Hello fellow MechWarriors o/
I'm warming up with ballistic weapons, tried double AC 5 (BJ-1) and Gauß (Misery), and ballistics are not as bad as I thought, especially with the new hot maps. But as light and medium Mechs are my most favourite, I have a little problem. If I ever want to actually play a light/medium (read: want to be noticeably faster than heavies), I'm pretty much limited to AC 2 for mediums and MGs for lights, due to the bulkiness of ACs.
The AC 5 seems to be a good basic ballistic weapon, very reliable, damage application is ok, heat efficiency is good, and range covers most common cases.
The AC 2 however ... I don't even have words for that...thing. It weights frickin 6 tons for basically doing nothing but heating me up! I fail to see any use for that weapon. I tried double AC 2 with the BJ-1 and was so deeply disappointed that I never ever wanted to touch that thing again - even MGs are better because those at least don't give me a malus for doing nothing.
With stuff like Flamers around I probably shouldn't wonder. But somehow I have that hope that I just don't know how to use it properly. So can anyone out there enlighten me please? Is there ANY use case for the AC 2, except for the little shaking, which isn't worth the heat and 7+ tons?
If not, are there any infos about plans to rework it?
PS: does it even shake when I hit someone from behind?
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Tipps from the community, tested by me, it works
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The use case for the AC/2 is second line high dps support and opponent disruption/disturbance.
- use 2 of them with combined fire
- when using AC2, don't fire other weapons, because you will get heat problems; the dps from the AC2 is usually enough
- never be the front row guy
- do NOT be the front row guy!
- use terrain and big allies as cover (with some space so they can retreat if needed)
- only shoot at someone when he is busy with something else (that means let your bigger allies draw attention first, then provide some dps from the second row)
- if you get aggro, retreat for a few seconds
- if available, use JumpJets to strike from unexpected positions or to retreat over unpassable terrain
- the shake effect throws the opponents aiming off, which helps you and your allies to stay alive
Blackjack BJ-1
Blackjack BJ-1 (expensive)
Dragon DRG-1N (expensive)
Depending on your playstyle, you might want more/less heat sinks or ammo packs.
Edited by Denolven, 27 August 2013 - 04:53 PM.