FireSlade, on 31 August 2013 - 05:54 AM, said:
The damage should stay about the same otherwise you'll end up with an energy machinegun that has unlimited ammo. It needs to stay a specialty weapon that can overheat a mech. As for what it does the amount of heat that it adds to a mech should be bumped up some more and the heat that it adds to your mech should be reduced. The heat cap is not a bad idea and prevents it from being abused and keeping an enemy perma-locked.
Except that, unlike a machine gun, even one of them will overheat your mech with alarming rapidity; they also weigh twice as much, and don't get a range extension bonus.
I'm not really sure what's wrong with having similar functions. The PPC and ac10 are fast projectile weapons that deal ten damage to one component at similar ranges (450 v 540); one has ammo and the other generates much more heat. Yet there seems to be room for both of them in the game.
I guess I would rather the flamer duplicate the mg's function than have none at all like it currently does.