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Constant Dying


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#21 Nebelfeuer

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Posted 26 August 2013 - 01:25 PM

Use your R key and look for the wounded and their weak spots take a few seconds to analyse the situation before walking in. Oh and do not go all out only to score a kill(there will be plenty tempting "only one more shot" situations that you should learn to resist if you can not place the shot without exposing yourself to much) - play it safe and kills will happen autimatically.
Oh and here is my variant that I had a lot of fun(and kills) with so far http://mwo.smurfy-ne...cf8baed194396cb I tend to stay at range with it at first untill I see an oportunity to close in. AC/2 is the main weapon at all ranges, the pulsers are main against lights and whenever heat allows for them to punch the big holes into other targets in close combat - MGs...well.. you´ll figure..;-)

Edited by Nebelfeuer, 26 August 2013 - 01:34 PM.


#22 Nebelfeuer

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Posted 26 August 2013 - 01:47 PM

View PostZarla, on 26 August 2013 - 01:22 PM, said:


I've tried alot of things even my own creative builds that possibly doesn't make sense to alot of players. I have alot of fun but it is frusterating that a new player as myself gets pitted against old vets that knows how to turn your mech to swiss metal in seconds. I'm getting better in terms of hitting and aiming but still taking alot of fire and go down fast. I'm now trying to not be the solo hero that can rush things as I used too which is helping alot.

try to analyse what it is that gets you killed. a certain weapontype or a certain playstyle? and find out what you can do to counter it(eg torsotwist and run sideways into line of sight cover gainst LRMs , or moving a few steps left-right with an occasinal minijump while firing at a sniper in the open). It could also be that you do not bring the right weapons or equipment for certain situations.

#23 Zordicron

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Posted 26 August 2013 - 04:45 PM

View PostZarla, on 26 August 2013 - 01:22 PM, said:


I've tried alot of things even my own creative builds that possibly doesn't make sense to alot of players. I have alot of fun but it is frusterating that a new player as myself gets pitted against old vets that knows how to turn your mech to swiss metal in seconds. I'm getting better in terms of hitting and aiming but still taking alot of fire and go down fast. I'm now trying to not be the solo hero that can rush things as I used too which is helping alot.

Good to hear you are having fun. I went through that phase too, albeit very briefly when all I had was a Cat 4X and i could not figure out a loadout to make it work for a long while.

Hanging back is the best way to stay alive, at least early in the match. Once the fighting gets going, you have to react to where the enemy is and where your team is. Like I said, try to watch where your team is sort of going and what they shoot at. Also, if you see like 5 of your team mates go running off after a Jenner or Spider, dont go with those guys lol. See where the rest of the team is and head to them instead, and help them out.

Stick with it, observe others, see whats going on. It comes around after while, it is certainly a different style game then other FPS if you havent played mechwarrior games before. A lot of times if you move to the wrong area, you are toast, and there is no respawn. "solo sniping" from like a sniper nest or anything like that doesnt really apply to MWO. It is very much a team game, so hang with the team! and like I said, dont sweat the kills so much. If you get to shoot lasers and guns a lot and help the team out, you dont need to hang your head in shame. K/D ratio is for the birds in this game.

Hope to see you on the battlefield!

#24 mailin

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Posted 26 August 2013 - 05:09 PM

The KDR will improve as you improve and stay alive longer. It's really easy to get bloodlust. You need to resist that urge. Patience really pays off in this game. As others have already said, let the battle develop, keep calm, choose your targets and don't ever go it alone. If you're by yourself somebody did something they shouldn't have.

#25 Simbacca

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Posted 27 August 2013 - 07:30 AM

A few other things (which have carried over from playing FPS games such as Red Orchestra, Day of Defeat Source, Battlefield Bad Company 2, etc):

Watch your spacing - being bunched up means that everyone is interfering with each others shots and the ability to manoeuvre. Meaning you take damage from the foe and friendlies.

