I'm sure it has something to do with the drone being an object in the game (acts like it may be part of, an extension of, the mech) and objects being solid.
Anyhow, this lends itself to a couple of interesting solution possibilities. The first is the often suggested, make the drone destroyable. The variation I suggest is, in addition to making the drone destroyable, give a mech a nice supply of drones (say 5 to 10 for starters, maybe chassis/module dependent). When a drone gets destroyed, the pilot is forced back to 1st person view until he deploys another drone. The person that destroyed the drone gets some damage points and a component destroyed reward. Now the corner peaking is no longer one way, the opposing players can shoot back and get some damage, xp, and c-bills. Also, the drones become a resource a pilots has to manage/preserve. Adds depth to the game.
The second possible solution: Since it looks like the drone is already an extension of the mech, let incoming weapons fire that hits the drone be applied to either the mech cockpit or center torso. That way, when a person is using a drone to peak around a corner or over a ridge, it is not a free-safe view, they are taking a risk of getting sniped. (being able to see means potentially being seen and shot at)
From a game-depth perspective, I like the first solution better. From a game-play balancing perspective, I like the second solution better.
Regardless of the blocked weapons fire issue and the two solutions above, it would be nice if the drone gave LOS on the using mech. Basically, if I can see the drone but not its mech, then I still have LOS on the drone's mech as though I could see it. Which means if I could normally get a target and missile lock were the mech not undercover, it's exposed drone allows it to be targeted and locked just the same.
If the LOS rules are updated to include exposed drones and either of the two methods for handling incoming weapons fire striking the drone are used, I'd with-draw my criticism of a mixed queue. Additionally some of the additional balancing the devs where looking at (like slowing down the switch from 3rd to 1st person even further) might prove be unnecessary.
edit: Haahaa, should have read the subject aloud before posting... seems like the drones not only block weapons fire, they block integration ideas as-well! .....dang things are more op than we thought!
Edited by Five by Five, 24 August 2013 - 10:15 AM.