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Something that was brought up by the community was to decrease the maximum heat threshold while improving the efficiency of heat sinks. The problem with this is that it does very little to high damage alphas. Yes it increases the time between alphas but not the limitation of damage as what Heat Scale does.
Perhaps I'm stupid, but I fail to see how this is entirely accurate or a good explanation. Granted, I've been out of the game for quite a while and I'm not up on all the most current changes and meta. However, with increased heat from heat scaling according to Paul you can still fit the same builds as before if you can manage the heat which basically means you're going to use a larger percent of your maximum with an alpha. If you reduce the maximum threshold you have the same result. The two differences I see are first, assuming no change to heat sink efficiency, the lowered threshold cools faster because it's less actual heat and second that heat scaling can be customized between weapons to encourage or discourage specific uses of them.
There is no limitation on damage in either solution, though both of them would tend to discourage many of the most common high damage alpha configurations.