Choke points and Spacing - If you are following keep a good space to the mechs in front of you. Possibility is that the lead mechs spot the enemy and want to back off. Without that spacing a terrible traffic jam occurs. Conversely, as the lead mech situational depending the best course of action is to attack and move forward and to the side so that the rest of the team can come through.

UAVs - some of my builds use em - very handy (especially on Valley) - and with the team has LRMs, a ton of spotting bonuses to boot.

Finish Him! - If you are fighting a heavy and a pesky Spider shows - finish the heavy off first before dealing with the pesky light. Else the foe divided and conquered you.

Edited by Simbacca, 27 August 2013 - 07:33 AM.


#26 Sahoj

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Posted 27 August 2013 - 07:57 AM

Victors are tough to play. Brawling effectively in the current meta generally requires some things:
A: You are in a specifically tailored 4-man Premade.
B: The enemy team split up in all directions.
C: Your team has already struck decisive blows and is winning the match.

You're a priority target because you're driving an assault chassis and under current matchmaking you got lumped into the Assault mech ELO. You just increased the chances for the other team to potentially get a Highlander/Atlas/Stalker.

Victors are not tough enough to be a priority target - especially when equipped with an XL engine. Get a teammate who is a bigger or equal threat than you. (Cataphract, Atlas, Jagermech, Stalker, Highlander). Learn eachother's tendencies and practice on knowing where eachother is at all times - announce your intended moves to your teammate prior to performing them when capable.

I suggest using an XL engine when pugging because you won't be able to rely on these teammates for support (they're just farming cbills/worrying over their K/D) and using a Standard engine when working with a team (the extra durability helps for performing basic maneuvers and you don't need the extra firepower as your team will be focus-firing opposition down. You're also no good to your lance if you got Surprise-Side-Torso popped.)

Edited by Sahoj, 27 August 2013 - 08:05 AM.


#27 Razuko

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Posted 27 August 2013 - 08:30 AM

1. Get rid of the Davion tag...
2. Find a group that uses voice comms to play with.
3. Win

#28 Comguard

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Posted 27 August 2013 - 08:34 AM

Play as a coward.

Create a build with long range hitting power. Dual-Gauss, PPCs, whatever is viable at the moment (depending on patch, flavor of the week).

Now just stay back and let your teammates do the work. After a couple of minutes when everyone is softened up you can lurk out of your hiding and steal some kills.

That's what the K/D in MW:O is all about, the one who mangages to pump the last point of damage into the enemy is the one who gets the kills. Who cares for assists?

If K/D aka E-peen is important then play this way. Watch your K/D skyrocket and boast with your results in the forums.

#29 Macbrea

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Posted 27 August 2013 - 09:28 AM

It really depends on your play style. I play extremely aggressive and it costs me in what I play.

I am in one of three under-geared Ravens.

Kills / Death 9 / 149
Experience Points 67,158
Wins / Losses 81 / 103
Kill / Death Ratio 0.06
Accumulative C-Bills Per Match 98,570.91
Avg. XP Per Match 364.99

If that helps cheer you up!

Edited by Macbrea, 27 August 2013 - 09:30 AM.


#30 Zarlaren

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Posted 27 August 2013 - 09:54 AM

View PostComguard, on 27 August 2013 - 08:34 AM, said:

Play as a coward.

Create a build with long range hitting power. Dual-Gauss, PPCs, whatever is viable at the moment (depending on patch, flavor of the week).

Now just stay back and let your teammates do the work. After a couple of minutes when everyone is softened up you can lurk out of your hiding and steal some kills.

That's what the K/D in MW:O is all about, the one who mangages to pump the last point of damage into the enemy is the one who gets the kills. Who cares for assists?

If K/D aka E-peen is important then play this way. Watch your K/D skyrocket and boast with your results in the forums.


Well i'm not a coward in real life i'm not going to be one in the game ether. Anyone can just stand 900-1000m away and spam fire lrms and run away if anyone comes after them. That is just not me I like to get in there face and fight like fights should be fought.

#31 thepartisan

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Posted 27 August 2013 - 09:55 AM

The first question I would like to ask is, " How do you play?" Do you rush in and try to get a quick kill? Do you wait patiently? Then I have to ask, "What is your builds like?" Do you like snipers, cheese, or brawlers?

