Here are the numbers before and after (updated resource change, which did not).
This does not mean I agree with it. I just wanted to call attention that the nerf as it actually is with the numbers we know about.
Salvage has seen the biggest hit. From a limited research, average salvage for a win was in the 30k-60k range. Most recent salvage is shown to be in the 10k-12k range. This only affects a win, not a loss (you're only seeing a 10-15% reduction for a loss). However, you're seeing a 60-80% reduction in salvage and a 10-15% reduction in normal CBill generation for a win. You're still making more than a loss, but only in the 10k-12k range (on top of likely doing more kills, assists, component, savior, damage...)
Salvage study:
Note: The way the nerf was laid out, the better you do, the more towards a 13% total nerf you will feel. This is because the win/loss/tie was not changed, but all kill/assist/def/savior/component/damage/spot/tag nerf are between 12-16% nerf). So, yes, the better you do, the worse it feels)
Table of Values:
Example:
Bottom line: you're receiving less per match (10-15%), matches are longer, risk is higher, salvage on a win is significantly lower. The limited reduction of production rewards (kills, assists, components...) combined with a huge reduction of salvage rewards is where people are seeing the bite.
Edited by FatBabyThompkins, 09 August 2013 - 06:07 AM.