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How Ppcs Should Be


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#1 RamsoPanzer

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Posted 25 August 2013 - 06:20 PM

Make PPCs what they are suppose to be, and not the sniper rifles we have here.

watch minute 1:26


#2 Sybreed

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Posted 25 August 2013 - 06:29 PM

all I saw was the tactical advantage gained when he switched to 3rd person :)

#3 Jman5

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Posted 25 August 2013 - 06:44 PM

The projectile speed is waaaay too slow for a multiplayer environment. You wouldn't be able hit anything that wasn't point blank range or standing still.

#4 80sGlamRockSensation David Bowie

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Posted 25 August 2013 - 06:53 PM

The MW2 and Mech Assault PPC bawlz of Do0m are... not canon and are a pretty bad idea.


Maybe if they implement variants on weapons by weapon manufacturer?

#5 Sybreed

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Posted 25 August 2013 - 07:01 PM

View Postmwhighlander, on 25 August 2013 - 06:53 PM, said:

The MW2 and Mech Assault PPC bawlz of Do0m are... not canon and are a pretty bad idea.


Maybe if they implement variants on weapons by weapon manufacturer?

eh, they're pretty much Doom's BFG projectile turned into a MW game, no thx.

#6 RamsoPanzer

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Posted 25 August 2013 - 08:31 PM

View PostJman5, on 25 August 2013 - 06:44 PM, said:

The projectile speed is waaaay too slow for a multiplayer environment. You wouldn't be able hit anything that wasn't point blank range or standing still.


Well, it was just a trolling post, not really thinking that seriously...





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