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Proper Desyncing


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#1 DEN_Ninja

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Posted 27 August 2013 - 06:43 AM

So the gauss is going to be smacked with the Nerf Bat.

Instead of using up the charge up mechanic I rather see a physical difference between the PPC's and Gauss.

A BAE Railgun today allows for a projectile to travel at mach 7.5. Why not make it so the Gauss Rifle fires at a 2500 m/s and decrease the PPC velocity to 1200 m/s

Coupled with this is that the PPC should not have an initial velocity of 1200 m/s but has to accelerate to 1200 m/s

The reasoning is the same in a "real life" scenario its a particle stream. The actual readout description of the PPC says its a stream.

In short the Gauss has a muzzle velocity of 2500 m/s while the PPC starts at a reasonable 900 m/s to accelerate to 1200 m/s

At longer ranges this causes a huge desync in time. At 1km a Gauss slug will impact after .4 seconds from firing. While the PPC shot will take a rough full second at 900 m/s.

Of course this doesn't fix ranges less than 810m because the distances are short enough that the break in time is almost negligible. The desync in time will be there.



Or we can just get decent weapon convergence. As in unless you have those weapons in free moving arms they should not be converging at all. Seriously... unless the mech is making very precise micro movements when firing... yeah no.

#2 Syllogy

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Posted 27 August 2013 - 07:07 AM

View PostTichorius Davion, on 27 August 2013 - 06:43 AM, said:

So the gauss is going to be smacked with the Nerf Bat.

Instead of using up the charge up mechanic I rather see a physical difference between the PPC's and Gauss.

A BAE Railgun today allows for a projectile to travel at mach 7.5. Why not make it so the Gauss Rifle fires at a 2500 m/s and decrease the PPC velocity to 1200 m/s

Coupled with this is that the PPC should not have an initial velocity of 1200 m/s but has to accelerate to 1200 m/s

The reasoning is the same in a "real life" scenario its a particle stream. The actual readout description of the PPC says its a stream.

In short the Gauss has a muzzle velocity of 2500 m/s while the PPC starts at a reasonable 900 m/s to accelerate to 1200 m/s

At longer ranges this causes a huge desync in time. At 1km a Gauss slug will impact after .4 seconds from firing. While the PPC shot will take a rough full second at 900 m/s.

Of course this doesn't fix ranges less than 810m because the distances are short enough that the break in time is almost negligible. The desync in time will be there.

Or we can just get decent weapon convergence. As in unless you have those weapons in free moving arms they should not be converging at all. Seriously... unless the mech is making very precise micro movements when firing... yeah no.


So instead of having the PPC's @ 2000m/s and Gauss @ 1200m/s, you want PPCs @ 1200m/s and Gauss @ 2500m/s...

What does this change?

Also... convergence is just a Fig Newton of your imagination.

#3 DEN_Ninja

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Posted 27 August 2013 - 07:11 AM

View PostSyllogy, on 27 August 2013 - 07:07 AM, said:


So instead of having the PPC's @ 2000m/s and Gauss @ 1200m/s, you want PPCs @ 1200m/s and Gauss @ 2500m/s...

What does this change?

Also... convergence is just a Fig Newton of your imagination.


Eh, I just don't believe in a charge up gauss. I rather just add my two cents than nothing Syllogy.

In all sense of it I rather just have a lack of pinpoint convergence. It makes no sense for a PPC in a hardpoint that can't move to be able to make angled shots...

Edit: I also rather have PPC's being slow as all hell projectiles and Gauss Rifles being fast firing ballistics. I rather have it that the PPC is firing this big *** stream that you can't avoid if the gunner accurately fires on you. Not slow enough that a MASC flea can dodge it easily but not fast enough that it can firing along side a Gauss rifle with the same degree of accuracy.

Edited by Tichorius Davion, 27 August 2013 - 07:14 AM.


#4 Syllogy

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Posted 27 August 2013 - 07:27 AM

Energy Weapons are getting wailed with the nerf bat right now.

On the flip side, my 4x UAC5 Jager can kill a fully armored Atlas from the front in less than 5 seconds.

In your opinion, what needs a closer look right now?

#5 DEN_Ninja

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Posted 27 August 2013 - 07:50 AM

View PostSyllogy, on 27 August 2013 - 07:27 AM, said:

Energy Weapons are getting wailed with the nerf bat right now.

On the flip side, my 4x UAC5 Jager can kill a fully armored Atlas from the front in less than 5 seconds.

In your opinion, what needs a closer look right now?


Course the UAC/5 Jager carries so little ammo unless you are sacrificing all sorts of things just to make it viable.

And I am not saying PPC's and Gauss Meta is of the utmost importance. I just find it hard to believe that despite all that has been done to nerf bat the PPC it is spammed from hightier to pug matches with little regard.

Jesus I mean I only put like two ER PPC's on a K2 back in early open and that was damn hot and almost impractical. Now I am seeing K2's run around with trip ER PPC's firing like madmen getting kills then overheating into near death.

Couple that with the gauss rifle and you have all this pinpoint accuracy alpha strikers covering the field. I find it strange that a SP going around with Dual ER PPC can spam me and take out the CT armor of my Victor in less than 20 seconds.

#6 Syllogy

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Posted 27 August 2013 - 07:57 AM

View PostTichorius Davion, on 27 August 2013 - 07:50 AM, said:


Course the UAC/5 Jager carries so little ammo unless you are sacrificing all sorts of things just to make it viable.

And I am not saying PPC's and Gauss Meta is of the utmost importance. I just find it hard to believe that despite all that has been done to nerf bat the PPC it is spammed from hightier to pug matches with little regard.

Jesus I mean I only put like two ER PPC's on a K2 back in early open and that was damn hot and almost impractical. Now I am seeing K2's run around with trip ER PPC's firing like madmen getting kills then overheating into near death.

Couple that with the gauss rifle and you have all this pinpoint accuracy alpha strikers covering the field. I find it strange that a SP going around with Dual ER PPC can spam me and take out the CT armor of my Victor in less than 20 seconds.


You're right. That Jager runs @ 58, but it does have nearly max armor and carry 5 tons of ammo.

Can it last in a sustained fight? No. Can it take out hard targets faster than any PPC/Gauss combo? Absolutely.

I'm not saying that the role of PPC's shouldn't be tweaked. What I am saying is that nerfing them into oblivion won't be the end-all be-all fix to the game.

IMHO, Jump Snipers didn't exist until they introduced that initial launch boost. Tune that down, and the number of jump snipers will be significantly reduced.

#7 DEN_Ninja

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Posted 27 August 2013 - 08:10 AM

View PostSyllogy, on 27 August 2013 - 07:57 AM, said:


You're right. That Jager runs @ 58, but it does have nearly max armor and carry 5 tons of ammo.

Can it last in a sustained fight? No. Can it take out hard targets faster than any PPC/Gauss combo? Absolutely.

I'm not saying that the role of PPC's shouldn't be tweaked. What I am saying is that nerfing them into oblivion won't be the end-all be-all fix to the game.

IMHO, Jump Snipers didn't exist until they introduced that initial launch boost. Tune that down, and the number of jump snipers will be significantly reduced.


That UAC/5 thing ought to be fixed, after I try it again myself. (coughs)

I agree that hitting the PPC with a solid Whinetanium Nerf Bat is bad and won't fix it.

I am still saying that it coupled with Gauss Rifles makes for an overpowered pair.

I wish that there was some sort of power management system in addition to the heat so that firing so many high energy weapons would cause problems.





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