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Mwo Gets No Money From Me...


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#1 Johnny Redburn

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Posted 24 August 2013 - 12:14 PM

...until i see a Deathmatch game situation. It's over a year now that the Beta is open. Swimming amidst tons of Hero mechs, Champion Mechs, hula-girls, Mech toe nail polish and Atlases lipstick offers I 'm wondering how much time will require for the game devs to clear out some programming lines from the "Assault" mode so capping will don't work. I'm no programmer myself but I'm positive that it's not either a Herculian Labor.
I'm tired to get frustrating endless matches so I can loose last minute by a lazy capper with a light mech. Some people don't have the luxury to play all day long!
Just my two cents....(that not going in MWO's pockets).

#2 Abrahms

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Posted 24 August 2013 - 12:20 PM

At this rate it would be foolish to trust any money to PGI. They have blatantly gone against promises, failed horribly at fixing obvious problems, and overall are very, very slow. Also, they saw some $ in pay-2-win and made a few adjustments to encourage spending.

I would much rather go spend $60 on an AAA game and then even $50 more for DLC (think BF3 for PC) than give another cent to PGI. The value you get for this is atrocious. My favorites are reading old blogs, magazines, and advertising about MWO and how blatantly they were lies.

Even if they promised a feature/lack of to get you to buy early in Beta, later they will change their stance to get a new player to spend 2 more pennies on that exact feature they thought would prevent you from spending money.

Add in their horrible failures to math/statistics to balance the game, and sadly, MWO isnt worth playing. Even though Ive played mechwarrior almost all my life and was an avid league player for a while, I play a couple matches of MWO after patch ever 3-4 weeks and then dont touch it with a 10 foot pole. THAT is how badly they have messed this up.

#3 Royalewithcheese

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Posted 24 August 2013 - 12:24 PM

They did nerf capping. Capping is, of course, boring in a vacuum, but it prevents someone who ran away and shut down from dragging the match length out.

#4 Jestun

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Posted 24 August 2013 - 12:39 PM

Population count is too low to support 3PV / 1PV splitting, it's hardly large enough to add in a "hunt-the-last-powered-down-mech" gamemode.

#5 KAT Ayanami

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Posted 24 August 2013 - 02:00 PM

The sad part is that the PGI crew will read your post and laugh. Like they care for a single user that would most likely not spend a single dollar anyways.

I only gave PGI cash once, and it was the minimum amount to get more mech bays.

Although I am ok with them making money, the price of mechs is RIDICULOUS. Every game with micro transactions makes you pay a couple of dollars, PGI expects you to pay $20-$30 per mech.

Are you kidding me....



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