The latest 'ask the devs' has pretty much stated that they want it to take NINETEEN TO TWENTY HOURS to attain a 'high end' mech.
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Not to mention that this just confirms the lie they made in the patch notes, trying to say it was 'balancing' the 12 v 12. Yeah. Right.
So, they want you to spent twenty hours unlocking a single assault mech.
Then you need to unlock two more variants on top of that.
And then the weapons.
The DHS.
The XL engines.
The ARTEMIS if you like that.
Endo-steel structure, anyone?
If you want a mech that actually works to the top of its performance and operates the way you want it to, in a competetive sense, you need to drop ONE HUNDRED PLUS HOURS into it.
I'm sorry, but... what?
And funnily enough, this also highly inconveniences people who use light mechs as well. Because the weapons, the DHS, the engines, all of those cost MORE than the mech itself.
Now, put yourselves in the shoes of a new player.
100 hours to become competetive. Forced to use STOCK MECHS until you breach that 10 million mark for an ATLAS if that's what you want. I haven't done the new pilot for a while, so I don't know how long that would take. I'm guessing hours upon hours.
Oh, and everyone else on the field already has their mechs kitted out because they played pre-release and got all the shiny upgrades and have millions in c-bills in their accounts.
New players are going to be crushed into the dirt by superior mechs, and then warded off by the huge grind. And if you think otherwise, you're deluding yourself.
PGI just doesn't understand their playerbase. Period.
And it's going to kill this game. Slowly but surely.
The people that are still here are here to stay. But don't expect a lot of new faces around.













