This is not a thread about judging PGI or raging over what we dont like, instead its about providing the devs with alternative ideas on how to balance the ppc/gauss combo. So please keep it constuctive and polite, post your ideas and if you see an idea you think is good like it. so maybe, just maybe something good comes out of this, something we like, something they like and we all end up happy in the end.
Unfortunatelly previous experience teach us that if PGI set their minds on something they will just do it no matter what we say, but we can still try.
PGI please keep an eye on this thread and an open mind.
So, here is my idea:
a)increase the Gauss cooldown to 4.5 to bring it closer to how a sniper weapon works in a game enviroment (high dmg, long range, low fire rate)
b)when a Gauss rifle is fired within 0.5 sec from a PPC increase the Gauss cooldown to 5.75 and PPC cooldown to 5.25 (thats 1.25 sec each)
these changes:
-will prevent players from spamming alphas every 4 secs. they can still alpha if they want at the cost of not being able to fire again for 5+ secs even with fastfire.
-will affect only this specific weapon combo which is the problem but it will not affect other gauss builds that souldnt pay the price
-its based on a system already in game (0.5 sec chainfire delay) that people know and understnd without causing further confusion.
Edited by VagGR, 25 August 2013 - 09:36 AM.



