Because those two are first and foremost the questions that need to be answered before we even remotely talk about mech type and metagame.

Not to throw petrol on the fire or sound high and mighty, but to me it almost sounds like you rush in hoping to get a quick kill. I love telling people that kills aren't the catch-all. You actually get more cash for damage and assists. So just hanging back and tagging along with the team will improve your survivability. Heck, you might even get a few kills in the process.

The build as the second one is important. If you run cheese, expect to die a lot without gain. The same with brawlers unless you get into a pub-fight where people ignore you to go for the alpha-boats. Snipers are meh. They garner points, but Point and Click Adventure Gaming ™ will bore you. The golden rule is to find one you like and try to stick as close as possible to those build rules.

Now down to the mech itself. I run Victors as well, and so far I am having a blast in them. The builds are balanced with ranged weapons (1x PPC) and brawler weapons( SRM and AC/20). The way I play though is what makes the difference. Just by not going Gung-Ho I am already guaranteed to get a kill or two, or even a decent amount of assists. And I do survive, even with an XL engine.

I wont talk about metagame, or mech types (Weight types and how to play them). But one thing I can tell you is to sharpen your game skill. Instead of quitting and running another mech, watch the spectator matches and see how your team plays out. Sometimes you learn very valuable lessons there.

Hope this helps you somewhat.

#32 Comguard

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Posted 27 August 2013 - 10:26 AM

Quote

[color=#959595]That is just not me I like to get in there face and fight like fights should be fought. [/color]


Sounds like you need to adapt your playstyle. Could imagine that this attitude brings you into situations were you are quickly obliterated by focused enemy fire.

Play smart, take your time. Never walk alone.

#33 JigglyMoobs

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Posted 27 August 2013 - 01:04 PM

My advice:

Step 1: Lower graphics settings until you have a high framerates (optimally above constant 90 fps or at least above 60 fps).
Step 2: Lower your mouse sensitivity until you can hold steady aim on a moving mech.
Step 3: Buy a DDC Atlas.
Step 4: Make a build like this AS7-D-DC or any of the other bazillion good DDC builds you'll find on this forum.
Step 5: Once you get into a drop, find another Atlas that looks like he knows what he's doing and is not an LRM boat. Your best bet is another anoter DDC. Ds and RSs are also ok, but never a RS(C) (most of those guys are noobies just like you who don't know what they are doing).
Step 6: Follow him, as outlined in the Follow the Fracking Atlas thread. Do what he do. Don't block his escape routes. Try to keep enemies off his back. Attack when he attacks.
Step 7: Sit back and enjoy success.

DONE! :P

#34 Drollzy

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Posted 27 August 2013 - 08:41 PM

Hi Mate,

Got 3 things for you to do.

1. Add me as a friend in-game
2. download Teamspeak (google it and download)
3. Add our Teamspeak server TS.OMCMWO.COM

If you see me online holla and I can walk you through some basics. Having said that the best and fastest way to learn is in a premade team with comms. Our experienced players are happy to help.

#35 mailin

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Posted 28 August 2013 - 08:59 AM

cdrolly is a very good player. He has even occasionally beaten me. ;-) I suggest NOT getting a DDC. They tend to be assault magnets, meaning all the assaults want to congregate around them to enjoy the ECM love, but more importantly they are also looked to be the leaders of the group. You want to be a follower, not a leader. Furthermore, if you thought you were being focused before, that's nothing like the love you'll get from the enemy if you drive a DDC. Maybe try giving a Highlander a try, or stick with what you have but vary the weapons around a bit until you find what really works for you.

#36 qki

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Posted 28 August 2013 - 09:33 AM

DDC is a very good mech, but i suggest not getting an assault to start with.

Positioning is crucial, and assault mechs are slow. New players often find themselves out of position, with no way to correct their mistake. Having more mobility is very useful, especially early on.

If you do play an assault, one of the key skills is knowing when to commit to an attack, and when you'd just be commiting suicide.





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