence game balance being one of the highest priority items.
Edited by MustrumRidcully, 26 August 2013 - 03:37 AM.
#34
Posted 26 August 2013 - 05:48 AM
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Well the stock Awesome-8Q is the classic example. It has 28 single heatsinks and should be able to fire 3 PPCs nonstop and barely generate any heat.
But in MWO, with 3 PPCs, it overheats in under 10 seconds.
#35
Posted 26 August 2013 - 05:57 AM
wolf74, on 24 August 2013 - 08:50 PM, said:
COM-2D, AMS,BAP,ECM,TAG,NARC (CP3-O) roll spotter.
Spider 5k roll UrbanMech stand in std100engine, Ac10, Small Laser & jump jets
Altas RS 46total SHS. Not telling on weapons.
2spooky
10/10 build, am shaking in boots.
Single heatsinks are worthless.
EDIT:
With DHS...
2superspooky
Edited by DegeneratePervert, 26 August 2013 - 06:00 AM.
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